'mr software'
ff7c092581
updated readme, new "build system," fixed some errors |
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InternalDocumentation | ||
Keyboard | ||
Network | ||
ReleaseDocumentation | ||
SoundDrivers | ||
Tutorial | ||
VSound | ||
.DS_Store | ||
.gitignore | ||
.hgignore | ||
ITMIDI.CFG | ||
LICENSE.TXT | ||
README.md | ||
build | ||
debug.inc | ||
errors-sorted | ||
gen_deps | ||
it.s | ||
it_d_inf.inc | ||
it_d_ri.inc | ||
it_d_ris.inc | ||
it_d_rm.inc | ||
it_d_wm.inc | ||
it_disk.s | ||
it_displ.s | ||
it_ems.s | ||
it_err.s | ||
it_f.s | ||
it_four.s | ||
it_g.s | ||
it_h.s | ||
it_i.s | ||
it_k.s | ||
it_l.s | ||
it_m.s | ||
it_m_eff.inc | ||
it_mdata.s | ||
it_mmtsr.s | ||
it_mouse.s | ||
it_msg.s | ||
it_music.s | ||
it_net.s | ||
it_obj1.s | ||
it_pe.s | ||
it_pe_v.inc | ||
it_s.s | ||
it_timer.inc | ||
it_tute.s | ||
it_vesa.s | ||
main.c | ||
network.inc | ||
pe_trans.inc | ||
source.lst | ||
switch.inc | ||
username.inc | ||
wavswitc.inc |
README.md
Impulse Tracker
Eventually, maybe, a version of IT for modern systems
Pre-Requisite Software
To build Impulse Tracker, you will need:
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Netwide Assembler
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GCC
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sh
Once you have these, building IT should be just a single call to ./build
Quick File Overview
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IT.ASM: Startup routines
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IT_DISK.ASM: Disk IO Routines. Uses IT_D_*.INC files
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IT_DISPL.ASM: Display routines for the Playback Screen (F5)
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IT_EMS.ASM: EMS memory handling routines
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IT_F.ASM: Collection of functions used by the object model
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IT_FOUR.ASM: Fast Fourier routines. Used by the graphic equalizer (Alt-F12). Not available on all all sound cards
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IT_G.ASM: Global key handler functions
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IT_H.ASM: Help Module (F1)
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IT_I.ASM: Sample list (F3) and Instrument list (F4) module
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IT_K.ASM: Keyboard module
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IT_L.ASM: Information line code
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IT_M.ASM: Main message loop/dispatcher
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IT_MDATA.ASM: Global music variable data
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IT_MMTSR.ASM: Sample compression/decompression routines
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IT_MOUSE.ASM: Mouse handling code
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IT_MSG.ASM: Message editor module (Shift-F9)
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IT_MUSIC.ASM: Module playback code. Also uses IT_M_EFF.INC
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IT_NET.ASM: Network code
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IT_OBJ1.ASM: UI object definitions
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IT_PE.ASM: Pattern Editor module (F2)
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IT_S.ASM: Screen functions, including character generation
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IT_TUTE.ASM: Interactive Tutorial module
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IT_VESA.ASM: VESA code for graphic equalizer
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SWITCH.INC: High level switches for the program
Frequently Asked Questions
Q: "What are all those funny characters in the source code?"
A: I wrote the original source code using DOS characters, with characters drawing borders/boxes in comments in the source code. In the interests of posterity, I have left the code intact as it was.
Q: "Why didn't you use STRUCs or ENUMs" in your ASM source?
A: Simply because I didn't know about them at the time. I wish I did. There's a InternalDocumentation folder that I've included in the repository that details what some of the magic numbers appearing through the code might mean.
Q: "Flow in some functions seems to jump all over the place. Why?"
A: The original code was compatible all the way back to an 8086 machine. 8086 would allow you to do conditional jumps only within +/-128 bytes, so I spent too much time shuffling code around to meet this restriction. When I shifted away from this 8086 restriction, I never went back to update the code that was mutilated by it.
License
Refer to LICENSE.TXT