impulsetracker/SoundDrivers/PASDRV.ASM

1904 lines
51 KiB
NASM
Executable File
Raw Permalink Blame History

.386P
Segment DriverHeader PARA Public 'Code' Use16
Assume CS:Driver, DS:Nothing
;***** Driver Header *******
include drhead.inc
EndS
Segment Driver PARA Public 'Code' Use16
Assume CS:Driver, DS:Nothing
ORG 0
StartDriver:
include vtable.inc
;******** Required ProcedureTable *************
include reqproc.inc
;**********************************
STEREOENABLED EQU 1
DMABUFFERLENGTH EQU 4096
MIXRESOLUTION EQU 16 ; 32 bit mixing for the PAS16
MIXTABLESIZE EQU 2*256*65
TIMERCONST EQU 11932
Debug1 DB 0
Debug2 DW 0
PAS16Msg DB "Pro Audio Spectrum found", 13
DB "Port ", 0FDh, "Xh, IRQ ", 0FDh, "D, DMA ", 0FDh, "D", 0
PAS16NoMemoryMsg DB "Pro Audio Spectrum found", 13
DB "Error: Insufficient memory", 0
ReinitMsg DB "Pro Audio Spectrum reinitialised", 0
ConfigErrorMsg DB "Error saving configuration to ITPAS.DRV", 0
ConfigOKMsg DB "Configuration saved to ITPAS.DRV", 0
DriverName DB "ITPAS.DRV", 0
Forced DB 0
Stereo DB 0
MixVolume DW 0
BytesToMix DW 1000
MixSpeed DW 44100
PASMixConst DW 0
MixSegment DW 0
DMASegment DW 0
MixTransferOffset DW 0
MixTransferRemaining DW 0
CONFIGURATIONOFFSET EQU $+128
CONFIGSIZE EQU 6
MixMode DW 0
MixModeOffset DW 0
Filter DW 0
IMR DW 0
OldIRQHandler DD 0
FilterValue DW 0
FilterValue2 DW 0
TimerAccumulator DW 0
DMALengthTable Label Byte
DB 1, 3, 5, 7, 0C2h, 0C6h, 0CAh, 0CEh
;**********************************
PAS16ScreenList Label
DW 6
DW Near Ptr IdleFunctionList
DW Near Ptr GlobalKeyLink
DW Near Ptr FullScreenBox ; 0
DW Near Ptr ScreenHeader
DW Near Ptr FillHeader
DW Near Ptr PASHeaderLine
DW Near Ptr DriverText
DW Near Ptr MixModeText
DW Near Ptr MixModeButton1 ; 6
DW Near Ptr MixModeButton2 ; 7
DW Near Ptr FilterText
DW Near Ptr FilterButton1 ; 9
DW Near Ptr FilterButton2
DW Near Ptr FilterButton3
DW 0
PASHeaderLine DW 10
DB "Pro Audio Spectrum Driver", 0
EmptyObject DW 1
DB 0, 0
DB 0
DB 0
DriverText DW 1
DB 29, 48
DB 21h
DB "Pro Audio Spectrum Driver 1.0 for Impulse Tracker", 0
GlobalKeyLink DB 7
GlobalKeyLink2 DD 0
IdleFunctionList DD 0
DD 0
FillHeader DW 8
FillHeader2 DD 0
FullScreenBox DW 0
DB 0, 0, 79, 49
DB 4
ScreenHeader DW 8
ScreenHeader2 DD 0
MixModeText DW 1
DB 2, 13
DB 20h
DB "Mixing Mode", 0
MixModeButton1 DW 2
DW 0FFFFh, 7, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetMixMode
DriverSegment1 DW 0
DW 0
DW Offset SetMixMode
DriverSegment2 DW 0
DB 3, 15, 32, 17, 8
DB 0
DB " 16 Bit, Non-Interpolated", 0
MixModeButton2 DW 2
DW 6, 9, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetMixMode
DriverSegment3 DW 0
DW 2
DW Offset SetMixMode
DriverSegment4 DW 0
DB 3, 18, 32, 20, 8
DB 0
DB " 16 Bit, Interpolated", 0
FilterText DW 1
DB 2, 22
DB 20h
DB "Filter mode", 0
FilterButton1 DW 2
DW 7, 10, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetFilter
DriverSegment9 DW 0
DW 0
DW Offset SetFilter
DriverSegment10 DW 0
DB 3, 24, 29, 26, 8
DB 0
DB " No Filter", 0
FilterButton2 DW 2
DW 9, 11, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetFilter
DriverSegment11 DW 0
DW 1
DW Offset SetFilter
DriverSegment12 DW 0
DB 3, 27, 29, 29, 8
DB 0
DB " 50% Filter", 0
FilterButton3 DW 2
DW 10, 0FFFFh, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetFilter
DriverSegment13 DW 0
DW 2
DW Offset SetFilter
DriverSegment14 DW 0
DB 3, 30, 29, 32, 8
DB 0
DB " 75% Filter", 0
VolumeTable DB 6 Dup (0)
; <20><> MixingRoutines <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MixBufferPos DW 0
include dma.inc
include mix.inc
include m12bit.mix
include m12biti.mix
MixFunctionTables Label
include m12bit.inc ; contains the tables
include m12biti.inc
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RelocationTable Label Word
DW Offset DriverSegment1, Offset DriverSegment2
DW Offset DriverSegment3, Offset DriverSegment4
DW Offset DriverSegment9, Offset DriverSegment10
DW Offset DriverSegment11, Offset DriverSegment12
DW Offset DriverSegment13, Offset DriverSegment14
DW 0
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetMixMode Far
Push CS
Pop ES
Mov DI, Offset MixMode
Ret
EndP GetMixMode
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetFilter Far
Push CS
Pop ES
Mov DI, Offset Filter
Ret
EndP GetFilter
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetFilter Far
Mov AX, [SI+22]
Mov CS:FilterValue, 0
Mov CS:Filter, AX
ClI
Jmp SetMixModeChain
EndP SetFilter
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetMixMode Far
Mov AX, [SI+22]
ClI
Mov CS:MixMode, AX
Mov BX, 180
Mul BX
Mov CS:MixModeOffset, AX
Mov DS, Word Ptr [CS:RecalculateAllVolumes+2]
Call CS:RecalculateAllVolumes
StI
SetMixModeChain:
Call GotoHomeDirectory
; Now to save config into driver file.
Push CS
Pop DS
Assume DS:Driver
Mov AX, 3D02h ; Read write access
Mov DX, Offset DriverName
Mov SI, Offset ConfigErrorMsg
Int 21h
JC SetMixMode1
Mov BX, AX
Mov AX, 4200h
Xor CX, CX
Mov DX, Offset CONFIGURATIONOFFSET
Int 21h
JC SetMixMode2
Mov AH, 40h
Mov CX, CONFIGSIZE
Mov DX, Offset MixMode
Int 21h
SetMixMode2:
PushF
Mov AH, 3Eh
Int 21h
PopF
JC SetMixMode1
Mov SI, Offset ConfigOKMsg
SetMixMode1:
Mov BX, 40
Call SetInfoLine
Mov AX, 1
Ret
EndP SetMixMode
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetMixSpeed
Assume DS:Driver
Push AX
Push CX
Push DX
Mov DX, 12h
Mov AX, 34DCh
Mov CX, PASMixConst
Cmp CS:Stereo, 0
JE GetMixSpeed1
And CX, Not 1
GetMixSpeed1:
Div CX
GetMixSpeed2:
Mov MixSpeed, AX
Pop DX
Pop CX
Pop AX
Ret
EndP GetMixSpeed
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetPASMixConst ; Work out value.. and nearest
; mixspeed value.
PushA
Push DS
Push CS
Pop DS
Assume DS:Driver
Mov AX, CmdLineMixSpeed
Mov CX, MixSpeed
Test AX, AX
JZ GetPASMixConst1
Mov CX, 44100
Cmp AX, CX
JA GetPASMixConst1
Mov CX, 12000
Cmp AX, CX
JB GetPASMixConst1
Mov CX, AX
GetPASMixConst1:
Mov MixSpeed, CX
Mov DX, 012h
Mov AX, 34DCh
Div CX
Mov PASMixConst, AX
Mov BX, AX
Pop DS
PopA
Ret
EndP GetPASMixConst
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc TestPAS ; AX = port
Push AX
Mov DX, 803h ; Default is 0B8Bh
Xor DX, AX ; DX = Interrupt Control port
In AL, DX
Cmp AL, 0FFh
JE TestPAS1
Mov AH, AL
Xor AL, 11100000b
Out DX, AL
Jmp $+2
Jmp $+2
In AL, DX
Cmp AL, AH
XChg AH, AL
Out DX, AL
JNE TestPAS1
Pop AX
ClC
Ret
TestPAS1:
Pop AX
StC
Ret
EndP TestPAS
; <20><> DetectCard <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Returns carry set if error, else carry clear. Has to setup internal vars
; (eg. appropriate IRQ/DMA whatever).
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc DetectCard Far
Push CS
Pop DS
Assume DS:Driver
Mov AX, 0BC00h
Mov BX, '??'
Xor CX, CX
Xor DX, DX
Int 2Fh
Xor BX, CX
Xor BX, DX
Cmp BX, 'M'*256+'V'
JE DetectPAS4 ; MVSound.Sys installed!
DetectPAS7:
StC
Ret
DetectPAS4:
Mov AX, BasePort
Cmp AX, 0FFFFh
JE DetectPAS1
Cmp AX, 388h
JE DetectPAS6
Cmp AX, 384h
JE DetectPAS6
Cmp AX, 38Ch
JE DetectPAS6
Cmp AX, 288h
JNE DetectPAS7
DetectPAS6:
Call TestPAS
JNC DetectPAS2
Ret
DetectPAS1:
Mov AX, 388h
Call TestPAS
JNC DetectPAS2
Mov AX, 384h
Call TestPAS
JNC DetectPAS2
Mov AX, 38Ch
Call TestPAS
JNC DetectPAS2
Mov AX, 288h
Call TestPAS
JNC DetectPAS2
Ret ; No card!
DetectPAS2:
Push AX
Mov AX, 0BC04h
Int 2Fh
Cmp AX, 'M'*256+'V'
JNE DetectPAS3
Pop AX
Mov BasePort, AX
Mov DMA, BX
Mov IRQ, CX
Mov AL, [DMALengthTable+BX]
Mov Byte Ptr [DMAPort1], AL
Mov Byte Ptr [DMAPort2], AL
Mov AX, DMABUFFERLENGTH/2
Cmp BX, 4
JB DetectPAS5
ShR AX, 1
DetectPAS5:
Mov Word Ptr [DMABufferLength1], AX
Mov Word Ptr [DMABufferLength2], AX
Mov EAX, 'Jeff'
ClC
Ret
DetectPAS3:
Pop AX
StC
Ret
EndP DetectCard
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MixModeTable Label Word
DW Offset Mix0ModeMono, Mix0ModeStereo
DW Offset Mix0ModeMono, Mix0ModeStereo
DW Offset Mix6ModeMono, Mix6ModeStereo
DW Offset Mix6ModeMono, Mix6ModeStereo
Proc MixSamples ; Given DS:SI = info tables, CX = numchannels
; 1. Clean buffer
; + update variables
; 2. Update parameters
; 3. Mix func
; 4. Return
Push CX
Mov CX, BytesToMix
Mov ES, MixSegment
Mov DI, MIXTABLESIZE
Mov AX, 2020h
Mov DX, CX
Add CX, CX
Mov MixTransferOffset, DI ; } Memory write
Cmp Stereo, 0
JE MixSamples1
ShR AX, 1
Mov DX, CX
MixSamples1:
Rep StosW ; } Memory write
Mov MixTransferRemaining, DX ; }
Pop CX
MixSamples2:
Test Byte Ptr [SI], 1
JZ MixSamplesEnd2
Cmp Byte Ptr [SI+36h], 100
JE MixSamplesEnd2
Push CX
Mov CX, [SI]
Test CH, 2
JZ MixSamples3
And Byte Ptr [SI], Not 1
Jmp MixSamplesEnd
; Cmp MixMode, 8 ; Is it volume ramping?
; JB MixSamplesEnd
MixSamples3:
Test CL, 20h ; New freq?
JZ MixSamples5
Mov AX, [SI+10h]
Mov DX, [SI+12h]
Mov BX, MixSpeed
Cmp DX, BX
JAE MixSamplesHandleError
Div BX
ShL EAX, 16
Xor AX, AX
Div BX
Mov STEPVALUE, EAX
MixSamples4:
Test CH, 1
JZ MixSamples5
Mov DWord Ptr [SI+1Ch], 0 ; Current Volume = 0
; for volume sliding.
MixSamples5:
Test CX, 8440h ; New volume or panning?
JZ MixSamplesMix
Xor AX, AX
Test CH, 8 ; Muted?
JNZ MixModeCommon
Mov BX, MixMode
Add BL, Stereo
Add BX, BX
Jmp [CS:MixModeTable+BX]
Mix0Mode: ; 16-bit mixing, no interpolation
Mix0ModeMono: ; and 16-bit mixing, interpolation
Mov AL, [SI+20h]
ShR AL, 1
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
Mov AX, 0
JZ MixModeCommon
Mov AL, 30 ; Use left only-mixing for mono
Jmp MixModeCommon
Mix0ModeStereo:
Mov AL, [SI+37h] ; Final pan
Cmp AL, 100
JE Mix0ModeSurround
Mul Byte Ptr [SI+20h] ; Final volume
Add AX, 64
ShR AX, 7
Mov [SI+0Ch], AX ; Store into right volume
Mov AL, 64
Sub AL, [SI+37h]
Mul Byte Ptr [SI+20h]
Add AX, 64
ShR AX, 7
Mov [SI+0Eh], AX ; Left volume
Mov CH, AL ; CH = left volume
Mov CL, [SI+0Ch] ; CL = right volume
Mov AX, 0
Test CX, CX
JZ MixModeCommon
Mov AL, 30 ; Left only...
Test CL, CL
JZ MixModeCommon
Mov AL, 60
Test CH, CH
JZ MixModeCommon
Mov AL, 90
Cmp CL, CH
JZ MixModeCommon
Mov AL, 120
Jmp MixModeCommon
Mix0ModeSurround:
Mov AL, [SI+20h]
ShR AL, 2
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
Mov AX, 0
JZ MixModeCommon
Mov AL, 150 ; Surround
Jmp MixModeCommon
Mix6ModeMono:
Mov AX, [SI+4Ah]
Mul MixVolume
ShRD AX, DX, 8
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
Test AX, AX
JZ MixModeCommon
Mov AX, 30
Jmp MixModeCommon
Mix6ModeStereo:
Mov AL, [SI+37h] ; Final pan
Cmp AL, 100
JE Mix6ModeSurround
Mul Byte Ptr MixVolume
Mul Word Ptr [SI+4Ah]
ShRD AX, DX, 14
Mov [SI+0Ch], AX ; Store into right volume
Mov BX, AX
ShL EAX, 16
Mov AL, 64 ; Do left volume
Sub AL, [SI+37h] ; AL = 64-FinalPan
Mul Byte Ptr MixVolume
Mul Word Ptr [SI+4Ah]
ShRD AX, DX, 14
Mov [SI+0Eh], AX
Mov ECX, EAX
; BX = right volume
; CX = Left volume
Mov AX, 0
Test ECX, ECX
JZ MixModeCommon
Mov AL, 30
Test BX, BX
JZ MixModeCommon
Mov AL, 60
Test CX, CX
JZ MixModeCommon
Mov AL, 90
Cmp CX, BX
JE MixModeCommon
Mov AL, 120
Jmp MixModeCommon
Mix6ModeSurround:
Mov AX, [SI+4Ah]
Mul MixVolume
ShRD AX, DX, 9
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
JZ MixModeCommon
Mov AX, 150
Jmp MixModeCommon
MixModeCommon: ; Requires AX = 30/60/90 etc. depending
; On mixing mode type.
; This will add 180 for 16-bit,
; And sort out loop types.
Mov BL, [SI+0Ah]
Test Byte Ptr [SI+18h], 2 ; 16 bit?
JZ MixModeCommon1
Add AX, 180
MixModeCommon1:
Cmp BL, 8
JB MixModeCommon3 ; No loop
JE MixModeCommon2 ; Forwards loop
Add AX, 10
MixModeCommon2:
Add AX, 10
MixModeCommon3:
Add AX, Offset MixFunctionTables
Add AX, MixModeOffset
Mov [SI+8], AX ; Offset...
MixSamplesMix:
Mov BX, [SI+8] ; BX = offset into
Mov EAX, [CS:BX+2]
Mov DWord Ptr PreMixFunction, EAX
Mov EAX, [CS:BX+6]
Mov DWord Ptr MixFunctionSeparateBackwards, EAX
Mov AX, BytesToMix
Mov MixBlockSize, AX
Mov MixBufferOffset, MIXTABLESIZE
Mov EAX, CURRENTPOSITION
Mov OLDPOSITION, EAX
Call Word Ptr [CS:BX]
And Word Ptr [SI], 0111100010001101b
Jmp MixSamplesEnd
MixSamplesHandleError:
Mov Word Ptr [SI], 200h
Test Byte Ptr [SI+3Ah], 80h
JNZ MixSamplesEnd
Mov BX, [SI+38h]
And Byte Ptr [BX], Not 4 ; Turn off channel
MixSamplesEnd:
Pop CX
MixSamplesEnd2:
Add SI, 128
Dec CX
JNZ MixSamples2
Ret
EndP MixSamples
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc PAS16IRQHandler
Push AX
Push BX
Push DS
Push CS
Pop DS
Assume DS:Driver
Add TimerAccumulator, TIMERCONST
JC PAS16IRQHandler11
Mov AL, 20h
Out 20h, AL
Jmp PAS16IRQHandler12
PAS16IRQHandler11:
PushF
Call [OldIRQHandler]
PAS16IRQHandler12:
DMAPort1 EQU $+1
In AL, 1
Mov AH, AL
DMAPort2 EQU $+1
In AL, 1
XChg AL, AH
Mov Debug2, AX
Cmp MixBufferPos, 0
JE PAS16IRQHandler13
Xor BX, BX
DMABufferLength1 EQU $+1
Cmp AX, 1234h
JB PAS16IRQHandler1
Pop DS
Pop BX
Pop AX
IRet
PAS16IRQHandler13:
Mov BX, DMABUFFERLENGTH/2
DMABufferLength2 EQU $+1
Cmp AX, 1234h
JAE PAS16IRQHandler1
Pop DS
Pop BX
Pop AX
IRet
PAS16IRQHandler1:
Xor MixBufferPos, 1
PushAD
Push ES
CLD
; OK... time to get next block
; Check whether stereo thing is on..
;
LES DI, [ActualDMAPtr]
Add DI, BX
Mov BX, DMABUFFERLENGTH/2 ; BX = samples required
Mov BP, 4 ; Skip for mono
Mov CL, 6 ; Shift for mono
Cmp Stereo, 0
JE PAS16IRQHandlerMono
Mov BP, 2 ; Stereo skip value.
Dec CL
PAS16IRQHandlerMono:
Call SaveEMSPageFrame
Cmp MixTransferRemaining, 0
JNE PAS16IRQHandler4
Assume DS:Nothing
PAS16IRQHandler3:
Push BX
Push CX
Push BP
Push ES
Push DI
Call Update
Call MixSamples
Pop DI
Pop ES
Pop BP
Pop CX
Pop BX
PAS16IRQHandler4:
Mov DS, MixSegment
Mov SI, MixTransferOffset
Mov DX, BX ; DX = samples to transfer
Cmp DX, MixTransferRemaining
JBE PAS16IRQHandler5
Mov DX, MixTransferRemaining
PAS16IRQHandler5:
Push DX
Cmp CS:Filter, 1
JB PAS16IRQHandler6
JE PAS16IRQHFilter
Cmp CS:Stereo, 0
JE PAS16IRQ3QFilterMono
PAS16IRQ3QFilterStereo:
Push BX
Mov BX, FilterValue
Mov BP, FilterValue2
ShR DX, 1
PAS16IRQ3QFilterStereo1:
Mov AX, BX
Mov CX, BP
Add AX, [SI]
Add CX, [SI+2]
SAR AX, 1
SAR CX, 1
Add BX, AX
Add BP, CX
SAR BX, 1
SAR BP, 1
Mov AX, BX
SAR AX, 5
Test AH, AH
JNZ PAS163QFilterStereoClip1
PAS16IRQ3QFilterStereo2:
StosB
Mov AX, BP
SAR AX, 5
Test AH, AH
JNZ PAS163QFilterStereoClip3
PAS16IRQ3QFilterStereo3:
StosB
Add SI, 4
Dec DX
JNZ PAS16IRQ3QFilterStereo1
Mov FilterValue, BX
Mov FilterValue2, BP
Pop BX
Jmp PAS16MixTransferEnd
PAS16IRQ3QFilterMono:
Push BX
Mov BX, FilterValue
PAS16IRQ3QFilterMono1:
Mov AX, BX
Add AX, [SI]
SAR AX, 1
Add BX, AX
SAR BX, 1
Mov AX, BX
SAR AX, 6
Test AH, AH
JNZ PAS163QFilterMonoClip1
PAS16IRQ3QFilterMono2:
StosB
Add SI, 4
Dec DX
JNZ PAS16IRQ3QFilterMono1
Mov FilterValue, BX
Pop BX
Jmp PAS16MixTransferEnd
PAS16IRQHFilter:
Cmp CS:Stereo, 0
JE PAS16IRQHFilterMono
PAS16IRQHFilterStereo:
Push BX
Mov BX, FilterValue
Mov BP, FilterValue2
ShR DX, 1
PAS16IRQHFilterStereo1:
Add BX, [SI]
Add BP, [SI+2]
SAR BX, 1
SAR BP, 1
Mov AX, BX
SAR AX, 5
Test AH, AH
JNZ PAS16HFilterStereoClip1
PAS16IRQHFilterStereo2:
StosB
Mov AX, BP
SAR AX, 5
Test AH, AH
JNZ PAS16HFilterStereoClip3
PAS16IRQHFilterStereo3:
StosB
Add SI, 4
Dec DX
JNZ PAS16IRQHFilterStereo1
Mov FilterValue, BX
Mov FilterValue2, BP
Pop BX
Jmp PAS16MixTransferEnd
PAS16IRQHFilterMono:
Push BX
Mov BX, FilterValue
PAS16IRQHFilterMono1:
Add BX, [SI]
SAR BX, 1
Mov AX, BX
SAR AX, 6
Test AH, AH
JNZ PAS16HFilterMonoClip1
PAS16IRQHFilterMono2:
StosB
Add SI, 4
Dec DX
JNZ PAS16IRQHFilterMono1
Mov FilterValue, BX
Pop BX
Jmp PAS16MixTransferEnd
PAS16IRQHandler6:
Mov AX, [SI]
SAR AX, CL
Test AH, AH
JNZ PAS16IRQHandlerClip1
PAS16IRQHandler7:
StosB ; } Memory write
Add SI, BP
Dec DX
JNZ PAS16IRQHandler6
PAS16MixTransferEnd:
Pop DX
Sub MixTransferRemaining, DX ; } Memory write
Sub BX, DX
JNZ PAS16IRQHandler3
Mov MixTransferOffset, SI ; } Memory write
Call RestoreEMSPageFrame
Pop ES
PopAD
Pop DS
Pop BX
Pop AX
IRet
PAS16IRQHandlerClip1:
Mov AL, 0FFh
JNS PAS16IRQHandler7
Mov AL, 0
Jmp PAS16IRQHandler7
PAS16HFilterMonoClip1:
Mov AL, 0FFh
JNS PAS16IRQHFilterMono2
Mov AL, 0
Jmp PAS16IRQHFilterMono2
PAS16HFilterStereoClip1:
Mov AL, 0FFh
JNS PAS16IRQHFilterStereo2
Mov AL, 0
Jmp PAS16IRQHFilterStereo2
PAS16HFilterStereoClip3:
Mov AL, 0FFh
JNS PAS16IRQHFilterStereo3
Mov AL, 0
Jmp PAS16IRQHFilterStereo3
PAS163QFilterMonoClip1:
Mov AL, 0FFh
JNS PAS16IRQ3QFilterMono2
Mov AL, 0
Jmp PAS16IRQ3QFilterMono2
PAS163QFilterStereoClip1:
Mov AL, 0FFh
JNS PAS16IRQ3QFilterStereo2
Mov AL, 0
Jmp PAS16IRQ3QFilterStereo2
PAS163QFilterStereoClip3:
Mov AL, 0FFh
JNS PAS16IRQ3QFilterStereo3
Mov AL, 0
Jmp PAS16IRQ3QFilterStereo3
EndP PAS16IRQHandler
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetIRQ
Push EAX
Push ES
Xor AX, AX
Mov ES, AX
Mov AL, 34h ; Program IRQ 0. LSB&MSB, Rate gen
Out 43h, AL
; bump the interrupt to be called
; 100 times a second.
Mov AX, TIMERCONST
Out 40h, AL
Mov AL, AH
Out 40h, AL
Mov AX, CS
ShL EAX, 16
Mov AX, Offset PAS16IRQHandler
ClI
XChg [ES:20h], EAX ; Hook to timer interrupt
Mov CS:OldIRQHandler, EAX
StI
Pop ES
Pop EAX
Ret
EndP SetIRQ
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ResetIRQ
Push EAX
Push ES
Xor AX, AX
Mov ES, AX
Mov AL, 34h ; Program IRQ 0. LSB&MSB, Rate gen
Out 43h, AL
Xor AL, AL
Out 40h, AL ; Interrupt called at normal 18.2 times
Out 40h, AL
Mov EAX, CS:OldIRQHandler
Mov [ES:20h], EAX
Pop ES
Pop EAX
Ret
EndP ResetIRQ
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc StopPAS16
Mov DX, BasePort
Xor AL, AL
Xor DX, 0B89h xor 388h ; Interrupt Status register
Out DX, AL
Mov DX, BasePort ; Audio filter control
Mov AL, 1
Xor DX, 0B8Ah xor 388h ; Disable buffer counter
Out DX, AL ; and PAS 16 output
Mov DX, BasePort
Mov AL, 19h ; Mono, L2L, R2R
Xor DX, 0F8Ah xor 388h ; Cross channel register
Out DX, AL
Ret
EndP StopPAS16
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc StartPAS16 ;
PushA
Push ES
Push DS
Push CS
Pop DS
Assume DS:Driver
; Setup DMA
Mov BX, DMASegment
Xor AX, AX
Mov DX, DMA
Mov DI, DMABUFFERLENGTH
Call SetDMA
LES DI, ActualDMAPtr
Xor AX, AX
Mov CX, DMABUFFERLENGTH/2
Rep StosW
Mov MixBufferPos, 0
Mov MixTransferRemaining, 0
Mov DX, BasePort
Xor AL, AL
Xor DX, 0B89h xor 388h ; Interrupt Status register
Out DX, AL
Mov DX, BasePort ; Audio filter control
Mov AL, 1
Xor DX, 0B8Ah xor 388h ; Disable buffer counter
Out DX, AL ; and PAS 16 output
Mov DX, BasePort
Mov AL, 19h
Xor DX, 0F8Ah xor 388h ; Cross channel register
Out DX, AL
Mov DX, BasePort
Xor DX, 138Bh xor 388h ; Timer control,
Mov AL, 00110110b ; 36h - set frequency
Out DX, AL
Mov DX, BasePort
Xor DX, 1388h xor 388h
Mov AX, PASMixConst
Cmp Stereo, 0
JE StartPAS16_2
ShR AX, 1
StartPAS16_2:
Out DX, AL
Mov AL, AH
Out DX, AL
Call GetMixSpeed
Call GetTempo
Call SetTempo
Mov DX, BasePort
Xor DX, 138Bh xor 388h ; Timer control
Mov AL, 01110100b ; 74h - set buffer count
Out DX, AL
Mov DX, BasePort ; Sample count
Mov AX, DMABUFFERLENGTH
Xor DX, 1389h xor 388h
Cmp DMA, 4
JB StartPAS16_1
ShR AX, 1
StartPAS16_1:
Out DX, AL
Mov AL, AH
Out DX, AL
Mov AL, Stereo
Xor AL, 1 ; 0 if stereo, 1 if mono.
ShL AL, 5
Mov DX, BasePort
Or AL, 099h ; Enable DRQ, DAC output
Xor DX, 0F8Ah xor 388h
Out DX, AL
Jmp $+2
Jmp $+2
Or AL, 40h ; Enable PCM
Out DX, AL
Mov DX, BasePort
Xor DX, 0B8Bh xor 388h
In AL, DX
Or AL, 8 ; Enable sample buffer intr
Out DX, AL
Mov DX, BasePort
Mov AL, 0E1h ; disable mute, enable sample rate
; timer and sample buffer counter.
Xor DX, 0B8Ah xor 388h
Out DX, AL
Pop DS
Pop ES
PopA
Ret
Assume DS:Nothing
EndP StartPAS16
;<3B><> InitSound <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Sets up any memory required for output
; Initiates output
;
; Parameters: AX = Number of Channels
;
; If sucessful, returns:
; Carry flag clear
; DS:SI = pointer to text to display
; AX = parameter 1 in text
; BX = parameter 2 in text
; CX = parameter 3 in text
; DX = parameter 4 in text
; DI = parameter 5 in text
;
; If unsucessful, returns:
; Carry flag set
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc InitSound Far
Push CS
Pop DS
Assume DS:Driver
Mov SI, Offset RelocationTable
RelocationFix:
LodsW
Test AX, AX
JZ RelocationEnd
Mov BX, AX
Mov [BX], DS
Jmp RelocationFix
RelocationEnd:
Call GetEMSPageFrame
Mov EMSPageFrame, AX
In AL, 0A1h
Mov AH, AL
In AL, 21h
Mov IMR, AX
Mov ECX, IdleUpdateInfoLine
Mov EDX, GlobalKeyList
Mov IdleFunctionList, ECX
Mov GlobalKeyLink2, EDX
Mov ECX, FillHeaderFunction
Mov EDX, DrawHeaderFunction
Mov FillHeader2, ECX
Mov ScreenHeader2, EDX
Call GetPASMixConst
; Parags to allocate = (4/(.4*31*16))*MixSpeed + 2080
; = 661*MixSpeed/65536
Mov AX, 1322
Mul MixSpeed
Add AX, 0FFFFh
AdC DX, 2080
Mov BX, (DMABUFFERLENGTH*2)/16
Add BX, DX
; Allocate MixSegment first
Mov AH, 48h
Int 21h
JNC InitSound1
InitSoundNoMemory:
Mov SI, Offset PAS16NoMemoryMsg
Ret
InitSound1:
Mov MixSegment, AX
Add AX, DX
Mov DMASegment, AX
Call SetIRQ
Call GetTempo
Call SetTempo
Mov SI, Offset PAS16Msg
Mov AX, BasePort
Mov BX, IRQ
Mov CX, DMA
Ret
EndP InitSound
Assume DS:Nothing
;<3B><> ReInitSound <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Reinitialises sound output
; Initiates sound output
;
; Parameters: AX = number of channels.
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ReInitSound Far
PushA
Push DS
Push ES
Push CS
Pop DS
Assume DS:Driver
Call ResetIRQ
Call SetIRQ
Mov SI, Offset ReInitMsg
Mov BX, 40
Call SetInfoLine
Mov AL, Stereo
Call SetStereo
Pop ES
Pop DS
PopA
Ret
EndP ReInitSound
Assume DS:Nothing
;<3B><> UnInitSound <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Stops sound output, releases any memory used by driver
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc UnInitSound Far
Push CS
Pop DS
Assume DS:Driver
Mov AX, IMR
Out 21h, AL
Mov AL, AH
Out 0A1h, AL
Mov AX, MixSegment
Test AX, AX
JZ UnInitSound1
Mov ES, AX
Mov AH, 49h ; Release MixSegment
Int 21h
Call StopPAS16
Call ResetIRQ
UnInitSound1:
Ret
EndP UnInitSound
Assume DS:Nothing
;<3B><> Poll <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; This procedure is called as often as possible by IT.EXE
; AX = Playmode (0 for nothing in particular, 1 = pattern, 2 = song)
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc Poll Far
; In AL, 1
; Mov AH, AL
; In AL, 1
; Mov CS:Debug2, AX
Ret
EndP Poll
;<3B><> SetTempo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: BX = tempo
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetTempo Far
Push AX
Push BX
Push DX
Push BX
Mov AX, MixSpeed
Mov BX, AX
Xor DX, DX
ShL AX, 1
RCL DX, 1 ; DX:AX = Mixspeed*2
ShR BX, 1 ; BX = Mixspeed/2
Add AX, BX
AdC DX, 0 ; DX:AX = Mixspeed*2.5
Pop BX ; BX = tempo
Div BX
Mov BytesToMix, AX
Pop DX
Pop BX
Pop AX
Ret
EndP SetTempo
;<3B><> SetMixVolume <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AX = MixVolume
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetMixVolume Far
PushA
Push DS
Mov BX, AX ; BX = MixVolume
Mov CS:MixVolume, BX
Mov AX, CS:MixSegment
Test AX, AX
JZ SetMixVolume2
Mov DS, AX
Mov CX, MIXTABLESIZE/2
Mov SI, MIXTABLESIZE-2; Starting point - working backwards
SetMixVolume1:
Mov AX, CX
Dec AX ; AH = volume, AL = wave value.
Xor DX, DX
XChg AH, DL ; DL = Volume, AX = wave value
CBW
IMul DX ; DX:AX = Volume * Wave Value
; Ranges -8192->8128
IMul BX ; DX:AX = Volume * Wave Value * Mixing Volume
; Ranges -1048576->1040384
Add AX, 64
AdC DX, 0
ShRD AX, DX, 7
Mov [SI], AX
Sub SI, 2
Loop SetMixVolume1
SetMixVolume2:
Pop DS
PopA
Ret
EndP SetMixVolume
;<3B><> SetStereo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AL = Stereo on/off, 0 = off.
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc RecalculateAllFrequencies
Call GetChannelTables
RecalculateAllFrequencies1:
Or Byte Ptr [SI], 32
Add SI, 128
Dec CX
JNZ RecalculateAllFrequencies1
Ret
EndP RecalculateAllFrequencies
Proc SetStereo Far
Mov CS:Stereo, AL
Cmp CS:MixSegment, 0
JE SetStereo1
Call StopPAS16
Call StartPAS16
Call RecalculateAllFrequencies
SetStereo1:
Ret
EndP SetStereo
;<3B><> LoadSample <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AX = sample to load
; DS:SI points to sample header
; ES:0 points to first sample
;
; Returns: **Carry set if NO error**
; **Carry clear if error**
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
include loadsam.inc
;<3B><> ReleaseSample <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AX = sample to release
; DS:SI points to sample header
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ReleaseSample Far
Ret
EndP ReleaseSample
;<3B><> ResetMemory <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Frees all on-board memory
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ResetMemory Far
Ret
EndP ResetMemory
;<3B><> GetStatus <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Frees all on-board memory
;
; Returns text to show on status line, AX = display parameter
; Carry set if not to show anything.
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetStatus Far
StC
Ret
EndP GetStatus
;<3B><> SoundCardScreen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Function to have driver interactive part of program
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SoundCardScreen Far
Mov AX, 5
Mov SI, 1
Mov CX, CS
Mov DX, Offset PAS16ScreenList
ClC
Ret
EndP SoundCardScreen
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetVariable Far ; Returns AX, given DI
Xor AH, AH
Mov AL, [CS:VolumeTable+DI]
Ret
EndP GetVariable
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetVariable Far ; Given AX, DI
Push DS
Push DX
Push CS
Pop DS
Assume DS:Driver
Mov [VolumeTable+DI], AL
Comment ~
Mov DX, BasePort
Add DL, 4
Mov AL, 30h
Mov AH, [VolumeTable]
ShL AH, 3
Out DX, AX
Mov AL, 31h
Mov AH, [VolumeTable+1]
ShL AH, 3
Out DX, AX
Mov AL, 44h
Mov AH, [VolumeTable+2]
ShL AH, 4
Out DX, AX
Mov AL, 45h
Mov AH, [VolumeTable+3]
ShL AH, 4
Out DX, AX
Mov AL, 46h
Mov AH, [VolumeTable+4]
ShL AH, 4
Out DX, AX
Mov AL, 47h
Mov AH, [VolumeTable+5]
ShL AH, 4
Out DX, AX
~
Pop DX
Pop DS
Ret
EndP SetVariable
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EndDriver:
;******** Provided Variable Table *************
MaxNumberOfChannels DW 0FFFFh ; Maximum number of channels the
; driver can handle.
StopAfterPlay DW 0
DefaultChannels DW 64
DW 5 Dup (0)
;******** Provided Procedure Table *************
ProvidedTableStart:
DW Offset DetectCard
DW Offset InitSound ; Playing related
DW Offset ReinitSound
DW Offset UninitSound
DW Offset Poll
DW Offset SetTempo ; Sound variable related
DW Offset SetMixVolume
DW Offset SetStereo
DW Offset LoadSample ; Sample related
DW Offset ReleaseSample
DW Offset ResetMemory
DW Offset GetStatus ; Returns string to show on status line
DW Offset SoundCardScreen ; Sound card 'screen'
DW Offset GetVariable ; For interface
DW Offset SetVariable
ProvidedTableEnd:
DW 32-(ProvidedTableEnd-ProvidedTableStart)/2 Dup (0)
EndS
End