impulsetracker/SoundDrivers/VSND.ASM

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;
; Impulse Tracker VSound Driver
;
; Client for VSound.VxD to interface with Windows.
; Output is always 16-bit stereo, 44100Hz.
;
;
STEREOENABLED EQU 1
MIXRESOLUTION EQU 32 ; 32 bit mixing
OUTPUTFILTERENABLED EQU 0
TIMERCONST EQU 11932 ; 100 times a second
MIXTABLESIZE EQU 2*256*65
DMABUFFERLENGTH EQU 0 ; Does not have a DMA buffer in the mixsegment
.386P
Segment DriverHeader PARA Public 'Code' Use16
Assume CS:Driver, DS:Nothing
;***** Driver Header *******
include drhead.inc
EndS
Segment Driver PARA Public 'Code' Use16
Assume CS:Driver, DS:Nothing
ORG 0
StartDriver:
include vtable.inc
;******** Required ProcedureTable *************
include reqproc.inc
; <20><> Variables <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
OldTimerIRQHandler DD 0
TimerAccumulator DW 0
VSoundNoMemoryMsg DB "Impulse Tracker VSound Driver", 13
DB "Error: Insufficient memory", 0
VSoundDriverMsg DB "Impulse Tracker VSound Driver", 0
NoReinitMsg DB "VSound driver should NOT require reinitialisation ", 0
VSoundIDBuffer DB 8 Dup (0)
VSoundID DB "ITVXDDRV"
DefaultDriverName DB "ITVSOUND.DRV"
DriverName DD 0
Forced DB 0
Stereo DB 0
MixVolume DW 0
MixSegment DW 0
BytesToMix DW 1000
MixTransferOffset DW 0
MixTransferRemaining DW 0
CONFIGURATIONOFFSET EQU $+128
CONFIGSIZE EQU 4
MixMode DW 0
MixModeOffset DW 0
VSoundScreenList Label
DW 6
DW Near Ptr IdleFunctionList
DW Near Ptr GlobalKeyLink
DW Near Ptr FullScreenBox ; 0
DW Near Ptr ScreenHeader
DW Near Ptr FillHeader
DW Near Ptr VSoundHeaderLine
DW Near Ptr DriverText
DW Near Ptr MixModeText
DW Near Ptr MixModeButton1 ; 6
DW Near Ptr MixModeButton2 ;
DW Near Ptr MixModeButton3 ; 8
DW Near Ptr MixModeButton4 ; 9
DW Near Ptr ServerText
DW Near Ptr FrequencyText
DW 0
VSoundHeaderLine DW 10
DB "Virtual Sound Driver", 0
ServerText DW 1
DB 2, 47
DB 21h
VSoundString DB 64 Dup (0)
FrequencyText DW 1
DB 2, 48
DB 21h
DB "Playback Frequency: ", 0FDh, "DHz, Buffer Threshold: ", 0FDh, "D bytes", 0
Threshold DW 21*1024
MixSpeed DW 44100
DW 0
DriverText DW 1
DB 2, 46
DB 21h
DB "Virtual Sound Driver 1.0 for Impulse Tracker", 0
GlobalKeyLink DB 7
GlobalKeyLink2 DD 0
IdleFunctionList DD 0
DD 0
FillHeader DW 8
FillHeader2 DD 0
FullScreenBox DW 0
DB 0, 0, 79, 49
DB 4
ScreenHeader DW 8
ScreenHeader2 DD 0
MixModeText DW 1
DB 2, 14
DB 20h
DB "Mixing Mode", 0
MixModeButton1 DW 2
DW 0FFFFh, 7, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetMixMode
DriverSegment1 DW 0
DW 0
DW Offset SetMixMode
DriverSegment2 DW 0
DB 3, 16, 32, 18, 8
DB 0
DB " 16 Bit, Non-Interpolated", 0
MixModeButton2 DW 2
DW 6, 8, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetMixMode
DriverSegment3 DW 0
DW 2
DW Offset SetMixMode
DriverSegment4 DW 0
DB 3, 19, 32, 21, 8
DB 0
DB " 16 Bit, Interpolated", 0
MixModeButton3 DW 2
DW 7, 9, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetMixMode
DriverSegment5 DW 0
DW 4
DW Offset SetMixMode
DriverSegment6 DW 0
DB 3, 22, 32, 24, 8
DB 0
DB " 32 Bit, Non-Interpolated", 0
MixModeButton4 DW 2
DW 8, 0FFFFh, 0FFFFh, 0FFFFh
DW 0
DW 0, 0
DW 6
DW Offset GetMixMode
DriverSegment7 DW 0
DW 6
DW Offset SetMixMode
DriverSegment8 DW 0
DB 3, 25, 32, 27, 8
DB 0
DB " 32 Bit, Interpolated", 0
; <20><> MixingRoutines <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MixBufferPos DW 0
include mix.inc
include m12bit.mix
include m12biti.mix
include m32bit.mix
include m32biti.mix
ALIGN 2
MixFunctionTables Label
include m12bit.inc ; contains the tables
include m12biti.inc
include m32bit.inc
include m32biti.inc
include nodebug.inc
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RelocationTable Label Word
DW Offset DriverSegment1, Offset DriverSegment2
DW Offset DriverSegment3, Offset DriverSegment4
DW Offset DriverSegment5, Offset DriverSegment6
DW Offset DriverSegment7, Offset DriverSegment8
DW 0
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Proc GetMixMode Far
Push CS
Pop ES
Mov DI, Offset MixMode
Ret
EndP GetMixMode
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Proc SetMixMode Far
Mov AX, [SI+22]
ClI
Mov CS:MixMode, AX
Mov BX, 180
Mul BX
Mov CS:MixModeOffset, AX
Mov DS, Word Ptr [CS:RecalculateAllVolumes+2]
Call CS:RecalculateAllVolumes
StI
Mov AX, 1
Ret
EndP SetMixMode
Assume DS:Nothing
; <20><> DetectCard <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Returns carry set if error, else carry clear. Has to setup internal vars
; (eg. appropriate IRQ/DMA whatever).
;
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Proc DetectCard Far
Push CS
Push CS
Pop DS
Pop ES
Assume DS:Driver
Mov Forced, AL
Cmp BX, 217h
JAE DetectCardUseDriver
Mov CX, DS
ShL ECX, 16
Mov CX, Offset DefaultDriverName
DetectCardUseDriver:
Mov DriverName, ECX
; First need to find if VSound server is setup.
Mov DX, BasePort
Cmp DX, 0FFFFh
JNE PortSpecified
Mov DX, 400h
Jmp TestPort
PortSpecified:
Cmp AL, 1
JNE DetectCardError
TestPort:
Mov BasePort, DX
Xor AL, AL
Out DX, AL ; Reset, get identification
Mov CX, 8
Mov DI, Offset VSoundIDBuffer
Rep InsB
Mov SI, Offset VSoundIDBuffer ; DI now points to VSoundID
Mov CX, 8
RepE CmpsB
JNE DetectCardError
; We've found a VSound server. Get ServerString
Mov AL, 1
Out DX, AL
; DI now points to ServerString.
Mov DI, Offset VSoundString
Mov CX, 60
Rep InsB
Mov DI, Offset Threshold
Mov CX, 4
Rep InsB
Xor DWord Ptr [Threshold], 0FFFFFFFFh
Mov EAX, 'Jeff'
DB 85h
DetectCardError:
StC
Ret
EndP DetectCard
Assume DS:Nothing
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InVSound DB -1
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MixModeTable Label Word
DW Offset Mix0ModeMono, Mix0ModeStereo
DW Offset Mix0ModeMono, Mix0ModeStereo
DW Offset Mix6ModeMono, Mix6ModeStereo
DW Offset Mix6ModeMono, Mix6ModeStereo
Proc MixSamples ; Given DS:SI = info tables, CX = numchannels
; 1. Clean buffer
; + update variables
; 2. Update parameters
; 3. Mix func
; 4. Return
Push CX
Mov CX, BytesToMix
Mov ES, MixSegment
Mov DI, MIXTABLESIZE
Xor EAX, EAX
Mov DX, CX
Add CX, CX
Mov MixTransferOffset, DI ; } Memory write
Cmp Stereo, 0
JE MixSamples1
Mov DX, CX
MixSamples1:
Rep StosD ; } Memory write
Mov MixTransferRemaining, DX ; }
Pop CX
MixSamples2:
Test Byte Ptr [SI], 1
JZ MixSamplesEnd2
Cmp Byte Ptr [SI+36h], 100
JE MixSamplesEnd2
Push CX
Mov CX, [SI]
Test CH, 2
JZ MixSamples3
And Byte Ptr [SI], Not 1
Jmp MixSamplesEnd
; Cmp MixMode, 8 ; Is it volume ramping?
; JB MixSamplesEnd
MixSamples3:
Test CL, 20h ; New freq?
JZ MixSamples5
Mov AX, [SI+10h]
Mov DX, [SI+12h]
Mov BX, MixSpeed
Cmp DX, BX
JAE MixSamplesHandleError
Div BX
ShL EAX, 16
Xor AX, AX
Div BX
Mov STEPVALUE, EAX
MixSamples4:
Test CH, 1
JZ MixSamples5
Mov DWord Ptr [SI+1Ch], 0 ; Current Volume = 0
; for volume sliding.
MixSamples5:
Test CX, 8440h ; New volume or panning?
JZ MixSamplesMix
Xor AX, AX
Test CH, 8 ; Muted?
JNZ MixModeCommon
Mov BX, MixMode
Add BL, Stereo
Add BX, BX
Jmp [CS:MixModeTable+BX]
Mix0Mode: ; 16-bit mixing, no interpolation
Mix0ModeMono: ; and 16-bit mixing, interpolation
Mov AL, [SI+20h]
ShR AL, 1
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
Mov AX, 0
JZ MixModeCommon
Mov AL, 30 ; Use left only-mixing for mono
Jmp MixModeCommon
Mix0ModeStereo:
Mov AL, [SI+37h] ; Final pan
Cmp AL, 100
JE Mix0ModeSurround
Mul Byte Ptr [SI+20h] ; Final volume
Add AX, 64
ShR AX, 7
Mov [SI+0Ch], AX ; Store into right volume
Mov AL, 64
Sub AL, [SI+37h]
Mul Byte Ptr [SI+20h]
Add AX, 64
ShR AX, 7
Mov [SI+0Eh], AX ; Left volume
Mov CH, AL ; CH = left volume
Mov CL, [SI+0Ch] ; CL = right volume
Mov AX, 0
Test CX, CX
JZ MixModeCommon
Mov AL, 30 ; Left only...
Test CL, CL
JZ MixModeCommon
Mov AL, 60
Test CH, CH
JZ MixModeCommon
Mov AL, 90
Cmp CL, CH
JZ MixModeCommon
Mov AL, 120
Jmp MixModeCommon
Mix0ModeSurround:
Mov AL, [SI+20h]
ShR AL, 2
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
Mov AX, 0
JZ MixModeCommon
Mov AL, 150 ; Surround
Jmp MixModeCommon
Mix6ModeMono:
Mov AX, [SI+4Ah]
Mul MixVolume
ShRD AX, DX, 8
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
Test AX, AX
JZ MixModeCommon
Mov AX, 30
Jmp MixModeCommon
Mix6ModeStereo:
Mov AL, [SI+37h] ; Final pan
Cmp AL, 100
JE Mix6ModeSurround
Mul Byte Ptr MixVolume
Mul Word Ptr [SI+4Ah]
ShRD AX, DX, 14
Mov [SI+0Ch], AX ; Store into right volume
Mov BX, AX
ShL EAX, 16
Mov AL, 64 ; Do left volume
Sub AL, [SI+37h] ; AL = 64-FinalPan
Mul Byte Ptr MixVolume
Mul Word Ptr [SI+4Ah]
ShRD AX, DX, 14
Mov [SI+0Eh], AX
Mov ECX, EAX
; BX = right volume
; CX = Left volume
Mov AX, 0
Test ECX, ECX
JZ MixModeCommon
Mov AL, 30
Test BX, BX
JZ MixModeCommon
Mov AL, 60
Test CX, CX
JZ MixModeCommon
Mov AL, 90
Cmp CX, BX
JE MixModeCommon
Mov AL, 120
Jmp MixModeCommon
Mix6ModeSurround:
Mov AX, [SI+4Ah]
Mul MixVolume
ShRD AX, DX, 9
Mov [SI+0Ch], AX
Mov [SI+0Eh], AX
JZ MixModeCommon
Mov AX, 150
Jmp MixModeCommon
MixModeCommon: ; Requires AX = 30/60/90 etc. depending
; On mixing mode type.
; This will add 180 for 16-bit,
; And sort out loop types.
Mov BL, [SI+0Ah]
Test Byte Ptr [SI+18h], 2 ; 16 bit?
JZ MixModeCommon1
Add AX, 180
MixModeCommon1:
Cmp BL, 8
JB MixModeCommon3 ; No loop
JE MixModeCommon2 ; Forwards loop
Add AX, 10
MixModeCommon2:
Add AX, 10
MixModeCommon3:
Add AX, Offset MixFunctionTables
Add AX, MixModeOffset
Mov [SI+8], AX ; Offset...
MixSamplesMix:
Mov BX, [SI+8] ; BX = offset into
Mov EAX, [CS:BX+2]
Mov DWord Ptr PreMixFunction, EAX
Mov EAX, [CS:BX+6]
Mov DWord Ptr MixFunctionSeparateBackwards, EAX
Mov AX, BytesToMix
Mov MixBlockSize, AX
Mov MixBufferOffset, MIXTABLESIZE
Mov EAX, CURRENTPOSITION
Mov OLDPOSITION, EAX
Call Word Ptr [CS:BX]
And Word Ptr [SI], 0111100010001101b
Jmp MixSamplesEnd
MixSamplesHandleError:
Mov Word Ptr [SI], 200h
Test Byte Ptr [SI+3Ah], 80h
JNZ MixSamplesEnd
Mov BX, [SI+38h]
And Byte Ptr [BX], Not 4 ; Turn off channel
MixSamplesEnd:
Pop CX
MixSamplesEnd2:
Add SI, 128
Dec CX
JNZ MixSamples2
Ret
EndP MixSamples
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Proc VSoundFillBuffer
Assume DS:Nothing
VSoundHandler3:
Mov DX, BasePort
Mov AL, 2
Out DX, AL
In AL, DX
Mov AH, AL
In AL, DX ; AX = BufferSize
Cmp AX, Threshold
JB VSoundHandler4
Ret
VSoundHandler4:
Call Update
Call MixSamples
; Convert the buffer
Mov DS, MixSegment
Mov SI, MixTransferOffset
Mov CX, BytesToMix ; CX = number of 32-bit samples to mix.
Mov DI, SI
; Transfer the buffer
Cmp Stereo, 0
JE VSoundHandlerMono
VSoundHandlerStereo:
Mov EAX, [SI]
Mov EBX, [SI+4]
SAR EAX, 13
SAR EBX, 13
Cmp EAX, -8000h
JL VSoundHandlerStereoClip1
Cmp EAX, 7FFFh
JG VSoundHandlerStereoClip2
VSoundHandlerStereo1:
Cmp EBX, -8000h
JL VSoundHandlerStereoClip3
Cmp EBX, 7FFFh
JG VSoundHandlerStereoClip4
VSoundHandlerStereo2:
Mov [DI], AX
Add SI, 8
Mov [DI+2], BX
Add DI, 4
Loop VSoundHandlerStereo
Jmp VSoundHandlerSend
VSoundHandlerMono:
Mov EAX, [SI]
SAR EAX, 14
Cmp EAX, -8000h
JL VSoundHandlerMonoClip1
Cmp EAX, 7FFFh
JG VSoundHandlerMonoClip2
VSoundHandlerMono1:
Mov [DI], AX
Add SI, 8
Mov [DI+2], AX
Add DI, 4
Loop VSoundHandlerMono
VSoundHandlerSend:
Mov CX, BytesToMix
Mov DX, BasePort
ShL CX, 2
Add DX, 2
Mov SI, MixTransferOffset
Rep OutsB
Jmp VSoundHandler3
VSoundHandlerStereoClip1:
Mov AX, 8000h
Jmp VSoundHandlerStereo1
VSoundHandlerStereoClip2:
Mov AX, 7FFFh
Jmp VSoundHandlerStereo1
VSoundHandlerStereoClip3:
Mov BX, 8000h
Jmp VSoundHandlerStereo2
VSoundHandlerStereoClip4:
Mov BX, 7FFFh
Jmp VSoundHandlerStereo2
VSoundHandlerMonoClip1:
Mov AX, 8000h
Jmp VSoundHandlerMono1
VSoundHandlerMonoClip2:
Mov AX, 7FFFh
Jmp VSoundHandlerMono1
EndP VSoundFillBuffer
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Proc VSoundHandler
PushAD
Push DS
Push ES
Push CS
Pop DS
Assume DS:Driver
Add TimerAccumulator, TIMERCONST
JC VSoundHandler1
Mov AL, 20h
Out 20h, AL
Jmp VSoundHandler2
VSoundHandler1:
PushF
Call [OldTimerIRQHandler]
VSoundHandler2:
Add InVSound, 1
JNC VSoundExit
Call SaveEMSPageFrame
Assume DS:Nothing
Call VSoundFillBuffer
Call RestoreEMSPageFrame
VSoundExit:
Pop ES
Pop DS
PopAD
Sub CS:InVSound, 1
IRet
EndP VSoundHandler
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetIRQ
PushAD
Push ES
Xor AX, AX
Mov ES, AX
Mov AL, 34h ; Program IRQ 0. LSB&MSB, Rate gen
Out 43h, AL ; bump the interrupt to be called
; 100 times a second.
Mov AX, TIMERCONST
Out 40h, AL
Mov AL, AH
Out 40h, AL
Mov AX, CS
ShL EAX, 16
Mov AX, Offset VSoundHandler
ClI
XChg [ES:20h], EAX ; Hook to timer interrupt
Mov CS:OldTimerIRQHandler, EAX
StI
Pop ES
PopAD
Ret
EndP SetIRQ
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ResetIRQ
PushAD
Push ES
Xor AX, AX
Mov ES, AX
Mov AL, 34h ; Program IRQ 0. LSB&MSB, Rate gen
Out 43h, AL
Xor AL, AL
Out 40h, AL ; Interrupt called at normal 18.2 times
Out 40h, AL
Mov EAX, CS:OldTimerIRQHandler
Mov [ES:20h], EAX
Pop ES
PopAD
Ret
EndP ResetIRQ
Assume DS:Nothing
;<3B><> InitSound <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Sets up any memory required for output
; Initiates output
;
; Parameters: AX = Number of Channels
;
; If sucessful, returns:
; Carry flag clear
; DS:SI = pointer to text to display
; AX = parameter 1 in text
; BX = parameter 2 in text
; CX = parameter 3 in text
; DX = parameter 4 in text
; DI = parameter 5 in text
;
; If unsucessful, returns:
; Carry flag set
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc InitSound Far
Push CS
Pop DS
Assume DS:Driver
Mov SI, Offset RelocationTable
RelocationFix:
LodsW
Test AX, AX
JZ RelocationEnd
Mov BX, AX
Mov [BX], DS
Jmp RelocationFix
RelocationEnd:
Call GetEMSPageFrame
Mov EMSPageFrame, AX
Mov ECX, IdleUpdateInfoLine
Mov EDX, GlobalKeyList
Mov IdleFunctionList, ECX
Mov GlobalKeyLink2, EDX
Mov ECX, FillHeaderFunction
Mov EDX, DrawHeaderFunction
Mov FillHeader2, ECX
Mov ScreenHeader2, EDX
; Parags to allocate = (8/(.4*31*16))*MixSpeed + 2080
; = .04032258*MixSpeed = (65536*.04032258*MixSpeed) / 65536 + 2080
Mov AX, 2643
Mul MixSpeed
Add AX, 0FFFFh
AdC DX, 2080
Mov BX, DX
Mov AH, 48h
Int 21h
Mov SI, Offset VSoundNoMemoryMsg
JNC InitSound1
Pop ES
Ret
InitSound1:
Mov MixSegment, AX
Call SetIRQ
Call GetTempo
Call SetTempo
Mov SI, Offset VSoundDriverMsg
Mov AX, BasePort
ClC
Ret
EndP InitSound
Assume DS:Nothing
;<3B><> ReInitSound <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Reinitialises sound output
; Initiates sound output
;
; Parameters: AX = number of channels.
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ReInitSound Far
Push CS
Pop DS
Mov SI, Offset NoReinitMsg
Mov BX, 40
Call SetInfoLine
Ret
EndP ReInitSound
;<3B><> UnInitSound <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Stops sound output, releases any memory used by driver
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc UnInitSound Far
Call GotoHomeDirectory
Mov DS, Word Ptr [CS:DriverName+2]
Mov DX, Word Ptr [CS:DriverName]
Mov AX, 3D02h ; Read write access
Int 21h
Push CS
Pop DS
Assume DS:Driver
JC SaveConfig2
Mov BX, AX
Mov AX, 4200h
Xor CX, CX
Mov DX, Offset CONFIGURATIONOFFSET
Int 21h
JC SaveConfig1
Mov AH, 40h
Mov CX, CONFIGSIZE
Mov DX, Offset MixMode
Int 21h
SaveConfig1:
Mov AH, 3Eh
Int 21h
SaveConfig2:
Mov AX, MixSegment
Test AX, AX
JZ UnInitSound1
Mov ES, AX
Mov AH, 49h ; Release MixSegment
Int 21h
Call ResetIRQ
UnInitSound1:
Mov DX, BasePort
Mov AL, 3
Out DX, AL
Ret
EndP UnInitSound
Assume DS:Nothing
;<3B><> Poll <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; This procedure is called as often as possible by IT.EXE
; AX = Playmode (0 for nothing in particular, 1 = pattern, 2 = song)
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc Poll Far
ClI
Add CS:InVSound, 1
JNC Poll1
Call VSoundFillBuffer
Poll1:
Sub CS:InVSound, 1
StI
Ret
EndP Poll
;<3B><> SetTempo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: BX = tempo
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetTempo Far
Assume DS:Nothing
Push AX
Push BX
Push DX
Push BX
Mov AX, MixSpeed
Mov BX, AX
Xor DX, DX
ShL AX, 1
RCL DX, 1 ; DX:AX = Mixspeed*2
ShR BX, 1 ; BX = Mixspeed/2
Add AX, BX
AdC DX, 0 ; DX:AX = Mixspeed*2.5
Pop BX ; BX = tempo
Div BX
Mov BytesToMix, AX
Pop DX
Pop BX
Pop AX
Ret
EndP SetTempo
;<3B><> SetMixVolume <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AX = MixVolume
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetMixVolume Far
PushA
Push DS
Mov BX, AX ; BX = MixVolume
Mov CS:MixVolume, AX
Mov AX, CS:MixSegment
Test AX, AX
JZ SetMixVolume2
Mov DS, AX
Mov CX, MIXTABLESIZE/2
Mov SI, MIXTABLESIZE-2; Starting point - working backwards
SetMixVolume1:
Mov AX, CX
Dec AX ; AH = volume, AL = wave value.
Xor DX, DX
XChg AH, DL ; DL = Volume, AX = wave value
CBW
IMul DX ; DX:AX = Volume * Wave Value
; Ranges -8192->8128
IMul BX ; DX:AX = Volume * Wave Value * Mixing Volume
; Ranges -1048576->1040384
Add AX, 64
AdC DX, 0
ShRD AX, DX, 7
Mov [SI], AX
Sub SI, 2
Dec CX
JNZ SetMixVolume1
SetMixVolume2:
Mov DS, Word Ptr [CS:RecalculateAllVolumes+2]
Call CS: RecalculateAllVolumes
Pop DS
PopA
Ret
EndP SetMixVolume
;<3B><> SetStereo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AL = Stereo on/off, 0 = off.
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetStereo Far
Mov CS:Stereo, AL
Ret
EndP SetStereo
;<3B><> LoadSample <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AX = sample to load
; DS:SI points to sample header
; ES:0 points to first sample
;
; Returns: **Carry set if NO error**
; **Carry clear if error**
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
include loadsam.inc
;<3B><> ReleaseSample <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Parameters: AX = sample to release
; DS:SI points to sample header
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ReleaseSample Far
Ret
EndP ReleaseSample
;<3B><> ResetMemory <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Frees all on-board memory
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ResetMemory Far
Ret
EndP ResetMemory
;<3B><> GetStatus <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Returns text to show on status line, AX = display parameter
; Carry set if not to show anything.
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetStatus Far
StC
Ret
EndP GetStatus
;<3B><> SoundCardScreen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; Function to have driver interactive part of program
;
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SoundCardScreen Far
Mov AX, 5
Mov SI, 1
Mov CX, CS
Mov DX, Offset VSoundScreenList
ClC
Ret
EndP SoundCardScreen
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetVariable Far
Ret
EndP GetVariable
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetVariable Far
Ret
EndP SetVariable
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EndDriver:
;******** Provided Variable Table *************
MaxNumberOfChannels DW 0FFFFh ; Maximum number of channels the
; driver can handle.
DW 0
DefaultChannels DW 128
DW 0
DW 4 Dup (0)
;******** Provided Procedure Table *************
ProvidedTableStart:
DW Offset DetectCard
DW Offset InitSound ; Playing related
DW Offset ReinitSound
DW Offset UninitSound
DW Offset Poll
DW Offset SetTempo ; Sound variable related
DW Offset SetMixVolume
DW Offset SetStereo
DW Offset LoadSample ; Sample related
DW Offset ReleaseSample
DW Offset ResetMemory
DW Offset GetStatus ; Returns string to show on status line
DW Offset SoundCardScreen ; Sound card 'screen'
DW Offset GetVariable ; For interface
DW Offset SetVariable
ProvidedTableEnd:
DW 32-(ProvidedTableEnd-ProvidedTableStart)/2 Dup (0)
EndS
End