2200 lines
109 KiB
Plaintext
2200 lines
109 KiB
Plaintext
|
|
|||
|
|
|||
|
. ..s..s.s.ssss.
|
|||
|
: ::$::$:$:$$$$$
|
|||
|
` ``<60>``<60>`<60>`<60><><EFBFBD><EFBFBD>'.$$$ .$$$ $$$$$$$$$$ .$$$ .$$ .$$$ .$$$$$$$$$$ .$$$$$$$$
|
|||
|
. . . .$$$$ .$$$$ .$$$$ $$$ .$$'.$$$' .$$'.$$$'.$$$$' .$$'.$$$' .$$'
|
|||
|
. . . .$$$$'.$$$$$ .$$'.$ $$$ .$$'.$$$' .$$'.$$$'.$$$$' .$$'.$$$' .$$'
|
|||
|
. . . .$$$$'.$$$$'$ .$$'.$$ $$$ .$$'.$$$' .$$'.$$$'.$$$$' .$$$'
|
|||
|
. . . .$$$$'.$$$$'.$ .$$' $$$ $$$$$$'.$$$' .$$'.$$$' $$$$$$$$$$'.$$$$$'
|
|||
|
. . .$$$$'.$$$$' $$.$$' $$$ $$$ .$$$' .$$'.$$$' .$$'.$$$' ..
|
|||
|
. . .$$$$'.$$$$' $$$$' $$$ $$$ .$$$' .$$'.$$$' .$ .$$'.$$$' .$$'
|
|||
|
. . .$$$$'.$$$$' $$$' $$$ $$$ .$$$' .$$'.$$$' .$$ .$$'.$$$' .$$'
|
|||
|
. .$$$$'.$$$$' $$' $$$ $$$ $$$$$$$$$' $$$$$$$$$$$ $$$'.$$$$$$$$' .cC!
|
|||
|
|
|||
|
.. ..
|
|||
|
.s$$$$$. .sssssssssssssssssssssssssssssssssssssssssssssssssss. .$$$$$s.
|
|||
|
`$$. `$$. .ssss. .ssss. .ssss. .sss. .s ss .sss. .ssss. .$$' .$$'
|
|||
|
`$$ `$$ <20>ss.`$ $. ``$ $' .$$ $. `$ $$.s<>' $. `$ $. ``$ $$' $$'
|
|||
|
ds.`$ ds.`$ $$ ' $$ss<73>' $ss<73>$$ $$ $$S $$<24> $$ss<73>' $'.sb $'.sb
|
|||
|
$$$$.$ $$$.$ $$ $$`<60>s. $ $$ $$..$ $$`<60>s. $$..$ $$`<60>s. $.$$$ $.$$$$
|
|||
|
Y$$$$'.$$$$'.cC! <20><> <20><> <20><> <20> <20><> `<60><><EFBFBD>' <20><> <20><> `<60><><EFBFBD>' <20><> <20><> `$$$$.`$$$$Y
|
|||
|
`<60>' `<60>' `<60><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>' `<60>' `<60>'
|
|||
|
|
|||
|
|
|||
|
User's Manual
|
|||
|
|
|||
|
|
|||
|
|
|||
|
1. Introduction
|
|||
|
1.1 What is Impulse Tracker?
|
|||
|
1.2 About Impulse Tracker
|
|||
|
1.3 Running Impulse Tracker
|
|||
|
1.4 Technical information about Impulse Tracker
|
|||
|
|
|||
|
2. Using Impulse Tracker
|
|||
|
2.1 Playing songs
|
|||
|
2.2 Pattern editor
|
|||
|
2.3 Order list, channel panning & volume
|
|||
|
2.4 Samples
|
|||
|
2.4.1 Information about samples
|
|||
|
2.4.2 Sample functions
|
|||
|
2.5 Instruments
|
|||
|
2.6 Song Variables
|
|||
|
2.7 Hey! This program looks like Scream Tracker 3!!!
|
|||
|
2.8 Gravis UltraSound / Interwave / AWE32 users.
|
|||
|
|
|||
|
3. Before you write to me (Important notes)
|
|||
|
|
|||
|
4. Closing words
|
|||
|
|
|||
|
5. How to get the latest version of Impulse Tracker
|
|||
|
|
|||
|
6. Legal stuff
|
|||
|
|
|||
|
|
|||
|
** Please note that this document hasn't been udpated in a long time.
|
|||
|
** Some information may be missing, which may be present in supplementary
|
|||
|
** files such as DRIVERS.TXT, FILTERS.TXT, MIDI.TXT, UPDATE.TXT, etc.
|
|||
|
|
|||
|
1. Introduction
|
|||
|
If you are familiar with tracker programs, then you could probably
|
|||
|
skip through most of this document. (I strongly suggest that ANYONE
|
|||
|
print out SUMMARY.TXT though, for a list of effects and editing
|
|||
|
commands.) For those of you who have had experience with Scream
|
|||
|
Tracker 3, read section 2.7. This should detail most of the major
|
|||
|
differences between Scream Tracker 3 and Impulse Tracker. For those
|
|||
|
of you who are unfamiliar with tracker programs it would probably be
|
|||
|
best to print out this document, and then refer to it as you work
|
|||
|
with the program.
|
|||
|
|
|||
|
Check out the file UPDATE.TXT. If this document contains conflicting
|
|||
|
information with what's listed in UPDATE.TXT, then follow what
|
|||
|
UPDATE.TXT contains, as I may have forgotten to update this text.
|
|||
|
|
|||
|
1.1 What is Impulse Tracker?
|
|||
|
Impulse Tracker is a program used to create high quality music
|
|||
|
without the requirements of specialised, expensive equipment. The
|
|||
|
hardware requirements should be easily met: Any IBM 386+ compatible
|
|||
|
computer (although a 486+ is recommended), and a VGA or higher video
|
|||
|
card. If you want to hear sound, you'll need one of the following:
|
|||
|
|
|||
|
<20> Sound Blaster series (or most compatibles)
|
|||
|
<20> Pro Audio Spectrum
|
|||
|
<20> Windows Sound System
|
|||
|
<20> ESS ES1868 AudioDrive
|
|||
|
<20> Ensoniq SoundscapeVIVO
|
|||
|
<20> EWS64XL Soundcards
|
|||
|
<20> Gravis UltraSound
|
|||
|
<20> Interwave based board
|
|||
|
<20> Generic MPU401 for MIDI Input/Output
|
|||
|
<20> DAC on LPT1/LPT2
|
|||
|
<20> PC Speaker
|
|||
|
|
|||
|
Note that stereo effects (including surround sound) can only be
|
|||
|
experienced on software mixed stereo cards. Hardware mixed soundcards
|
|||
|
support panning, but do not support surround sound.
|
|||
|
|
|||
|
You'll need about 500k of conventional memory to get the program
|
|||
|
running - about 600k to have it load almost any song (as long as you
|
|||
|
have an EMM driver - samples are stored in EMS when possible, otherwise
|
|||
|
the songs that you are able to load will be limited even further!).
|
|||
|
If you use EMM386.EXE, add "H=255" at the end of it to prevent
|
|||
|
"Out of memory" messages when you still have EMS remaining. If
|
|||
|
you're using some other memory manager, check it's documentation
|
|||
|
to see how to increase the number of "memory handles".
|
|||
|
|
|||
|
Impulse Tracker supports direct control over 64 channels, and can
|
|||
|
load and play the following formats: S3M, MTM, MOD and of course,
|
|||
|
IT. At the moment, modules can only be saved in the IT and S3M
|
|||
|
formats.
|
|||
|
|
|||
|
The number of channels playable on hardware mixed soundcards is
|
|||
|
limited by the hardware. Check DRIVERS.TXT for specific details
|
|||
|
on your soundcard hardware.
|
|||
|
|
|||
|
The Gravis UltraSound can only play 32 channels, although this
|
|||
|
shouldn't be too much of a limitation. Note that if you put notes
|
|||
|
in channels 33->64 in sample mode using a Gravis, you WILL NOT hear
|
|||
|
these notes! (There's an explanation of sample mode much later on,
|
|||
|
just keep it in mind if you own a Gravis UltraSound - it shouldn't
|
|||
|
cause any problems.) The same restriction applies for the Sound
|
|||
|
Blaster AWE 32, but to 30 channels. (ie. notes in channels 31->64
|
|||
|
will not cause any sound)
|
|||
|
|
|||
|
|
|||
|
1.2 About Impulse Tracker.
|
|||
|
Impulse Tracker began simply as an extension to Scream Tracker 3
|
|||
|
(which should be quite obvious to Scream Tracker 3 users, due to
|
|||
|
the interface.) At first, I only intended a couple of extra
|
|||
|
features (eg. proper panning and a couple of other interesting
|
|||
|
functions), but with the release of Fast Tracker 2, it became obvious
|
|||
|
that there were many areas in which Scream Tracker could be improved.
|
|||
|
In spite of all the limitations of Scream Tracker 3 (in comparison
|
|||
|
to Fast Tracker 2, which offered Volume/Panning Envelopes, 16-bit
|
|||
|
samples, Samples > 64k, an in built sampler, proper stereo panning
|
|||
|
on SB16, etc. etc), there were still more .S3M releases than there
|
|||
|
were .XM releases! And the reason must have been within the way
|
|||
|
you WRITE music with Scream Tracker 3. That's why I've used the same
|
|||
|
simple and QUICK interface that Scream Tracker 3 offered. And I've
|
|||
|
also incorporated all the power of Fast Tracker 2 and more!
|
|||
|
|
|||
|
The Tracker was written in 100% Assembler. All the routines are of
|
|||
|
my own coding (That's why some of them suck so much :) ).
|
|||
|
The program was written on and off during 1995, but most of the
|
|||
|
work was completed in the summer holidays of '96. The source code
|
|||
|
is over 100,000 lines long and occupies over 3MB. The Tracker runs
|
|||
|
entirely in text mode (!) with some neat remapping of characters
|
|||
|
(that's why I haven't been able to use colours to help in some places
|
|||
|
ie. making the volume envelope nodes a different colour would have
|
|||
|
made it easier to use!).
|
|||
|
|
|||
|
1.3 Running Impulse Tracker.
|
|||
|
|
|||
|
Win95 Users - ignore all this HIMEM and EMM386 stuff.. as long as
|
|||
|
you don't have "noems" or "noframe" as a parameter to EMM386 in your
|
|||
|
config.sys file, it'll work fine. If you have no idea what I'm talking
|
|||
|
about, you can probably assume it's fine :) (unless you get "out of
|
|||
|
memory messages")
|
|||
|
|
|||
|
Impulse Tracker uses EMS. If you want to be able to load large songs,
|
|||
|
you need the following lines in your CONFIG.SYS file (on your boot
|
|||
|
drive)
|
|||
|
|
|||
|
DEVICE=<path>\HIMEM.SYS
|
|||
|
DEVICE=<path>\EMM386.EXE RAM H=255
|
|||
|
|
|||
|
eg. if the files are in your C:\DOS directory, you need this:
|
|||
|
|
|||
|
DEVICE=C:\DOS\HIMEM.SYS
|
|||
|
DEVICE=C:\DOS\EMM386.EXE RAM H=255
|
|||
|
|
|||
|
|
|||
|
If you use QEMM, use the following line instead:
|
|||
|
|
|||
|
DEVICE=<path>\QEMM.SYS DMA=64, HANDLES=255
|
|||
|
|
|||
|
If you want to run Impulse Tracker in Windows 95, check out WIN95.TXT
|
|||
|
|
|||
|
To find out details about the driver for your soundcard, check through
|
|||
|
DRIVERS.TXT.
|
|||
|
|
|||
|
Most users should not require any command line switches, however
|
|||
|
the following are available:
|
|||
|
|
|||
|
SFilename.Drv - Sets sound driver to use. eg. IT /sITIW.DRV
|
|||
|
this may become necessary as new sound drivers
|
|||
|
are released.
|
|||
|
|
|||
|
S# Set sound card
|
|||
|
S0 = No sound card (silent mode)
|
|||
|
S1 = PC Speaker
|
|||
|
S2 = Sound Blaster
|
|||
|
S3 = Sound Blaster 2
|
|||
|
S4 = Sound Blaster Pro
|
|||
|
S5 = Sound Blaster 16
|
|||
|
S6 = Sound Blaster AWE 32
|
|||
|
S7 = Gravis UltraSound
|
|||
|
S8 = Interwave
|
|||
|
S9 = Pro Audio Spectrum
|
|||
|
S10 = Pro Audio Spectrum 16
|
|||
|
S11 = Windows Sound System
|
|||
|
S20 = .WAV writer device
|
|||
|
|
|||
|
If this parameter is omitted, then a (hardware) detection
|
|||
|
routine is used. Check DRIVERS.TXT for specific information
|
|||
|
on the various drivers.
|
|||
|
|
|||
|
Axxx Set Base Address of sound card (hex)
|
|||
|
D# Set DMA of sound card (decimal)
|
|||
|
I## Set IRQ of sound card (decimal)
|
|||
|
|
|||
|
M##### Set Mixspeed. Values are accepted between 0->65535,
|
|||
|
however, the soundcards have hardware limits which will
|
|||
|
override the command line switch. Again, check DRIVERS.TXT
|
|||
|
for specific information on your sound driver.
|
|||
|
|
|||
|
L### Limit number of active channels
|
|||
|
|
|||
|
When you limit the number of channels, you are limiting the
|
|||
|
number of notes that you can hear on playback. In a "Sample"
|
|||
|
controlled song (explained later), the result is that if you
|
|||
|
play a 16 channel piece with the limit at 4 channels, then
|
|||
|
you will lose the last 12 channels! Even if the first 4
|
|||
|
are not playing anything. In an instrument controlled song,
|
|||
|
the result is that you will hear 4 notes at most, which can
|
|||
|
be controlled from any of the 64 channels, excess notes will
|
|||
|
be lost. (The reason for this is within the channel
|
|||
|
allocation routines.)
|
|||
|
|
|||
|
Note that the hardware mixed devices (eg. Gravis UltraSound,
|
|||
|
AMD Interwave and Sound Blaster AWE32) cannot play more
|
|||
|
than a certain number of channels (drivers.TXT will provide
|
|||
|
the exact details).
|
|||
|
|
|||
|
If you are new to tracking and didn't understand what I was
|
|||
|
just talking about, hilight this section with a marker
|
|||
|
(you've printed this out, right?), and in your dabblings,
|
|||
|
if you notice that some notes aren't being played, reread
|
|||
|
this section. It should make sense by then, and the reason
|
|||
|
hopefully lies in the above paragraphs.
|
|||
|
|
|||
|
V1 Override VGA detection routine.. in case you DO have a
|
|||
|
VGA and the program doesn't recognise it. If characters
|
|||
|
look weird, you may need to use this switch to override
|
|||
|
the Matrox mode autodetect.
|
|||
|
|
|||
|
V2 Force Matrox mode. Use this switch if you get garbled stuff
|
|||
|
appearing on your screen
|
|||
|
|
|||
|
R Reverse stereo channels.
|
|||
|
This is only really useful on the SB16. (Swaps left/right
|
|||
|
outputs). The Sound Blaster Pro stereo setting routines
|
|||
|
aren't accurate, and will sometimes set the left to left
|
|||
|
and right to right (how it's supposed to be), and
|
|||
|
sometimes set the left to right and right to left (how
|
|||
|
it's not supposed to be :) ).
|
|||
|
You can also switch left/right channels in IT by pressing
|
|||
|
Alt-R on the info page.
|
|||
|
|
|||
|
C Control playback in DOS Shell.
|
|||
|
When this option is on, the following keys will operate
|
|||
|
within the DOS Shell:
|
|||
|
|
|||
|
Right-Alt: Stop playback
|
|||
|
Right-Ctrl: Play song (if not already playing)
|
|||
|
Grey Plus: Increase global volume
|
|||
|
Grey Minus: Decrease global volume
|
|||
|
|
|||
|
Warning: There are problems on some computers with this
|
|||
|
enabled! If your keboard locks up, it may be
|
|||
|
necessary to press the left ctrl/alt to "unfreeze"
|
|||
|
it... sometimes (other times.. I don't know!)
|
|||
|
|
|||
|
F Disable file colour distinctions.
|
|||
|
When this is on, all file colours will appear the same as
|
|||
|
the background colour. This is just to make it easier to
|
|||
|
redo the palette to your liking more easily.
|
|||
|
|
|||
|
1.4 Technical Information
|
|||
|
|
|||
|
Formats supported
|
|||
|
Modules:
|
|||
|
MOD (M.K., M!K!, 4CHN, 6CHN, 8CHN, xxCH, FLT4, FLT8)
|
|||
|
669 (Composer 669, Unis669)
|
|||
|
MTM (MMEdit files)
|
|||
|
S3M (Scream Tracker 3 files)
|
|||
|
XM (Fast Tracker 2 files, DigiTracker 3 files)
|
|||
|
IT (Impulse Tracker 1.xx, 2.xx files)
|
|||
|
|
|||
|
Samples:
|
|||
|
S3I (Scream tracker sample, 8 bit or 16 bit)
|
|||
|
IFF (Fast tracker 2 sample, 8 bit or 16 bit)
|
|||
|
WAV (Microsoft WAV, 8 bit or 16 bit)
|
|||
|
Wxx (TX Wave format samples)
|
|||
|
ITS (Impulse tracker sample, 8 bit or 16 bit)
|
|||
|
RAW (Raw sample information, assumed 8 bit)
|
|||
|
PAT (Gravis UltraSound patches)
|
|||
|
KRZ (Kurzweil Synth files)
|
|||
|
MOD (Samples from almost all .MOD formats)
|
|||
|
PTM (Samples from Poly Tracker modules)
|
|||
|
669 (Samples from 669 and 669 Enhanced modules)
|
|||
|
FAR (Samples from Farandole composer modules)
|
|||
|
MTM (Samples from MMEdit modules)
|
|||
|
S3M (Samples from Scream Tracker 3 modules)
|
|||
|
XM (Samples from Fast Tracker 2 modules)
|
|||
|
IT (Samples from Impulse Tracker 1.xx, 2.xx modules)
|
|||
|
|
|||
|
Instruments:
|
|||
|
XI (Instruments from Fast Tracker 2)
|
|||
|
ITI (Instruments from Impulse Tracker)
|
|||
|
XM (Instruments from Fast Tracker 2 modules)
|
|||
|
IT (Instruments from Impulse Tracker 1.xx, 2.xx modules)
|
|||
|
|
|||
|
Modules
|
|||
|
99 Samples maximum
|
|||
|
99 Instruments maximum
|
|||
|
200 Patterns maximum (from 32-200 rows per pattern)
|
|||
|
256 Orders maximum
|
|||
|
64 Channels under direct control
|
|||
|
256 Channels maximum for virtual control (64 max default)
|
|||
|
|
|||
|
Samples
|
|||
|
8/16 bit samples
|
|||
|
Maximum size around 4MB
|
|||
|
No Loop/Forwards/Ping pong loop
|
|||
|
Default pan for samples (optional)
|
|||
|
Vibrato parameters
|
|||
|
|
|||
|
Instruments
|
|||
|
25-point Volume/Panning/Pitch envelopes
|
|||
|
Default pan for instruments (optional)
|
|||
|
Pitch pan separation
|
|||
|
Volume / panning swing
|
|||
|
Virtual controls (*REALLY* worth understanding)
|
|||
|
MIDI Output controls
|
|||
|
|
|||
|
Sound Devices
|
|||
|
Generic MPU401
|
|||
|
Sound Blaster 1.xx, 2.xx (8 bit mono)
|
|||
|
Sound Blaster Pro (8 bit stereo)
|
|||
|
Sound Blaster 16 (16 bit stereo, MIDI In supported)
|
|||
|
Sound Blaster AWE 32 (16 bit stereo, hardware mixing, MIDI In &
|
|||
|
MIDI Out supported)
|
|||
|
Pro Audio Spectrum (8 bit stereo)
|
|||
|
Pro Audio Spectrum 16 (16 bit stereo)
|
|||
|
Windows Sound System card (16 bit stereo)
|
|||
|
ESS ES1688 AudioDrive (16 bit stereo)
|
|||
|
ESS ES1868 AudioDrive (16 bit stereo, MIDI In supported)
|
|||
|
ESS ES1869 AudioDrive (16 bit stereo)
|
|||
|
Gravis UltraSound (16 bit stereo, hardware mixing)
|
|||
|
Interwave based board (eg. GUS PnP, Dynasonix, 16 bit stereo,
|
|||
|
hardware mixing, MIDI In & MIDI Out
|
|||
|
supported)
|
|||
|
EWS64XL (Codec driver, 16 bit stereo)
|
|||
|
Sound Track '97 PCI (16 bit stereo)
|
|||
|
DAC on LPT1/LPT2 (8 bit mono)
|
|||
|
PC Speaker (very final option not recommended... )
|
|||
|
|
|||
|
MIDI Output
|
|||
|
Supports 128 MIDI Macros
|
|||
|
Supports 16 parmaeterised MIDI Macros
|
|||
|
Internal handling of conflicting notes
|
|||
|
Fully configurable output messages
|
|||
|
|
|||
|
|
|||
|
2. Using Impulse Tracker
|
|||
|
Before any specific details of how to use the tracker, it may be
|
|||
|
worth knowing these few "editing" keys:
|
|||
|
|
|||
|
When using Thumbbars.
|
|||
|
Pressing Left and Right arrows will shift the values left/right
|
|||
|
Holding down Ctrl while pressing left/right will move them quicker
|
|||
|
And Shift-Left/Right will move them even quicker....
|
|||
|
But just typing in a number will get you directly to the desired value!
|
|||
|
|
|||
|
String (text) entry.
|
|||
|
Nothing special here (and the routines need to be rewritten), but
|
|||
|
pressing Ctrl-Backspace will clear the entire text..
|
|||
|
|
|||
|
Numerical entries (of the 7 digit or 3 digit variety)
|
|||
|
Pressing '+' or '-' will increase/decrease the value by 1. This is
|
|||
|
especially useful when modifying loop values.
|
|||
|
|
|||
|
2.1 Playing songs
|
|||
|
If you are like most of us, you would have run the program first,
|
|||
|
and probably figured out how to do this yourself. Songs are simply
|
|||
|
loaded by pressing F9 at any time (to invoke the file load menu)
|
|||
|
and then selecting a song by pressing Enter. You can also type the
|
|||
|
first few characters of a filename, and a "search" will be made for
|
|||
|
the first match.
|
|||
|
|
|||
|
Note that on all the file menus in Impulse Tracker, you can also
|
|||
|
delete files by pressing Delete.
|
|||
|
|
|||
|
After loading a song, use F5 to play it and F8 to stop. The Info
|
|||
|
Page should appear, and you can cycle through views using
|
|||
|
PgUp/PgDn. Separate view windows can be created by pressing Insert
|
|||
|
(and removed by pressing delete) and these separate windows can
|
|||
|
each have a different view method.
|
|||
|
|
|||
|
Details (ranges follow in brackets):
|
|||
|
Frequency - the speed (pitch) at which the sample is played in
|
|||
|
samples per second
|
|||
|
Position - the offset in a sample (in bytes)
|
|||
|
Smp - The sample currently being played (1->99)
|
|||
|
FVl - The final volume of the sample, taking into account
|
|||
|
all the scaling factors (viz global volume, sample vol,
|
|||
|
envelope volume, channel volume and fadeout) (0->128)
|
|||
|
CV - Channel volume (0->64)
|
|||
|
SV - Sample volume (0->64)
|
|||
|
VE - Envelope volume (0->64)
|
|||
|
Fde - Fadeout component (0->512)
|
|||
|
Pn - Panning (0->64, Su = surround)
|
|||
|
PE - Panning envelope value (0->32)
|
|||
|
NNA - The current NNA (Cut/Con/Off/Fde)
|
|||
|
Tot - The total number of active virtual channels 'owned' by
|
|||
|
the channel
|
|||
|
|
|||
|
If you're looking for some songs to play, check out the following
|
|||
|
places:
|
|||
|
ftp.cdrom.com/pub/demos/music [huge collection!]
|
|||
|
kosmic.wit.com/kosmic/songs
|
|||
|
ftp.uni-muenster.de/pub/sounds
|
|||
|
archie.au/pub/aminet/mods
|
|||
|
|
|||
|
2.2 Pattern editor (F2)
|
|||
|
The pattern editor allows you to edit patterns. For those of you
|
|||
|
who are familiar with music, patterns can be thought of as "bars",
|
|||
|
and the order in which these "bars" are played is determined by
|
|||
|
order list. For those of you who are not familiar with music,
|
|||
|
consider patterns as a small collection of notes. Impulse Tracker
|
|||
|
supports up to 200 different patterns - it *IS* quite a lot more
|
|||
|
than it may initially sound!
|
|||
|
|
|||
|
Each pattern can range in length between 32 and 200 rows. You can
|
|||
|
change this value by using the "Pattern Editor Configuration" screen by
|
|||
|
pressing F2 when alredy in the Pattern Editor. (If you want to change
|
|||
|
the number of rows of several consecutive patterns, use Ctrl-F2)
|
|||
|
The other options available are the base octave (explained later),
|
|||
|
the skip value (also explained later), the row hilight major and
|
|||
|
minor (which determines the distance between the emphasized rows)
|
|||
|
and the command/commandvalue link/split option, which determines
|
|||
|
whether when editing, the cursor should move downwards when entering
|
|||
|
an effect, or across to the effect value columns.
|
|||
|
|
|||
|
The pattern editor appears normally as 5 'channel' columns as such:
|
|||
|
(You can configure the pattern editor .. press F1 in the pattern
|
|||
|
editor, then page down to find the Track View options.)
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<20>C-5 01 23 A02<30>E-5 02 64 D01<30><31><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD>
|
|||
|
<20><><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> .00<EFBFBD>
|
|||
|
^ ^ ^ ^
|
|||
|
Component Columns: 1 2 3 4
|
|||
|
|
|||
|
What the component columns mean:
|
|||
|
1) The first column contains the note and octave of the note.
|
|||
|
Notes are entered by using the keyboard as such:
|
|||
|
|
|||
|
(Note) C# D# F# G# A# C# D# F# G# A# C# D#
|
|||
|
<20> <20> <20><> <20> <20> <20> <20><> <20><> <20> <20> <20> <20><> <20> <20> <20> <20><> <20><> <20> <20> <20> <20><> <20> <20>
|
|||
|
<20> <20> <20><> <20> <20> <20> <20><> <20><> <20> <20> <20> <20><> <20> <20> <20> <20><> <20><> <20> <20> <20> <20><> <20> <20>
|
|||
|
(What you <20> <20>S<EFBFBD><53>D<EFBFBD> <20> <20>G<EFBFBD><47>H<EFBFBD><48>J<EFBFBD> <20> <20>2<EFBFBD><32>3<EFBFBD> <20> <20>5<EFBFBD><35>6<EFBFBD><36>7<EFBFBD> <20> <20>9<EFBFBD><39>0<EFBFBD> <20>
|
|||
|
type) <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
|
|||
|
<20> Z<> X<> C<> V<> B<> N<> M<> Q<> W<> E<> R<> T<> Y<> U<> I<> O<> P<>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
(Note) C D E F G A B C D E F G A B C D E
|
|||
|
(Octave 0) (Octave 1) (Octave 2)
|
|||
|
|
|||
|
(For those of you with AZERTY keyboards, you will find that
|
|||
|
the keys should work as positioned on the keyboard, rather
|
|||
|
than having to figure out QWERTY equivalents)
|
|||
|
|
|||
|
The octave of the note is determined by adding the BaseOctave
|
|||
|
to the Octave of the note played. The BaseOctave can be
|
|||
|
adjusted by pressing the Grey keys '/' or '*' or using
|
|||
|
Ctrl-Up Arrow or Ctrl-Down Arrow.
|
|||
|
|
|||
|
The range of notes is from C-0 to B-9. The 'middle' note is
|
|||
|
considered as C-5
|
|||
|
|
|||
|
Pressing '1' on the note column will enter a notecut command.
|
|||
|
This causes any note in the column to immediately stop.
|
|||
|
|
|||
|
Pressing '`' (the note below ESC) on the note colume will enter a
|
|||
|
noteoff command. This causes all sustain points to be released
|
|||
|
(Explained in samples and instruments in more detail.)
|
|||
|
|
|||
|
At the bottom of the channel is an 'edit mask'. This highlights
|
|||
|
what will be affected when you type anything in. Note that
|
|||
|
typing a note in can affect more than just a note - normally
|
|||
|
it's set to enter an instrument and volume with it! You can easily
|
|||
|
tell IT to enter an effect with it also by changing the
|
|||
|
channel mask with ',' (comma) on columns 2, 3 and 4.
|
|||
|
|
|||
|
Examples of interpretation:
|
|||
|
|
|||
|
<20>C-4 01 <20><> .<2E><><EFBFBD> - will play note C octave 4, instrument 1
|
|||
|
<20>D-4 <20><> <20><> .<2E><><EFBFBD> - will play note D, octave 4, instrument 1
|
|||
|
<20><><EFBFBD><EFBFBD> 02 <20><> .<2E><><EFBFBD> - Will play note D, octave 4, instrument 2
|
|||
|
<20>E-4 <20><> <20><> .<2E><><EFBFBD> - will play note E, octave 4, instrument 2
|
|||
|
<20>G-6 12 <20><> .<2E><><EFBFBD> - will play note G, octave 6, instrument 12
|
|||
|
|
|||
|
2) The second column contains the sample/instrument, depending on
|
|||
|
whether the tracker is operating in sample mode, or instrument
|
|||
|
mode. Valid ranges are from 01->99 (decimal).
|
|||
|
|
|||
|
3) The third column contains the volume or panning of the note.
|
|||
|
To toggle between entry of volumes and panning, press '`'
|
|||
|
|
|||
|
Volumes.
|
|||
|
0 is the softest (ie. nothing) and 64 (decimal!) is the loudest.
|
|||
|
If no volume is specified, then the default volume for the sample
|
|||
|
is used. (Note that effects *CANNOT* raise the volume above 64)
|
|||
|
|
|||
|
The volume scale works linearly - ie. one note played at a
|
|||
|
volume of 64 will be the same 'loudness' as 4 of the same note,
|
|||
|
one played at a volume of 10, another at a volume of 30,
|
|||
|
another at a volume of 20 and another at a volume of 4.
|
|||
|
(10+30+20+4 = 64)
|
|||
|
But if you have a choice, always go for the single note (it
|
|||
|
will require less processing (occupy less channels), and also
|
|||
|
sound better in quality, due to roundings that occur in processing
|
|||
|
softer volumes).
|
|||
|
|
|||
|
Panning.
|
|||
|
Panning controls appear in a different colour to the volume
|
|||
|
controls. For panning in this column, 0 represents far left, and
|
|||
|
64 represents far right. If you have an Xxx effect at the same
|
|||
|
time, the Xxx will take precedence over this column.
|
|||
|
|
|||
|
It is more efficient filesize-wise to use a panning control in
|
|||
|
this column rather than in the effect column.
|
|||
|
|
|||
|
Volume, Panning & Effect??
|
|||
|
OK. So you want to do something tricky. Well, it's possible to
|
|||
|
get all 3 of these how you want with a little meddling with
|
|||
|
the channel volume control - just place one before the row with
|
|||
|
an appropriate value (remember that the range is 0->40 HEX) such
|
|||
|
that the channel volume scales the default volume to the desired
|
|||
|
value.... What I mean is that if you want to play a note at volume
|
|||
|
32, pan 48, with vibrato H81, then you can do the following:
|
|||
|
|
|||
|
<20><><EFBFBD><EFBFBD> <20><> <20><> M20<32> - Set channel volume to HALF.
|
|||
|
<20>C-4 01 48 H81<38> - The 48 is a pan command - this assumes that
|
|||
|
the default volume for sample/instrument 1
|
|||
|
is 64.
|
|||
|
|
|||
|
Volume Column Effects
|
|||
|
In IT208 and higher, some extra functions are available in the
|
|||
|
volume column. These allow you to slide the volume up/down and
|
|||
|
pitch up/down, just like the final column effects. If you aren't
|
|||
|
familiar with the rest of the editor, leave this section out for
|
|||
|
now and come back after you have become acquainted to column
|
|||
|
(4) of the editor - the effects column.
|
|||
|
|
|||
|
Volume column effects are selected by pressing A-H in the first
|
|||
|
column of the effects.
|
|||
|
|
|||
|
Ax = fine volume slide up by x
|
|||
|
Bx = fine volume slide down by x
|
|||
|
Cx = volume slide up by x
|
|||
|
Dx = volume slide down by x
|
|||
|
Ex = pitch slide down by x
|
|||
|
Fx = pitch slide up by x
|
|||
|
Gx = portamento to note with speed x
|
|||
|
Hx = vibrato with depth x
|
|||
|
|
|||
|
In all cases, if x is 0, then the effect memory is used (as
|
|||
|
explained in (4)
|
|||
|
|
|||
|
The memory for Ax/Bx/Cx/Dx are shared, as is the memory for
|
|||
|
Ex/Fx.
|
|||
|
|
|||
|
4) The final column contains effect data. For those of you who are
|
|||
|
just starting, I would advise you to leave this section until
|
|||
|
later, when you have already dabbled with entering notes, and
|
|||
|
want some special features. It's easy to get caught up with all
|
|||
|
these special features and you can 'overdo' the effects.
|
|||
|
And it will sound absolutely pathetic.
|
|||
|
|
|||
|
Trust me, I know - I've done it :)
|
|||
|
|
|||
|
Effects are entered by typing 'a'-'z', then a hex value
|
|||
|
(see later for an explanation of hex numbers) as the final two
|
|||
|
entries. The effects allow you to a wide variety of functions
|
|||
|
that are otherwise impossible to obtain.
|
|||
|
|
|||
|
Due to the repetitive nature of some effects, there is a
|
|||
|
'memory' so that instead of typing:
|
|||
|
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 It is easier to <20><><EFBFBD> <20><> <20><> G12
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 use: <20><><EFBFBD> <20><> <20><> G00
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 <20><><EFBFBD> <20><> <20><> G00
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 <20><><EFBFBD> <20><> <20><> G00
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 <20><><EFBFBD> <20><> <20><> G00
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 <20><><EFBFBD> <20><> <20><> G00
|
|||
|
<20><><EFBFBD> <20><> <20><> G12 <20><><EFBFBD> <20><> <20><> G00
|
|||
|
|
|||
|
The following effects 'memorise' their previous values:
|
|||
|
(D/K/L), (E/F/G), (HU), I, J, N, O, S, T, W
|
|||
|
|
|||
|
Note: Bracketed commands share the same 'memory' value. So
|
|||
|
|
|||
|
<20><><EFBFBD> <20><> <20><> E12 can be written as: <20><><EFBFBD> <20><> <20><> E12
|
|||
|
<20><><EFBFBD> <20><> <20><> F12 <20><><EFBFBD> <20><> <20><> F00
|
|||
|
<20><><EFBFBD> <20><> <20><> E12 <20><><EFBFBD> <20><> <20><> E00
|
|||
|
<20><><EFBFBD> <20><> <20><> F12 <20><><EFBFBD> <20><> <20><> F00
|
|||
|
C-4 01 <20><> G12 C-4 01 <20><> G00
|
|||
|
|
|||
|
Commands H and U are linked even more closely.
|
|||
|
If you use H00 or U00, then the previous vibrato, no matter
|
|||
|
whether it was set with Hxx or Uxx will be used. So:
|
|||
|
|
|||
|
<20><><EFBFBD> <20><> <20><> H81 Is the same as: <20><><EFBFBD> <20><> <20><> H81
|
|||
|
<20><><EFBFBD> <20><> <20><> U00 <20><><EFBFBD> <20><> <20><> H81
|
|||
|
<20><><EFBFBD> <20><> <20><> U83 <20><><EFBFBD> <20><> <20><> U83
|
|||
|
<20><><EFBFBD> <20><> <20><> U00 <20><><EFBFBD> <20><> <20><> U83
|
|||
|
<20><><EFBFBD> <20><> <20><> H00 <20><><EFBFBD> <20><> <20><> U83
|
|||
|
|
|||
|
Hex Numbers
|
|||
|
Note: Impulse Tracker works ENTIRELY with decimal numbers
|
|||
|
EXCEPT for the effects column.
|
|||
|
|
|||
|
Instead of using a decimal system (ie. base 10), it is more
|
|||
|
natural for the computer to work with hexadecimal (often
|
|||
|
abbreviated to simply 'Hex') - numbers which operate in base
|
|||
|
16. The first 9 numbers in hex are denoted by '1' to '9' and
|
|||
|
the next 6 are denoted by 'A' to 'F'. So if you count in hex,
|
|||
|
it will be as follows: (0), 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B,
|
|||
|
C, D, E, F, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 1A, 1B,
|
|||
|
1C, 1D, 1E, 1F, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2A etc.
|
|||
|
|
|||
|
To convert a hex number to decimal, multiply the 'tens' column
|
|||
|
by 16 and add the value of the second column. ie. 32 Hex =
|
|||
|
3*16+2 = 50 decimal. 2A hex = 2*16+10 = 42. (because A = 10)
|
|||
|
The maximum number that you can represent with two Hex digits
|
|||
|
is FF = 255 decimal.
|
|||
|
|
|||
|
Hope that this makes SOME sense :)
|
|||
|
|
|||
|
Effects.
|
|||
|
|
|||
|
Axx Set Speed.
|
|||
|
|
|||
|
I prefer to think of this command as "Set Frames per Row".
|
|||
|
Normally, the tracker operates at around 50 frames a
|
|||
|
second. If the rows were played at this speed, then a huge
|
|||
|
amount of space would be required to enter the pattern data.
|
|||
|
Instead, setting the 'speed' of the song will cause the
|
|||
|
tracker to wait on the current row for 'xx' frames. Hence,
|
|||
|
setting the speed at 50 (decimal = 32hex) will cause each
|
|||
|
row to last about a second - quite a long time! The default
|
|||
|
is A06. The initial speed can be set in the variables
|
|||
|
screen on F12.
|
|||
|
|
|||
|
If two Axx commands are given in the same row, then the
|
|||
|
command in the higher channel (by number) will take effect.
|
|||
|
|
|||
|
Bxx Jump to order.
|
|||
|
|
|||
|
Causes the song to jump to order xx (hex). This is often
|
|||
|
used to create looping songs.
|
|||
|
|
|||
|
If two Bxx commands are given, then the command in the
|
|||
|
higher channel will take effect.
|
|||
|
|
|||
|
Cxx Break to row.
|
|||
|
|
|||
|
The Command Cxx signifies the end of the current pattern,
|
|||
|
and also that the next pattern should be played from row
|
|||
|
xx (hex)
|
|||
|
|
|||
|
If two Cxx commands are given... you know :)
|
|||
|
|
|||
|
D0x Volume slide down
|
|||
|
|
|||
|
The volume slide down command causes the volume of the
|
|||
|
note to be reduced by x for each frame after (for that
|
|||
|
row). ie. If you have a note at volume 64, with command
|
|||
|
D01 and speed A06, then the final volume will be 64-5=59.
|
|||
|
A note at volume 32 with command D02 at speed A05 will
|
|||
|
result in a volume of 24.
|
|||
|
|
|||
|
For greater S3M compatibility, D0F will cause the volume
|
|||
|
to drop by 15 EVERY frame, instead of just off-note frames.
|
|||
|
|
|||
|
Here's a full frame-by-frame description which should provide
|
|||
|
greater understanding:
|
|||
|
|
|||
|
At 'speed' 4:
|
|||
|
C-4 01 .. D04
|
|||
|
|
|||
|
What this does is:
|
|||
|
Frame 1: Plays C-4 with instrument 1
|
|||
|
Frame 2: Lowers the volume by 4
|
|||
|
Frame 3: Lowers the volume by 4
|
|||
|
Frame 4: Lowers the volume by 4
|
|||
|
|
|||
|
The next frame will be controlled by the next row of
|
|||
|
information.
|
|||
|
|
|||
|
Dx0 Volume slide up.
|
|||
|
|
|||
|
Operates exactly the same way as D0x, but slides the
|
|||
|
volume up by 'x'. Volumes cannot exceed 64 (checked
|
|||
|
and limited internally).
|
|||
|
|
|||
|
For greater S3M compatibility, DF0 will cause the volume
|
|||
|
to rise by 15 EVERY frame, instead of just off-note frames.
|
|||
|
|
|||
|
DFx Fine volume slide down.
|
|||
|
|
|||
|
Takes the volume down by x at the start of the row.
|
|||
|
|
|||
|
DxF Fine volume slide up.
|
|||
|
|
|||
|
Takes the volume up by x at the start of the row.
|
|||
|
|
|||
|
Exx Pitch slide down
|
|||
|
|
|||
|
The pitch will slide down with speed xx (hex). In linear
|
|||
|
frequency mode, a pitch slide down by a particular value
|
|||
|
will always cause the same "pitch interval" - this does
|
|||
|
not occur in Amiga frequency mode. Valid ranges for xx
|
|||
|
are between 0 and 0DFh (as > 0E0h will be interpreted as
|
|||
|
fine slides)
|
|||
|
|
|||
|
EFx Fine pitch slide down
|
|||
|
|
|||
|
Slides the pitch down by x at the start of the row.
|
|||
|
|
|||
|
EEx Extra fine pitch slide down
|
|||
|
|
|||
|
Same as EFx, but 4 times finer. (ie. EE4 is equivalent to
|
|||
|
EF1)
|
|||
|
|
|||
|
Fxx Pitch Slide up
|
|||
|
FFx Fine Pitch slide up
|
|||
|
FEx Extra fine pitch slide up
|
|||
|
|
|||
|
Operates in the same manner as the Exx commands, but
|
|||
|
slides the pitch up. If the pitch gets 'too high', then
|
|||
|
the channel is turned off.
|
|||
|
|
|||
|
Gxx Portamento to note.
|
|||
|
|
|||
|
This command requires 2 parameters: A note to slide to
|
|||
|
and a speed. Example:
|
|||
|
|
|||
|
C-4 01 <20><> .00
|
|||
|
G-4 01 <20><> G08
|
|||
|
<20><><EFBFBD> <20><> <20><> G00
|
|||
|
<20><><EFBFBD> <20><> <20><> G00
|
|||
|
|
|||
|
This will cause the note C-4 to slide to G-4 with speed 8.
|
|||
|
|
|||
|
You *CAN* change the sample that the note is sliding to.
|
|||
|
It is a good idea to make sure that the C5Speed of the
|
|||
|
samples is similar, if you want to try this! The new sample
|
|||
|
will play from it's beginning.
|
|||
|
|
|||
|
Hxy Vibrato with speed x, depth y
|
|||
|
|
|||
|
Causes the frequency to osciallte with depth 'y' at speed
|
|||
|
'x' which causes an interesting effect. Don't get carried
|
|||
|
away with it though! If you specify EITHER x or y as 0, then
|
|||
|
the previous value will be used.
|
|||
|
|
|||
|
Ixy Tremor with ontime x, offtime y.
|
|||
|
|
|||
|
Causes the volume of the instrument to remain normal for
|
|||
|
x frames, then sets the volume to 0 for y frames.
|
|||
|
|
|||
|
Jxy Arpeggio with halftones x, y.
|
|||
|
|
|||
|
This causes the note to quickly cycle through three notes -
|
|||
|
the note playing, a note x halftones above, and a note y
|
|||
|
halftones above. This causes an effect similar to old
|
|||
|
C-64 chords.
|
|||
|
|
|||
|
Example: C-4 01 <20><> J47 will cause the notes C-4, E-4 and
|
|||
|
G-4 to be cycled.
|
|||
|
|
|||
|
Kxx Dual command: Vibrato + Dxx (Volume slide)
|
|||
|
|
|||
|
Note: The vibrato could have been set with either Hxx or
|
|||
|
Uxx
|
|||
|
|
|||
|
Lxx Dual Command: G00 + Dxx (Portamento to and Volume slide)
|
|||
|
|
|||
|
Mxx Set channel volume
|
|||
|
|
|||
|
Each channel has a volume range from 0->40h. The lower
|
|||
|
the value, the softer the notes in the channel. This
|
|||
|
command is convenient for making 'echoes'... you won't have
|
|||
|
to modify the echoing channel from the original, except
|
|||
|
for placing a M20 at the top of it!
|
|||
|
|
|||
|
Values greater than 40h are ignored at playtime.
|
|||
|
|
|||
|
N0x, Nx0, NFx, NxF Slide channel volume commands
|
|||
|
|
|||
|
These commands work in the same manner as the slide
|
|||
|
volume commands, but operate on the channel volume,
|
|||
|
rather than directly on the note volume.
|
|||
|
|
|||
|
Oxx Set sample offset.
|
|||
|
|
|||
|
This will cause a sample to be played from offset yxx00h.
|
|||
|
This is useful to skip past the first part of a sample
|
|||
|
which may have a loud hit, or to start a speech sample
|
|||
|
half way through.
|
|||
|
|
|||
|
If you specify a value PAST the end of a sample, then the
|
|||
|
command is ignored.
|
|||
|
|
|||
|
The "y" part of yxx00h is set with command "SAy"
|
|||
|
|
|||
|
Example:
|
|||
|
... .. .. SA5
|
|||
|
C-4 01 .. O10
|
|||
|
|
|||
|
This will play note C-4, instrument 1 at offset 51000hex
|
|||
|
|
|||
|
Note to programmers: Oxx for 16-bit samples will move
|
|||
|
to the xx00h*2 position in the sample - ie. the 'xx00th'
|
|||
|
sample.
|
|||
|
|
|||
|
P0x, Px0, PFx, PxF Slide panning commands.
|
|||
|
|
|||
|
These work in the same maner as the slide volume
|
|||
|
commands, but operate on the channel panning. P0x slides
|
|||
|
the panning right, while Px0 slides the panning left.
|
|||
|
|
|||
|
Qxy Retriggers a note after y frames with volume modifier x.
|
|||
|
|
|||
|
This will cause a sample to be replayed from it's
|
|||
|
beginning after every y frames. 'x' can be any of the
|
|||
|
following:
|
|||
|
|
|||
|
Value Effect on volume each retrig.
|
|||
|
0 No change
|
|||
|
1 -1
|
|||
|
2 -2
|
|||
|
3 -4
|
|||
|
4 -8
|
|||
|
5 -16
|
|||
|
6 *2/3
|
|||
|
7 *1/2
|
|||
|
8 No change
|
|||
|
9 +1
|
|||
|
A +2
|
|||
|
B +4
|
|||
|
C +8
|
|||
|
D +16
|
|||
|
E *3/2
|
|||
|
F *2
|
|||
|
|
|||
|
Rxy Tremelo with speed x, depth y
|
|||
|
|
|||
|
This command acts similarly to the vibrato command, but
|
|||
|
affects the note volume, instead of the pitch. If you specify
|
|||
|
EITHER x or y as 0, then the previous value will be used.
|
|||
|
|
|||
|
S3x Sets vibrato waveform to x
|
|||
|
S4x Sets tremelo waveform to x
|
|||
|
S5x Sets panbrello waveform to x
|
|||
|
|
|||
|
Values for x: 0 = sine wave
|
|||
|
1 = square wave
|
|||
|
2 = Ramp down
|
|||
|
3 = Random!
|
|||
|
|
|||
|
S70 Past note cut
|
|||
|
S71 Past note off
|
|||
|
S72 Past note fade
|
|||
|
|
|||
|
With the loss of 1-1 correspondence of editing channels
|
|||
|
to internal playing channels, these commands provide
|
|||
|
control over notes that have already been played by a
|
|||
|
channel.
|
|||
|
|
|||
|
Example:
|
|||
|
Consider the following situation, where instrument
|
|||
|
1, notes C-4 & D-4 map to a looped sample, and the
|
|||
|
New Note Action is set to continue.
|
|||
|
|
|||
|
C-4 01 64 .<2E><>
|
|||
|
D-4 01 64 .<2E><>
|
|||
|
E-4 01 64 .<2E><> <--- Use S70 here!
|
|||
|
|
|||
|
Ordinarily, control would be lost over C-4 and D-4, but
|
|||
|
using command S70 at the point indicated, the notes C-4
|
|||
|
and D-4 would be stopped immediately when the note E-4
|
|||
|
plays.
|
|||
|
|
|||
|
Similarly, note off commands and Fadeout commands can
|
|||
|
also be issued.
|
|||
|
|
|||
|
Note: You *MUST* be in instrument mode for these
|
|||
|
to have any significance.
|
|||
|
|
|||
|
S6x Pattern delay for x ticks.
|
|||
|
|
|||
|
S73 Set NNA to note cut
|
|||
|
S74 Set NNA to continue
|
|||
|
S75 Set NNA to note off
|
|||
|
S76 Set NNA to note fade
|
|||
|
|
|||
|
These options allow you to override the default NNA for a
|
|||
|
particular NOTE (ie. it does not affect the instrument)
|
|||
|
See section 2.5 for an explanation of NNAs.
|
|||
|
|
|||
|
Note: You *MUST* be in instrument mode for these to have
|
|||
|
any effect.
|
|||
|
|
|||
|
S77 Turn Volume envelope off.
|
|||
|
|
|||
|
Stops the processing of the volume envelope. This is for the
|
|||
|
times that you don't want to use the volume envelope that
|
|||
|
you've created.
|
|||
|
|
|||
|
S78 Turn volume envelope on.
|
|||
|
|
|||
|
Sometimes, you'll decide that it's better not to use the
|
|||
|
volume envelope for most cases, but you may just want to
|
|||
|
use it a few times - this is the command that lets you
|
|||
|
do that!
|
|||
|
|
|||
|
Note: You *MUST* be in instrument mode for this to work.
|
|||
|
|
|||
|
S8x Set panning position
|
|||
|
|
|||
|
Set panning position, S80 is leftmost, S8F is rightmost.
|
|||
|
This is an obsolete command, provided only for ST3
|
|||
|
compatibility. Use command Xxx instead.
|
|||
|
|
|||
|
S91 Set surround sound!
|
|||
|
|
|||
|
For those of you who are lucky enough to have a dolby
|
|||
|
surround sound decoder (myself not included - so if ya
|
|||
|
wanna send me something.....), this *should* cause the
|
|||
|
sound to come from the surround speaker. This is a
|
|||
|
pseudo-panning command, and issuing either Xxx or S8x
|
|||
|
will cause the surround sound to be reset.
|
|||
|
|
|||
|
If you try and play Surround Sound on a GUS, Interwave
|
|||
|
or AWE32, it will be played as a central pan.
|
|||
|
|
|||
|
SAy Set high-offset. Check Oxx for an example.
|
|||
|
|
|||
|
SB0 Set loopback point
|
|||
|
SBx Loop x times.
|
|||
|
|
|||
|
This pattern space-saving feature will cause the pattern
|
|||
|
to be looped x times back to the last SB0. Note that you
|
|||
|
can only loop within the pattern! Also, each channel has
|
|||
|
it's own loop-back information... so you HAVE to have the
|
|||
|
SB0 and SBx in the same channel for it to operate.
|
|||
|
|
|||
|
SCx Note cut after x frames
|
|||
|
|
|||
|
This will cause a note to be immediately stopped after x
|
|||
|
frames. It is similar to issuing a "^^^" in the note column,
|
|||
|
just that it has a finer control over timing.
|
|||
|
|
|||
|
SDx Note delay for x frames
|
|||
|
|
|||
|
Actually, this command works like "interpretation" delay
|
|||
|
for x frames. Any data - note, sample/instrument or volume
|
|||
|
in the channel will not be interpreted until x frames into
|
|||
|
the row.
|
|||
|
|
|||
|
SEx Pattern delay for x rows
|
|||
|
|
|||
|
This will cause a "pause" on the row for effectively x rows
|
|||
|
longer.
|
|||
|
|
|||
|
Note that if TWO pattern delay commands are issued, then
|
|||
|
the only the command in the higher channel will be considered.
|
|||
|
|
|||
|
Txx Set tempo to xx
|
|||
|
|
|||
|
Valid ranges are between 20h and 0FFh. The higher the
|
|||
|
value, the faster the playback. This essentially
|
|||
|
determines the time length of each frame, by the following
|
|||
|
formulas:
|
|||
|
Frames per minute = 24*Tempo
|
|||
|
equivalently:
|
|||
|
Frames per second = 0.4*Tempo
|
|||
|
|
|||
|
T0x Tempo slide down
|
|||
|
T1x Tempo slide up
|
|||
|
|
|||
|
Tempo slides up and down are used to smoothly modify the
|
|||
|
speed of the song. The tempo is modified by <20>x every
|
|||
|
non-row frame.
|
|||
|
|
|||
|
Uxy Fine vibrato with speed x, depth y
|
|||
|
|
|||
|
Same as vibrato, but 4 times finer in depth.
|
|||
|
|
|||
|
Vxx Set Global volume
|
|||
|
|
|||
|
Valid ranges are between 0 and 80h. All notes playing are
|
|||
|
affected by this change.
|
|||
|
Values greater than 80h are ignored at playtime.
|
|||
|
|
|||
|
W0x, Wx0, WFx, WxF Slide global volume
|
|||
|
|
|||
|
Similar to the Dxx commands, but operate on the global
|
|||
|
volume. Useful when fading out songs.
|
|||
|
|
|||
|
Xxx Set panning position
|
|||
|
|
|||
|
Sets the panning position anywhere from left to right (X00
|
|||
|
is left, XFF is right).
|
|||
|
|
|||
|
Yxy Panbrello with speed x, depth y.
|
|||
|
|
|||
|
What the hell is panbrello? Well, it's a word that I coined
|
|||
|
late one night after a friend suggested that there should
|
|||
|
be a random pan position command. I decided.. why not - I'll
|
|||
|
make the vibrato/tremelo equivalent of panning! And so you
|
|||
|
have here, 'panbrello.' What this does is instead of
|
|||
|
oscillating frequency (pitch) or volume, it oscillates the
|
|||
|
panning position about the 'set' panning position for a
|
|||
|
channel. This is for you techno freaks out there who want
|
|||
|
another function to stuff around with! :)
|
|||
|
|
|||
|
The random pan position can be achieved by setting the
|
|||
|
waveform to 3 (ie. a S53 command). In this case *ONLY*, the
|
|||
|
speed actually is interpreted as a delay in frames before
|
|||
|
another random value is found. so S14 will be a very QUICK
|
|||
|
panbrello, and S44 will be a slower panbrello. With any
|
|||
|
other waveform, the higher the value for x, the faster the
|
|||
|
panbrello, like vibrato and tremelo. If you don't know what
|
|||
|
I'm talking about, check out the stereo-indicators on the
|
|||
|
info page (don't forget that you have to be in stereo mode!)
|
|||
|
|
|||
|
If you specify EITHER x or y as 0, then the previous value
|
|||
|
will be used.
|
|||
|
|
|||
|
5) Editing Functions
|
|||
|
|
|||
|
For a complete list of available functions, check the help screen
|
|||
|
for the pattern editor (on F1)
|
|||
|
|
|||
|
Ctrl-Backspace IMPORTANT! This one will save you a lot of
|
|||
|
frustration - it's a 10-stage listed Undo
|
|||
|
function!
|
|||
|
|
|||
|
Grey Plus Advance to next pattern
|
|||
|
Grey Minus Goto previous pattern
|
|||
|
Shift-GPlus Advance 4 patterns
|
|||
|
Shift-GMinus Go back 4 patterns
|
|||
|
Ctrl-GPlus Go to the next order's pattern
|
|||
|
Ctrl-GMinus Go to the previous order's pattern
|
|||
|
|
|||
|
Alt-Delete Remove an entire row from the pattern
|
|||
|
Alt-Insert Insert an entire row into the pattern
|
|||
|
|
|||
|
'.' erase data.
|
|||
|
Space will enter the previous data for that column.
|
|||
|
'4' play the note under the cursor.
|
|||
|
'8' play entire row.
|
|||
|
Ctrl-F6 play pattern from the current row.
|
|||
|
Ctrl-F7 Set playback mark - this will be the position that
|
|||
|
subsequent playback will occur when you press F7.
|
|||
|
Remove the mark by pressing Ctrl-F7 on the row
|
|||
|
that is already 'marked.'
|
|||
|
|
|||
|
Alt-0 -> 9 Quick select "skip value"
|
|||
|
The skip value is the number of rows that the
|
|||
|
editor advances by when a note is entered - this
|
|||
|
makes it easy to enter notes on alternate rows
|
|||
|
(press alt-2 first!)
|
|||
|
|
|||
|
If the skip value is 0, then the editor will
|
|||
|
advance to the next channel (making it easier to
|
|||
|
enter chords)
|
|||
|
|
|||
|
If the skip value is 0, AND template mode is on,
|
|||
|
then entering a note will cause the editor to
|
|||
|
advance by the length of the template block.
|
|||
|
|
|||
|
Alt-Enter Store current pattern in memory
|
|||
|
Alt-Backspace Restore current pattern
|
|||
|
|
|||
|
6) Block Functions
|
|||
|
Alt-B Mark top left of block
|
|||
|
Alt-E Mark bottom right of block
|
|||
|
Alt-L Mark entire column (channel)
|
|||
|
Alt-L*2 Mark entire pattern
|
|||
|
Alt-D Mark the minor row hilight number of rows. Pressing
|
|||
|
this repeatedly doubles the length of the block.
|
|||
|
eg. Pressing Alt-D once may mark out 16 rows,
|
|||
|
pressing it twice will mark 16 rows.
|
|||
|
|
|||
|
Alt-A Transpose all the notes in the block a semitone
|
|||
|
down If no block is marked, then the current note
|
|||
|
will be transposed a semitone down.
|
|||
|
Alt-C Copy marked block into the clipboard
|
|||
|
Alt-F Double the length of the selected block
|
|||
|
Alt-G Halve the length of the selected block
|
|||
|
Alt-I Toggle Template mode... read part 8
|
|||
|
Alt-J Volume Amplifier... modify the volume controls
|
|||
|
between 0 and 200%
|
|||
|
Alt-K Slide volume... if you want to manually control a
|
|||
|
fadeout, or fadein, then set the volumes at the
|
|||
|
extreme ends of the blocks, then press Alt-K ONCE!
|
|||
|
Alt-K*2 Remove all volume controls in the selected block
|
|||
|
Alt-M Mix clipboard with pattern data.. try it out, and
|
|||
|
you'll understand (it's like an advanced paste
|
|||
|
command - it'll only copy the data IF there is nothing
|
|||
|
on the row it is copying to.)
|
|||
|
Pressing this two times will copy the data if there's
|
|||
|
nothing in the same FIELD (not just same row).
|
|||
|
Alt-N Toggle Multichannel mode.. Multichannel mode allows
|
|||
|
you to select for each channel whether it should be
|
|||
|
part of the multichannel list. If you enter a note
|
|||
|
while on a channel which is in the multichannel
|
|||
|
list, then the editor will advance to the next
|
|||
|
channel.
|
|||
|
Alt-N*2 Multichannel menu.
|
|||
|
Alt-O Overwrite pattern data with clipboard. Like paste,
|
|||
|
but without the "insert" part :)
|
|||
|
Alt-P Paste clipboard into pattern at current position
|
|||
|
Alt-Q Transpose all the notes in the block a semitone up
|
|||
|
If no block is marked, then the current note will
|
|||
|
be transposed a semitone up.
|
|||
|
Alt-S Set all the instrument (sample) values to the
|
|||
|
current instrument (sample) within a block
|
|||
|
Alt-U Unmark block / release clipboard from memory.
|
|||
|
Alt-V Set all the volume controls to the current
|
|||
|
Alt-W Remove all volumes not associated with a note/inst
|
|||
|
Alt-X Slide command value. Similar to Alt-K (slide
|
|||
|
volume). This command can be convenient to slide
|
|||
|
the panning from one position to another, or to
|
|||
|
slide global volume effects, channel volume, sample
|
|||
|
offsets... whatever...
|
|||
|
|
|||
|
Alt-X*2 Erase all effect data in the selected block!
|
|||
|
Alt-Y Swap selected block with a samesized/shaped block
|
|||
|
starting at the current position. Swap blocks
|
|||
|
CANNOT overlap.
|
|||
|
Alt-Z Cut current block.
|
|||
|
Warning: If you don't have enough memory, the
|
|||
|
current block WILL be erased, although there is no
|
|||
|
record of it in the clipboard....
|
|||
|
|
|||
|
7) Track View functions
|
|||
|
|
|||
|
Sometimes you just want to know what you've put in those tracks
|
|||
|
that are currently off the screen... these functions allow you
|
|||
|
to do just that!
|
|||
|
|
|||
|
Alt-T Cycle Track view mode.
|
|||
|
Alt-R Remove all track views
|
|||
|
Alt-H Remove track view divisions (allows you to view 36
|
|||
|
channels!)
|
|||
|
Ctrl-0 Remove current track from track view
|
|||
|
Ctrl-1->5 Quick select a track view for current channel.
|
|||
|
|
|||
|
8) Templates
|
|||
|
|
|||
|
Templates are an invention to make entering repeated
|
|||
|
'sequences' easier. Often, you may want to enter a note with
|
|||
|
the same effects following each note. eg.
|
|||
|
|
|||
|
C-4 01 00 D10 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 } Enter this....
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D02 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
D-4 01 00 D10 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D02 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 } Use the templates to enter this!
|
|||
|
E-4 01 00 D10 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D02 }
|
|||
|
<20><><EFBFBD> <20><> <20><> D00 }
|
|||
|
etc..
|
|||
|
|
|||
|
With templates, this can be done by entering the first 'block',
|
|||
|
then marking it and copying it into the clipboard (using
|
|||
|
Alt-C). Toggle the template mode by pressing Alt-I to Template:
|
|||
|
Overwrite, then go to the start of the second block, and press
|
|||
|
the key for D-4 (normally X). The whole block will be filled
|
|||
|
in! This is easiest to understand if you print this section out
|
|||
|
and try it in the editor.
|
|||
|
|
|||
|
The templates can also include other notes, which will be
|
|||
|
translated accordingly, and can span several channels.
|
|||
|
|
|||
|
A VERY neat use of templates is to enter multiple notes:
|
|||
|
(eg. octaves, different samples, left/right stereo sample
|
|||
|
pairs...)
|
|||
|
|
|||
|
C-4 01 32 .00 C-5 02 32 .00 } Enter this...
|
|||
|
G-4 01 32 .00 G-5 02 32 .00 }
|
|||
|
D#4 01 32 .00 D#5 02 32 .00 }
|
|||
|
C-4 01 32 .00 C-5 02 32 .00 } And use Templates here!
|
|||
|
G-4 01 32 .00 G-5 02 32 .00 }
|
|||
|
D#4 01 32 .00 D#5 02 32 .00 }
|
|||
|
|
|||
|
Templates can span more than one row and one channel - you
|
|||
|
can template blocks of any size.
|
|||
|
|
|||
|
2.3 Order List, Channel panning & volume. (F11)
|
|||
|
After creating patterns, the tracker has to know what order to
|
|||
|
play them back in. The order list is the means by which this is
|
|||
|
done. Another wording of the Order List which may make it simper
|
|||
|
to understand is the "Pattern sequence list." ie. the sequence in
|
|||
|
which the patterns are played back.
|
|||
|
Simply enter the patterns into the list in the order they
|
|||
|
should be played, and voila! - you have a new piece of music.
|
|||
|
(as long as you have something in the patterns, of course!). The
|
|||
|
"---" marks the end of a song, and "+++" is simply a marker which
|
|||
|
is skipped (for ST3 support). Pressing N on a row will enter the
|
|||
|
previous order's pattern+1. eg. Entering 000, then pressing 'n' 5
|
|||
|
times will enter 000 (which you typed), then 1, 2, 3, 4 and 5.
|
|||
|
|
|||
|
Initial channel panning and volume is the panning and volume that
|
|||
|
each channel is set to whenever the song is reset. It will not
|
|||
|
affect anything currently playing. On the panning list, you can
|
|||
|
also mute channels by pressing spacebar. Pressing S will select
|
|||
|
the initial 'panning' as surround sound. The initial channel
|
|||
|
volumes can be accessed by pressing F11 once you are already on
|
|||
|
the Order list and channel panning screen.
|
|||
|
|
|||
|
2.4 Samples
|
|||
|
|
|||
|
2.4.1 Information about Samples
|
|||
|
Samples are the raw sound information. They can be of *anything*
|
|||
|
you like - normally a musical instrument of some sort, but you
|
|||
|
could have voice samples or sound effects too!
|
|||
|
|
|||
|
Impulse Tracker accepts 8-bit or 16-bit samples. It can import
|
|||
|
several different formats, which are detailed in section 1.4
|
|||
|
|
|||
|
If you import a 16-bit file which isn't recognised, you have to
|
|||
|
use the following steps:
|
|||
|
|
|||
|
1) Press Alt-A (to convert signed/unsigned) and convert the
|
|||
|
data.
|
|||
|
2) Press Alt-Q (to toggle to 16-bit) and DON'T convert
|
|||
|
the data
|
|||
|
3) If the sample is unsigned, you will then need to convert
|
|||
|
it AGAIN by pressing Alt-A (and selecting yes to convert
|
|||
|
data)
|
|||
|
|
|||
|
Samples have the following information: A name, a default volume,
|
|||
|
a global volume, vibrato information, loop information and a
|
|||
|
frequency
|
|||
|
|
|||
|
The default volume of a sample is the volume at which a sample is
|
|||
|
played, IF no volume is specifier.
|
|||
|
|
|||
|
The global volume is the modifier by which ALL occurrences of the
|
|||
|
current sample are scaled by.
|
|||
|
|
|||
|
Vibrato information - the vibrato speed is the speed at which the
|
|||
|
vibrato oscillates. Although it is possible to enter values 0->64,
|
|||
|
the best effects are obtained by entering values around 24-48. The
|
|||
|
vibrato depth determines the maximum deviation from the mean
|
|||
|
frequency. The vibrato rate determines how quickly the vibrato is
|
|||
|
applied. Higher values cause the vibrato to be applied more
|
|||
|
quickly, a low value like 1 can take many seconds before the
|
|||
|
vibrato is noticed.
|
|||
|
|
|||
|
Loop information. Samples can be looped to provide a continuous
|
|||
|
sound. The loop beginning and the loop end must be specified, and
|
|||
|
the loop method (either forwards or ping pong) must be set.
|
|||
|
(Toggle by pressing spacebar). The loop boundaries can also be
|
|||
|
modified using '+' or '-' (even while the sample is playing!)
|
|||
|
|
|||
|
Sustain loops are the loops used as long as no note off command is
|
|||
|
encountered. In the sample tester, releasing a key provides a note
|
|||
|
off command to the player. Once a note off command is issued, the
|
|||
|
normal loops apply. The idea behind sustain loops originated after
|
|||
|
listening to some synthesizers which provided 'after note' sounds
|
|||
|
- like fingers lifting off guitar strings. With sustain loops, you
|
|||
|
can have a guitar sound in the sustain loop, with the end of the
|
|||
|
sample containing the 'finger off' sound. This way, you should be
|
|||
|
able to achieve a new degree of realism. The best way to do this
|
|||
|
is to have a reasonably small sustain loop, and a section after it
|
|||
|
containing the note-off sound, possibly looped. (The sustain loop
|
|||
|
should ideally be less than 1/20th of a second, so that you have
|
|||
|
reasonably good control over the timing of the note-off, but this
|
|||
|
is not always possible)
|
|||
|
|
|||
|
Example: If you have a sample with no sample loop, but a sustain
|
|||
|
loop around bytes 19000-20000, then while no noteoff
|
|||
|
command is issued, then the sample will loop between
|
|||
|
19000 and 20000. Once a noteoff command is received,
|
|||
|
then the sample will be played until it's end and then
|
|||
|
will stop.
|
|||
|
|
|||
|
If you have a sample of length 64000 with a ping pong
|
|||
|
loop around the whole sample (0->64000) and a sustain
|
|||
|
ping pong loop around bytes 20000-30000, then the
|
|||
|
sample will loop backwards and forwards between 20000
|
|||
|
and 30000 until a noteoff command is received, after
|
|||
|
which it will loop between 0 and 64000 (backwards and
|
|||
|
forwards).
|
|||
|
|
|||
|
It is recommended that you do NOT have a ping pong sustain loop
|
|||
|
going to a forwards loop or no loop and that if you DO have a
|
|||
|
sustain loop AND a normal loop, that the sustain loop lies
|
|||
|
within the normal loop (for ping pong), or that the normal loop
|
|||
|
end is after the sustain loop end (for forward's loop) (think
|
|||
|
about what you're asking it to do in these cases carefully...
|
|||
|
it should make sense - the tracker can still handle the cases
|
|||
|
when this is not adhered to, but the resulting note-off effect
|
|||
|
can vary greatly depending on timing and pitch!)
|
|||
|
|
|||
|
The frequency of a sample determines its pitch. The higher the
|
|||
|
frequency, the higher the pitch. The frequency can be doubled or
|
|||
|
halved by pressing Alt-Grey Plus/Minus to cause an octave
|
|||
|
rise/decrease. For the technically inclined out there, the
|
|||
|
frequency is the number of bytes per second that have to be played
|
|||
|
for a C-5. You can increase the frequency by one semitone by
|
|||
|
pressing Ctrl-Grey Plus or decrease it by a semitone with
|
|||
|
Ctrl-Grey Minus.
|
|||
|
|
|||
|
To load in a sample, go to the entry in which you want to load it
|
|||
|
then press enter. The sample library should appear. You can test
|
|||
|
out any sample just by "playing" notes on the keyboard while you
|
|||
|
are on top of the sample. Load a sample into the sample list by
|
|||
|
pressing enter. Of course, if you don't have any samples, no
|
|||
|
samples will appear :)
|
|||
|
|
|||
|
Where can I get samples from??
|
|||
|
|
|||
|
You can steal ('rip') samples from modules by going to the sample
|
|||
|
in the sample list, then pressing Alt-O. Scream Tracker 3 samples
|
|||
|
can be saved by pressing Alt-T (vibrato, global volume + susloop
|
|||
|
information lost) or raw samples can be saved by pressing Alt-W
|
|||
|
(all variables lost!)
|
|||
|
|
|||
|
Warning: Be careful where you rip samples from!! Some people don't
|
|||
|
welcome it at all! And in some cases, sample ripping may be a breach
|
|||
|
of copyright - this mainly a concern when you use commercial samples)
|
|||
|
|
|||
|
There are also many great sample 'packs' available... try a local
|
|||
|
music BBS, or the bigger FTP sites.
|
|||
|
|
|||
|
Some synthesizers have patch files (eg. Kurzweil 2000 as .KRZ) which
|
|||
|
are available through the internet. You can download these, and
|
|||
|
convert them with an appropriate utility (I recommend Convert 1.4 -
|
|||
|
convrt14.zip on ftp.cdrom.com/pub/demos/programs/convert and use
|
|||
|
it to convert the files to .S3I format - even for 16 bit samples).
|
|||
|
I don't know what sort of copyright these samples have. *YOU* have
|
|||
|
to read any text accompanying the files to find this out.
|
|||
|
|
|||
|
Finally, you can make your OWN samples! With a sampler (eg.
|
|||
|
Digiplay 3.0) or with some other tracker (eg. Fast Tracker 2), you
|
|||
|
are able to record information through the microphone socket of
|
|||
|
the computer!
|
|||
|
|
|||
|
Note: The length of a sample is *NOT* necessarily the number of bytes
|
|||
|
it occupies! The length quoted is the quantity of SAMPLE INFORMATION.
|
|||
|
If you have an 8 bit sample, then the size in bytes IS the same as
|
|||
|
the length. If you have a 16-bit sample, then the size in bytes
|
|||
|
is DOUBLE the length.
|
|||
|
|
|||
|
2.4.2 Sample Functions
|
|||
|
|
|||
|
Alt-A and Alt-Q provide basic sample-conversion functions. Alt-A
|
|||
|
will convert a sample to or from unsigned to signed format. Alt-Q
|
|||
|
will allow you to change a sample between 8 and 16 bits.
|
|||
|
|
|||
|
If you want to remove the part of a sample before a loop or after the
|
|||
|
end of a loop, you can use Pre-loop cut sample (Alt-B) or Post-Loop
|
|||
|
cut sample (Alt-L)
|
|||
|
|
|||
|
To reverse a sample, use Alt-G. This can produce interesting effects.
|
|||
|
|
|||
|
If you are working to a size limit, check out the functions Alt-E
|
|||
|
and Alt-F. These functions allow you to resize the sample to whatever
|
|||
|
size you would like! (Note that there is a reduction in quality
|
|||
|
associated with a reduction in size). Alt-E will resize the samples
|
|||
|
WITH interpolation, Alt-F will resize the samples WITHOUT
|
|||
|
interpolation.
|
|||
|
|
|||
|
To decrease the volume of a sample, the best way for 8 bit samples
|
|||
|
is to reduce the Sample's GLOBAL volume. For 16-bit samples, it's
|
|||
|
better to just attenuate the sample (ie. use Alt-M to 75%). The
|
|||
|
sample will retain greater quality if you follow these guidelines.
|
|||
|
|
|||
|
Alt-M is used to amplify a sample to between 0 and 400%. The default
|
|||
|
value for Alt-M which appears is the maximum the sample can be
|
|||
|
modified without creating clipping distortions.
|
|||
|
|
|||
|
To exchange two samples *in the sample list only*, use Alt-X. To
|
|||
|
swap two samples *even in the pattern data*, use Alt-S.
|
|||
|
|
|||
|
2.5 Instruments
|
|||
|
|
|||
|
For those who have never used a tracker before, I strongly suggest
|
|||
|
that you skip this section for now - learn how to 'use' samples
|
|||
|
first. After that, you'll should be able to understand and hopefully
|
|||
|
fully appreciate the power that instruments can provide.
|
|||
|
|
|||
|
To enable instruments, go to the song variables (F12), and press
|
|||
|
on the "Instruments" button after then "Control" prompt. This *MUST*
|
|||
|
be done in order to use ANY instrument function (including special
|
|||
|
note effects, viz S7x).
|
|||
|
|
|||
|
The instrument parameters are split into four screens - one for
|
|||
|
each of general options, volume options, panning options and pitch
|
|||
|
options. To select the appropriate screen, just whack enter on any
|
|||
|
of the four buttons at the top of the instrument list.
|
|||
|
|
|||
|
Instruments are collections of samples (or just a single sample).
|
|||
|
The translation of samples is controlled by the column in the
|
|||
|
centre of the screen on the general options page which shows what
|
|||
|
note/sample pair a single instrument note will be translated to.
|
|||
|
Example: If you're on instrument 1, and the note translation table
|
|||
|
appears as such:
|
|||
|
|
|||
|
C-5<>C-5 01
|
|||
|
C#5<>C-5 02
|
|||
|
D-5<>D-4 03
|
|||
|
D#5<>D#4 03
|
|||
|
|
|||
|
Then entering "C-5 01" into a pattern will cause sample 1 to be
|
|||
|
played at pitch C-5, "C#5 01", wil cause sample 2, to be played a
|
|||
|
pitch C-5, "D-5 01" will cause Sample 3 to play at D-4, "D#5 01"
|
|||
|
will cause Sample 3 pitch D#4 to play... get the idea?
|
|||
|
|
|||
|
Why would you want to combine several samples into one instrument?
|
|||
|
Well, one very good reason is that it makes it easier to enter
|
|||
|
drum parts - you no longer have to change the 'instrument' if you
|
|||
|
want another sample. And also, combining them into one instrument
|
|||
|
makes them easier to manage - you can specify a volume envelope,
|
|||
|
NNA or FadeOut which will apply for ALL of the samples in the
|
|||
|
list.
|
|||
|
|
|||
|
Another reason is if you want a very high quality sounding
|
|||
|
'instrument.' If you wanted to go overboard, you could sample
|
|||
|
every single note on a piano separately, and set up the note
|
|||
|
translation table to point to each sample accordingly - you'd
|
|||
|
get a very, very nice sound - if you don't run out of memory
|
|||
|
first. Or patience :)
|
|||
|
|
|||
|
When you save an instrument to disk, all the related samples are
|
|||
|
stored with it. This means that you can setup a 'drum kit' instrument,
|
|||
|
and to load it into another song, you only need to select that
|
|||
|
instrument and all the samples will be loaded for you.
|
|||
|
|
|||
|
The Fadeout value for each instrument determines how quickly the
|
|||
|
volume of the instrument decays under any of the following
|
|||
|
conditions:
|
|||
|
1) NNA "FadeOut" is selected, and another note is played. (see
|
|||
|
later in this section for info about NNAs)
|
|||
|
2) The end of a volume envelope is reached.
|
|||
|
3) A note off command is encountered, without a volume envelope.
|
|||
|
4) A note off command is encountered, and the 'normal' volume
|
|||
|
envelope loop is on.
|
|||
|
|
|||
|
The larger the fadeout value, the quicker the volume decays.
|
|||
|
|
|||
|
Each instrument also has an associated volume/pan/pitch envelope!
|
|||
|
The volume envelope is editing by selecting the node (left/right
|
|||
|
arrows) then picking it up (with enter), moving it around (using
|
|||
|
arrows, or Alt-Arrows for quicker control), then pressing enter
|
|||
|
again to "put down the node". Nodes can be inserted or deleted
|
|||
|
(with the keys insert and delete!). Note that the envelope will
|
|||
|
only be used if the envelope flag is set to "on" (just below the
|
|||
|
envelope graph)..
|
|||
|
|
|||
|
Remember that you have to be in instrument mode for this all to work!
|
|||
|
|
|||
|
There are 3 pieces of information for each Envelope graph -
|
|||
|
the node number (hopefully obvious), the time of the node (the
|
|||
|
number of 'ticks' or 'frames' that elapse before the node point)
|
|||
|
and the value of a node (also hopefully obvious). So the x-axis
|
|||
|
is time, and the y-axis is volume/pan/pitch - simple, really!
|
|||
|
|
|||
|
You can also specify envelope loops and sustain loops. These
|
|||
|
operate in the same manner as the sample loops, but the numbers
|
|||
|
refer to node numbers.
|
|||
|
|
|||
|
The powerful feature of this tracker, though, is not the
|
|||
|
envelopes by themselves - it's the New Note Actions! What these
|
|||
|
options do is allow you to select what should happen to an
|
|||
|
instrument when another note is played in the same column. If NNA
|
|||
|
"Cut" is selected, then the previous note will immediately be
|
|||
|
stopped (like in all other trackers). If NNA "Continue" is
|
|||
|
selected, then the note will continue playing! This is especially
|
|||
|
useful for Drum Parts, where there may be a long-ish snare sample
|
|||
|
- you can go on ahead and put a bass drum in the very next row
|
|||
|
after it - the snare drum will still complete playing! NNA "Note
|
|||
|
Off" issues a note off command to a note when a new note is played
|
|||
|
in the channel. This is particularly useful in combination with
|
|||
|
volume envelopes and volume envelope sustain loops. NNA "Note
|
|||
|
Fade" causes the current note to fade out with the fadeout value
|
|||
|
when a new note is played.
|
|||
|
|
|||
|
WARNING!!
|
|||
|
New Note Actions are EXTREMELY powerful, but they CAN cause
|
|||
|
problems if you are not careful. Selecting NNA Fade with a fade
|
|||
|
value of 0, or note continue with a looped sample (no volume
|
|||
|
envelope) or anything which can cause a quick build up of
|
|||
|
allocated channels can easily hang a slow computer (or even a
|
|||
|
quick one, for that matter!) I tried to put checks against this,
|
|||
|
but they always triggered too late - "past the point of no return"
|
|||
|
where the CPU becomes so bogged down with processing the
|
|||
|
information, that it can't do or try to do anything else. (The
|
|||
|
tracker has *MANY* calculations to do - the most time consuming
|
|||
|
are the mixing routines, which require the processor to process as
|
|||
|
many bytes as the mixing speed per second for EACH note ie. a
|
|||
|
mixing speed of 44kHz means that for each note playing, 44000
|
|||
|
calculations have to be made EVERY second... so with 64 channels
|
|||
|
'active' at the maximum mixing rate for a SB16, almost 3 MILLION
|
|||
|
calculations have to be done EVERY second to produce the sound (in
|
|||
|
mono)!!! (My 486 can cope with this, but my 386 just dies!)
|
|||
|
|
|||
|
Duplicate Check Type (DCT) / Duplicate Check Action (DCA)
|
|||
|
DCT = Off/Note/Sample/Instrument, DCA = Cut/Off/Fade
|
|||
|
|
|||
|
When the duplicate check type is enabled, then repetitions of the same
|
|||
|
instrument¬e/sample (or just repititions of the same instrument)
|
|||
|
pair in a particular channel will cause the previous occurence of
|
|||
|
the instrument¬e/sample pair to be cut or faded (depending on
|
|||
|
the DCA)
|
|||
|
|
|||
|
Example: If the DCT is set to note, and DCA is set to Cut, then the
|
|||
|
asterixed notes will cut out the tilda notes
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
|||
|
<20> C-4 01 ~ <20> C-4 02 ~ <20> C-4 03 } <20>
|
|||
|
<20> D-4 01 <20> C-4 02 * ~ <20> D-4 03 } Nothing get's cut. <20>
|
|||
|
<20> C-4 01 * <20> C-4 02 * <20> C-4 02 } <20>
|
|||
|
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|||
|
|
|||
|
This option was included to help limit the number of active channels,
|
|||
|
and is especially useful for drum tracks.
|
|||
|
|
|||
|
Another nifty application of Duplicity checks is the following
|
|||
|
example: You can have a separate sample for each string of a guitar
|
|||
|
and setup and instrument to accomodate this. Setting the NNA to
|
|||
|
continue, the DCT to sample and the DCA to fade (with a relatively
|
|||
|
quick fadeout) means that whenever you play a new note, the previous
|
|||
|
note will continue to play on. BUT! If a previous note of the same
|
|||
|
instrument has the same sample as the new note being played, then
|
|||
|
it will be faded out - this closely relates to what you hear when
|
|||
|
someone plays a guitar - when they play the same string, they have
|
|||
|
to put their fingers down on the string, which causes the last note
|
|||
|
*on that string* to fade out.
|
|||
|
|
|||
|
I sincerely hope that these options do not cause the death of brilliant
|
|||
|
4 channel music - that would be a great shame! There is truly an art in
|
|||
|
making a decent sound in as few channels as possible! (If you're new to
|
|||
|
this sorta thing, then it'll grow upon you...)
|
|||
|
|
|||
|
For interest's sake...
|
|||
|
Channels are turned off internally under any of the following
|
|||
|
conditions:
|
|||
|
1) The end of a sample is reached (quite obvious)
|
|||
|
2) When the end of a volume envelope is reached, and the final
|
|||
|
envelope volume is 0
|
|||
|
3) When the fadeout value for a channel causes it to become silent.
|
|||
|
4) When a duplicate note is played when DNT is set to Note and DCA is
|
|||
|
set to cut for the instrument.
|
|||
|
5) When a notecut is issued (obvious)
|
|||
|
6) When a channel is moved to the background (using NNAs)
|
|||
|
AND the volume is 0.
|
|||
|
|
|||
|
Out of all the functions provided for the Samples and Instruments,
|
|||
|
perhaps the only one that requires explanation is the "Update
|
|||
|
Pattern Data" function. This function was written for people who
|
|||
|
have already written music in MOD/S3M/MTM formats, and want to
|
|||
|
combine their percussion parts into a single instrument. The way
|
|||
|
to do this is to set up the instrument->note/sample table, and
|
|||
|
then use the "Update Pattern Data" function. What this does is
|
|||
|
search through all the patterns for all occurrences of the
|
|||
|
note/sample pairs that appear in the instrument->note/sample
|
|||
|
table, and replace it with the appropriate note/INSTRUMENT pair.
|
|||
|
Sounds quite complicated... sorry :)
|
|||
|
|
|||
|
Example:
|
|||
|
If you originally have the following setup
|
|||
|
|
|||
|
Sample 1 = Bass Drum
|
|||
|
Sample 2 = Snare Drum
|
|||
|
Sample 3 = Closed Hihat
|
|||
|
Sample 4 = Open Hihat
|
|||
|
|
|||
|
And the following column within any pattern:
|
|||
|
|
|||
|
C-5 01 <20><> .<2E><>
|
|||
|
C-5 03 <20><> .<2E><>
|
|||
|
C-5 03 <20><> .<2E><>
|
|||
|
C-5 03 <20><> .<2E><>
|
|||
|
C-5 02 <20><> .<2E><>
|
|||
|
C-5 04 <20><> .<2E><>
|
|||
|
C-5 01 <20><> .<2E><>
|
|||
|
C-5 04 <20><> .<2E><>
|
|||
|
C-5 01 <20><> .<2E><>
|
|||
|
|
|||
|
You can combine these four samples into one instrument by
|
|||
|
creating the instrument->note/sample table with the
|
|||
|
following entries: (say for instrument 10)
|
|||
|
|
|||
|
C-5<>C-5 01
|
|||
|
C#5<>C-5 <20><> <--- just an empty slot...
|
|||
|
D-5<>C-5 02
|
|||
|
D#5<>C-5 <20><>
|
|||
|
E-5<>C-5 03
|
|||
|
F-5<>C-5 04
|
|||
|
|
|||
|
And using the update pattern data command will produce the
|
|||
|
following
|
|||
|
|
|||
|
C-5 10 <20><> .<2E><>
|
|||
|
E-5 10 <20><> .<2E><>
|
|||
|
E-5 10 <20><> .<2E><>
|
|||
|
E-5 10 <20><> .<2E><>
|
|||
|
D-5 10 <20><> .<2E><>
|
|||
|
F-5 10 <20><> .<2E><>
|
|||
|
C-5 10 <20><> .<2E><>
|
|||
|
F-5 10 <20><> .<2E><>
|
|||
|
C-5 10 <20><> .<2E><>
|
|||
|
|
|||
|
2.6 Song Variables
|
|||
|
|
|||
|
Most of the options on this screen should be quite obvious, but they
|
|||
|
are explained here for clarity.
|
|||
|
|
|||
|
Song Name - should be obvious. Shove whatever you like in here :)
|
|||
|
|
|||
|
Inital tempo - The tempo that the piece starts with. The tempo
|
|||
|
calculation is explained under the set tempo
|
|||
|
command (Txx)
|
|||
|
|
|||
|
Inital speed - The speed that the song starts with. The speed
|
|||
|
calculation is explained under the set speed
|
|||
|
command (Axx)
|
|||
|
|
|||
|
Global volume - This scales all the volumes in the song. It may be
|
|||
|
necessary to change this value if there is overload
|
|||
|
occuring (in the form of crackles in the music) -
|
|||
|
especially on the Gravis UltraSound, as it is a
|
|||
|
non-mixing device, and not scaled by the mixing
|
|||
|
volume.
|
|||
|
|
|||
|
Mixing volume - This value affects mixing sound devices (ie.
|
|||
|
all Sound Blaster cards + PC Speaker).
|
|||
|
|
|||
|
Separation - The separation determines how far apart the left/right
|
|||
|
panning sounds. It is suggested that for a stereo
|
|||
|
system (where the speakers are relatively close together)
|
|||
|
that the separation be around its maximum (ie. 128).
|
|||
|
For a stereo system where the speakers are placed a
|
|||
|
large distance apart, a value of 80 may suit better.
|
|||
|
A suggested separation for headphones is around 40.
|
|||
|
This value has no significance unless stereo playback
|
|||
|
is selected.
|
|||
|
|
|||
|
Old Effects - When Impulse Tracker was first written, some effects
|
|||
|
were interpreted differently from other formats, most
|
|||
|
notably vibrato. When you turn this ON, then it effects
|
|||
|
will be interpreted how the used to be in ST3/MMEdit/...
|
|||
|
but when it's off, it'll operate how it use to in
|
|||
|
previous versions.
|
|||
|
|
|||
|
Differences:
|
|||
|
The Vibrato (and Tremelo) used in IT is smoother than
|
|||
|
how it was implemented in MOD/S3M/etc. It is updated
|
|||
|
EVERY frame and hence is independant of song speed,
|
|||
|
whereas the standard vibrato WAS dependant upon song
|
|||
|
speed. Vibrato is two times 'deeper' with Old Effects
|
|||
|
on.
|
|||
|
|
|||
|
Sample offset commands past the end of a sample in IT
|
|||
|
were ignored, whereas with Old Effects on, the sample
|
|||
|
is played from it's end point.
|
|||
|
|
|||
|
Control - This is the option that lets you use Instruments!
|
|||
|
When Control Sample is selected, then all the instrument
|
|||
|
information is ignored. The query to initialise
|
|||
|
instruments, if accepted, will copy all the sample
|
|||
|
names to the instruments (if the samples exist) and set
|
|||
|
up the Note Translation Table for each instrument to point
|
|||
|
to a sample.
|
|||
|
|
|||
|
Playback - Mono: When you select mono playback, all stereo commands
|
|||
|
are essentially ignored. If you are using a SBPro,
|
|||
|
selecting Mono provides a higher quality output
|
|||
|
than selecting Stereo and using a central pan.
|
|||
|
|
|||
|
Stereo: This is the option to go for!
|
|||
|
Note that stereo mode requires more processing
|
|||
|
power than mono (unless you are using a hardware
|
|||
|
driver)
|
|||
|
|
|||
|
Pitch Slides - Amiga: This is the mode to choose for compatibility
|
|||
|
with S3Ms, MODs, MTMs, XMs... when you select
|
|||
|
amiga pitch slides, you'll often have to
|
|||
|
experiment to find the adequate slide value.
|
|||
|
|
|||
|
- Linear: With the linear slides, a certain slide value
|
|||
|
will always cause the same music "interval"
|
|||
|
change. An example of what this means is if
|
|||
|
you slide up a note with speed 8 (ie. F08) at
|
|||
|
speed 5, then the result will be that the
|
|||
|
note is raised a tone. Everytime. So a C-4
|
|||
|
will rise to a D-4, C-5 will rise to a D-5.
|
|||
|
(It's not like this with amiga slides! A
|
|||
|
C-4 *MAY* rise to a D-4, but if it does then
|
|||
|
the C-5 will rise to a note around E-5!!)
|
|||
|
|
|||
|
The benefit of linear slides is that if you
|
|||
|
slide a pair of notes at the same speed, they
|
|||
|
will maintain the same interval (pitch
|
|||
|
difference) throughout. Also, if you modulate
|
|||
|
(transpose) a pattern, you will not have to
|
|||
|
modify any slide values.
|
|||
|
|
|||
|
Directories - this shows the current song/sample/instrument
|
|||
|
directories. If you want to save the current directories
|
|||
|
as the default to have on bootup, then press enter
|
|||
|
on the Save button. Note that this save function also
|
|||
|
saves the palette, keyboard type, info page layout
|
|||
|
and pattern editing preferences to IT.CFG
|
|||
|
|
|||
|
2.7 Scream Tracker 3 Users
|
|||
|
This section is just for users of Scream Tracker 3 who would like to know
|
|||
|
the differences between ST3 and IT without working through the whole
|
|||
|
document. In a nutshell:
|
|||
|
|
|||
|
1) Differences in use.
|
|||
|
a) The Order List, Panning and Variables used to be on F1. In IT,
|
|||
|
F1 has been reserved for the Help Screen, F11 for the order list
|
|||
|
and panning, F12 for the variables.
|
|||
|
If you REALLY do find this too inconvenient, use the command line
|
|||
|
switch -k to swap the interpretation of the keys F1 and F11...
|
|||
|
no text will be updated tho (and it does seem sorta weird!)
|
|||
|
b) Samples now have associated Vibrato information and a global
|
|||
|
volume. The global volume affects all instances of the sample
|
|||
|
throughout the song. This is useful when you replace a sample,
|
|||
|
which is at a different volume from the original - you can just
|
|||
|
adjust the global volumes of the samples to suit.
|
|||
|
d) Block functions are no longer restricted to one column. This also
|
|||
|
means that when you copy entire patterns, you will have to go to
|
|||
|
the top left of the pattern. Also, you will have to set the number
|
|||
|
of rows in the destination pattern to the appropriate number if
|
|||
|
it is different from the source.
|
|||
|
This difference may take some getting used to - you may often
|
|||
|
find yourself doing several block functions in a single columns
|
|||
|
when you could actually have done it across the whole block!
|
|||
|
* To mark blocks, you can use Alt-B and Alt-E, or Shift+Movement *
|
|||
|
e) In the pattern editor, the following commands have changed:
|
|||
|
1) Alt-T : Track View has been upgraded. Alt-T will cycle
|
|||
|
through all of the possible 5 viewmethods. You can
|
|||
|
use Ctrl-1 to Ctrl-5 to quick select a view, or
|
|||
|
Ctrl-0 to remove a view. Press Left-Ctrl+Shift 1->4
|
|||
|
to select a 'different way to edit' :)
|
|||
|
2) Alt-X : Pressing Alt-X once will slide the effect data value
|
|||
|
in a block (useful for controlling global volume,
|
|||
|
panning or sample offsets in some cases). Pressing
|
|||
|
Alt-X twice will cause all of the effect data to be
|
|||
|
deleted as in Scream Tracker 3
|
|||
|
3) Alt-K : Pressing Alt-K once will slide the volumes. Pressing
|
|||
|
Alt-K TWICE will remove all volume controls in the
|
|||
|
block. (Works like Alt-X, but on the volume column)
|
|||
|
4) Alt-I : Cycle Template control.
|
|||
|
5) Alt-J : Volume amplifier. Select an amplification between
|
|||
|
0 and 200%.
|
|||
|
6) Alt-H : Now toggles view divisions on/off. Makes it possible
|
|||
|
to view/edit up to 36 channels in the pattern editor!!!
|
|||
|
7) Alt-Z : Originally the Zap command (if pressed twice)... now
|
|||
|
it is effectively a "Block Cut" command. It will
|
|||
|
copy the block into the clipboard, and then wipe the
|
|||
|
block clean.
|
|||
|
8) Alt-V : Will set all the volumes in the block to the default.
|
|||
|
9) Alt-W : Will remove ALL volumes not attached to a
|
|||
|
note/instrument Therefore, the old Alt-V command can
|
|||
|
be simulated using Alt-V then Alt-W. The reason for
|
|||
|
doing this was so that the Alt-K, Alt-W combination
|
|||
|
would slide all the volumes with notes/instruments
|
|||
|
associated.
|
|||
|
f) There is no chord edit feature in IT. I considered the chord
|
|||
|
edit feature of ST3 useless and a bad influence on new trackers :)
|
|||
|
g) Patterns can be from 32 to 200 rows! (Under Pattern edit config
|
|||
|
on F2, or Ctrl-F2)
|
|||
|
h) Pressing spacebar in the pattern editor will cause the previously
|
|||
|
entered note/instrument/volume/efffect/effectvalue to be entered.
|
|||
|
Quite convenient. Hopefully.
|
|||
|
i) Alt-F10 now solos a channel instead of toggling all of the
|
|||
|
channels on/off. On the InfoPage, you can use 's' to solo
|
|||
|
channels, and 'q' to toggle channels. I felt that this was more
|
|||
|
usable than the original.
|
|||
|
j) The infopage itself has become upgraded... press PgUp/PgDn to
|
|||
|
cycle through view methods, "Insert" to add a window, "Delete"
|
|||
|
to remove the currently highlighted window, Tab to move between
|
|||
|
windows, Alt-Up/Down to move the base of the window up/down.
|
|||
|
k) To increase the sample frequency by an octave in the sample
|
|||
|
list, press Alt-Grey '+' or Alt-Grey '-' to decrease the
|
|||
|
frequency by an octave. To change it by semi-tones, use Ctrl-Grey
|
|||
|
'+' and Ctrl-Grey '-'
|
|||
|
l) The Sample library is accesible from all screens in the program
|
|||
|
by pressing Ctrl-F3. The Instrument library is accesible on
|
|||
|
Ctrl-F4.
|
|||
|
m) Each channel has an associated volume. Echoes can be created by
|
|||
|
just copying one channel onto another, then setting the "channel
|
|||
|
volume" (Command Mxx)
|
|||
|
n) When channels are muted, all commands are still interpreted, but
|
|||
|
the notes aren't played. What this means is that commands such
|
|||
|
as Axx, Bxx, Cxx, SBx, Vxx, Txx, Mxx, Nxx will be processed even
|
|||
|
if they are in a muted channel.
|
|||
|
o) Pressing Ctrl-Grey Plus and Ctrl-Grey Minus in the pattern
|
|||
|
editor will go to the next/previous pattern according to the
|
|||
|
order list!
|
|||
|
p) Samples have sustain loops + Ping Pong loops supported
|
|||
|
q) Note off command & Note cut command implemented... Note cut is
|
|||
|
exactly like ST3's ^^^ (and appears like it too!) Note off
|
|||
|
appears as "<22><><EFBFBD>" and releases sustain points.
|
|||
|
r) You can enter panning values (between 0 and 64) in the volume
|
|||
|
column. Do this by pressing '`' to toggle between entry of
|
|||
|
panning/volume values.
|
|||
|
s) You can use samples >64k and 16 bit samples!!!
|
|||
|
t) When you use a skip value of 0, the cursor will move across to
|
|||
|
the next channel. This is a very convenient way to enter chords,
|
|||
|
especially when combined with the multi-channel selection (whack
|
|||
|
Alt-N twice)
|
|||
|
|
|||
|
2) Differences in interpretation of notedata.
|
|||
|
a) Global volume changes will affect ALL of the notes playing. In
|
|||
|
ST3, global volume changes only affected new notes. The range
|
|||
|
for the global volume command is from 0 to 80h
|
|||
|
b) If you specify an instrument without a note, then in ST3, the
|
|||
|
volume is set to the default volume. In IT, the volume will be
|
|||
|
set to the default volume *IF* the instrument specified is the
|
|||
|
SAME as the currently playing instrument. Otherwise, the new
|
|||
|
sample will be played from it's beginning.
|
|||
|
c) Command X (Set panning, not REALLY implemented in ST3) now has
|
|||
|
range from 0 to 0FFh.
|
|||
|
d) Command C (Break to row) now works in HEX. This is so that you
|
|||
|
can jump to any row in the (next) pattern.
|
|||
|
e) New commands:
|
|||
|
M: Set channel volume
|
|||
|
N: Slide channel volume
|
|||
|
P: Slide panning
|
|||
|
S5x: Set panbrello waveform and reset panbrello position
|
|||
|
S6x: Pattern delay for x frames.
|
|||
|
S7x: Instrument related controls (8 different controls here)
|
|||
|
S91: Surround sound on!
|
|||
|
SAy: Set high offset
|
|||
|
T0x: Tempo slide down
|
|||
|
T1x: Tempo slide up.
|
|||
|
W: Global volume slide.
|
|||
|
X: Set pan position.
|
|||
|
Yxy: Panbrello
|
|||
|
f) If you use the portamento to command (Gxx) to a different sample
|
|||
|
in ST3, the sample offset is undetermined. In Impulse Tracker,
|
|||
|
the sample will be played from it's start.
|
|||
|
g) The commands Hxx and Uxx will cause a vibrato half the depth
|
|||
|
of ST3 if "Old Effects" option is OFF and the vibrato in IT is
|
|||
|
also smoother than the vibrato in ST3.
|
|||
|
|
|||
|
3) The greatest difference is the implementation of instruments. Read
|
|||
|
section 2.5 for more information.
|
|||
|
|
|||
|
4) Saving S3M modules.
|
|||
|
|
|||
|
The following guidelines have to be followed to compose 100%
|
|||
|
compatible S3M modules.
|
|||
|
|
|||
|
General Stuff
|
|||
|
1) *Pitch slide mode MUST be amiga.
|
|||
|
2) *All initial channel volumes MUST be 64
|
|||
|
3) *No instruments functions can be used. If you ARE in
|
|||
|
instrument mode, however, Impulse Tracker will translate
|
|||
|
the pattern data according to the Note Translation Tables.
|
|||
|
4) The song message is *NOT* saved in S3M format.
|
|||
|
|
|||
|
Pattern stuff
|
|||
|
1) *The total number of patterns MUST NOT exceed 100.
|
|||
|
2) *The number of rows in each pattern MUST be 64
|
|||
|
3) *Data is only translated within the first 16 channels.
|
|||
|
4) *All notes must lie within the range of C-1 to B-8
|
|||
|
5) Several commands will not be interpreted by a standard
|
|||
|
S3M player (viz. Mxx, Nxx, Pxx, S5x, S6x, S7x, S91, SAy, Wxx,
|
|||
|
Yxx).
|
|||
|
Also, you should have Old Effects (on the variable list)
|
|||
|
put to *ON* if you want to write S3M files.
|
|||
|
6) *Panning controls in the volume column are NOT stored.
|
|||
|
|
|||
|
Sample stuff
|
|||
|
1) *No sustain or ping pong loops can be used
|
|||
|
2) *No sample vibrato can be used
|
|||
|
3) *The sample global volume must be 64.
|
|||
|
|
|||
|
4) The Scream Tracker 3 module format supports 16 bit samples
|
|||
|
and samples >64k although the actual program did NOT.
|
|||
|
Note that *MOST* players probably ignore these fields
|
|||
|
and it is likely that the module will NOT be played correctly
|
|||
|
by a standard S3M player if it contains samples >64k and/or
|
|||
|
16 bit samples.
|
|||
|
|
|||
|
All conditions with an asterix preceding them are checked at save
|
|||
|
time.
|
|||
|
|
|||
|
Note that both note off (<28><><EFBFBD>) and note cut (^^^) will get translated
|
|||
|
to a note cut (^^^) in S3M format.
|
|||
|
|
|||
|
2.8 Gravis UltraSound / Interwave / AWE32 users.
|
|||
|
|
|||
|
For hardware mixed devices (eg. Gravis UltraSound, Interwave and
|
|||
|
AWE32), there are some limitations that are outlined here.
|
|||
|
|
|||
|
I've already mentioned a few things throughout the DOC about hardware
|
|||
|
mixing, but I'll reiterate them here with a few more points.
|
|||
|
|
|||
|
1) The maximum number of notes that you CAN play with a GUS and
|
|||
|
Interwave is 32. The maximum number of the AWE32 is *30*.
|
|||
|
|
|||
|
This was incorporated by effectively limiting the number of active
|
|||
|
channels to 32/30. So if you play a 64 channel song which is using
|
|||
|
control:Samples, then you will LOSE the last 32/34 channels. If you
|
|||
|
are playing a 64 channel song with control:Instruments, you
|
|||
|
shouldn't miss out on too much. This shouldn't really be a
|
|||
|
problem in 99.9% of the cases.
|
|||
|
|
|||
|
2) The GUS playback quality is dependent on the maximum limit of active
|
|||
|
channels. The GUS can be initialised to play anywhere between
|
|||
|
14 and 32 channels. Values above 32 are reduced to 32, and values
|
|||
|
below 14 are increased to 14. The lower the number of channels, the
|
|||
|
higher the playback quality. (14 channels will give 44100 Hz, with
|
|||
|
16-bit interpolation - very, very nice quality!). The default
|
|||
|
GUS driver dynamically chooses a particular number of channels.
|
|||
|
This doesn't ALWAYS work with all cards, so if you don't like the
|
|||
|
transition of sample quality as the channels increase, or your
|
|||
|
GUS seems to stop notes unexpectedly, use the other driver(s).
|
|||
|
|
|||
|
3) The GUS/Interwave/AWE32 routines occupy less memory than the mixing
|
|||
|
routines. You will have about 30k-100k more of memory to play
|
|||
|
around with.
|
|||
|
|
|||
|
4) The memory allocation routines are very simple and not very
|
|||
|
versatile. When you are working through the sample library, samples
|
|||
|
are NOT always deallocated when you move on to the next sample! If
|
|||
|
you get the message "Out of soundcard RAM", then it may be necessary
|
|||
|
to press Ctrl-G (or select Reload Samples from the samples menu) to
|
|||
|
reorganise the samples in memory. Sorry about the inconvenience.
|
|||
|
|
|||
|
5) Changing the mixing volume does NOT affect these cards.
|
|||
|
It may be necessary to reduce the global volume to remove crackle
|
|||
|
if the output is overloading.
|
|||
|
|
|||
|
6) The surround sound option will cause the sample to be played with
|
|||
|
a central panning. This is because I don't know how to get hardware
|
|||
|
surround without wasting a lot of memory and channels.
|
|||
|
|
|||
|
7) The panning positions are reduced to a scale of 0->15 in the GUS,
|
|||
|
so fine alterations in the panning may go unnoticed. The Interwave
|
|||
|
and AWE32 permit 256 pan positions
|
|||
|
|
|||
|
|
|||
|
3. Before you write to me. (Important notes)
|
|||
|
|
|||
|
I would very much like to get feedback on this program, but I am already
|
|||
|
aware of several problems (?).
|
|||
|
|
|||
|
1) If you're going to write because the program looks 'too' much like
|
|||
|
Scream Tracker 3, then don't :) I've used Scream Tracker. I loved
|
|||
|
using it - it was the best, easiest, most convenient program ever,
|
|||
|
so why not adopt it's design?????
|
|||
|
|
|||
|
2) The program could easily crash if you try to load a corrupted
|
|||
|
module. If you've got some modules that you know are corrupted, try
|
|||
|
to resist the temptation of testing the stability of the program....
|
|||
|
in many cases it'll die :)
|
|||
|
|
|||
|
3) A couple of people have asked about ASCII characters > 128. I'm
|
|||
|
sorry - I can't let you have 'em on anywhere else except the message
|
|||
|
editor. The reason is because I've used a lot of the characters for
|
|||
|
'graphics' - real time character generation. (the ASCII characters >
|
|||
|
128 don't really exist anymore)
|
|||
|
|
|||
|
4) If you 'overload' your CPU... the subsequent playback can also
|
|||
|
become distorted! To fix this, reinitialise your sound driver with
|
|||
|
Ctrl-I.
|
|||
|
|
|||
|
5) The help screens have only been defined for the following screens:
|
|||
|
a) Pattern Editor
|
|||
|
b) Sample List
|
|||
|
c) Instrument List
|
|||
|
d) Info Page
|
|||
|
e) Order list and panning
|
|||
|
f) Order list and channel volumes
|
|||
|
g) Message editor
|
|||
|
|
|||
|
I didn't think it necessary to include help screens for the other
|
|||
|
screens, but if you feel strongly about including help on certain
|
|||
|
points/screens, then I suppose I could make the effort...
|
|||
|
|
|||
|
6) If you have a bug to report, please check through BUGS.TXT first to
|
|||
|
see if it's listed, and also check through this document - the problem
|
|||
|
may be in the understanding of how the program works! Otherwise,
|
|||
|
contact me, AND LET ME KNOW WHAT VERSION YOU ARE USING!
|
|||
|
|
|||
|
7) Any further GUS click removal is very difficult to achieve. ST3's
|
|||
|
GUS click removal requires double the number of channels on the GUS
|
|||
|
to be used and I can't allocate any more! Try out the alternative
|
|||
|
GUS drivers first
|
|||
|
|
|||
|
8) Got suggestions for IT? At the moment, I'm really sorry - I barely
|
|||
|
have enough spare time myself. I can't promise to add any suggestions
|
|||
|
you make, but please send them along anyway.
|
|||
|
|
|||
|
You can contact me by writing to:
|
|||
|
Jeffrey Lim
|
|||
|
9 Wilgena Avenue
|
|||
|
Myrtle Bank
|
|||
|
South Australia 5064
|
|||
|
|
|||
|
EMail account:
|
|||
|
pulse@cyburbia.net.au
|
|||
|
WARNING!!!
|
|||
|
If you ask me anything which is obviously contained within this document or
|
|||
|
the FAQ, I will reply with RTFM (Read the #$%@#$% Manual). Sorry, but I hate
|
|||
|
idiots who can't be bothered to take their time to have a quick look through
|
|||
|
this document and write to me with stupid messages which have recently become
|
|||
|
a chore to answer (You'd understand if you received 4000+ EMails...)
|
|||
|
BUT!
|
|||
|
If there *is* something that you HAVE made an effort to understand/look for,
|
|||
|
then don't hesistate to write to me. The worst that can happen is that I
|
|||
|
reply with RTFM :)
|
|||
|
********ALSO********
|
|||
|
If you have an incorrect reply-address, don't expect to receive anything.
|
|||
|
If you are reporting a bug, let me know what version you are using.
|
|||
|
|
|||
|
If you find any major problem with the tracker, please try to find the
|
|||
|
circumstances which cause it to trigger - if you can't, don't worry - write
|
|||
|
to me anyway. It's just that it's much easier if I know a likely cause of
|
|||
|
the error. (Don't worry if it seems that the cause is very, very remote -
|
|||
|
I had a problem in my GUS playback routines which originally caused my
|
|||
|
palette configuration screen to hang - now that's obscure!)
|
|||
|
|
|||
|
Send money! I don't demand that you send me anything, (and I don't like
|
|||
|
spoiling a program by shoving in reminder messages), but if you *DO* use
|
|||
|
the program and think that it's worth contributing a small amount towards,
|
|||
|
then please do so... it would be GREATLY appreciated. Remember.... even a
|
|||
|
few dollars will be appreciated! It's very unlikely that I'll make a huge
|
|||
|
profit (I doubt I could get close to sufficient money from this program to
|
|||
|
make it even worth $1 for every hour I put in!). I won't be sending out any
|
|||
|
nice thankyou notes, or bound manuals... but I will include your names in
|
|||
|
the future versions of the tracker and I will EMail you each new version the
|
|||
|
minute the are released if you wish.
|
|||
|
|
|||
|
I believe that software *SHOULD* be cheap - you've spent perhaps a few
|
|||
|
thousand getting your computer, so you wouldn't want to spend TOO much
|
|||
|
more on programs! If you think this program is worth $5, then send $5.
|
|||
|
If you think it's worth $10, then send $10. If you think it's worth
|
|||
|
$1,000,000,000... don't let me stop you :)
|
|||
|
|
|||
|
So... get together with a couple of friends and send me $10... If you send
|
|||
|
me a significant amount, I'll put together a "special contributor's" list..
|
|||
|
(Oeeerrrrr :) )
|
|||
|
|
|||
|
Methods of payment:
|
|||
|
International Money Orders - (NOT postal orders though!)
|
|||
|
Cash (Make sure it's securely wrapped!) - it doesn't have to be Australian
|
|||
|
currency, although it'd be nice if it could be!
|
|||
|
Bank Transfer - EMail me for my details
|
|||
|
|
|||
|
|
|||
|
4. Closing Words
|
|||
|
|
|||
|
I would like to thank the following people:
|
|||
|
|
|||
|
Psi: For introducing me to tracking with the brilliant Scream Tracker 3
|
|||
|
Purple Motion: For being my music hero.... I still think
|
|||
|
"When the Heaven's Fall" is *THE* best S3M ever written.
|
|||
|
Red Haze: For constantly bugging me to get the tracker done, and for
|
|||
|
his effort in testing out the program and making suggestions.
|
|||
|
(He's directly responsible for the inclusion of Ping Pong
|
|||
|
loops - I originally couldn't be bothered :) )
|
|||
|
Also extensive testing of later versions of IT...
|
|||
|
The WALKER: For his flow of ideas & beta testing and getting the PoP
|
|||
|
DiskMag finished.... tomorrow. Or is that next week?
|
|||
|
OK... so he has done it. Finally.... 6 months late. :)
|
|||
|
Perception: For his constant support over the many years he ran his BBS
|
|||
|
Psibelius: For being the nice friendly Epinicion founder that he is.
|
|||
|
Dominic: For his thoroughness in beta testing the program, and providing
|
|||
|
suggestions. (He came up with more than double the number of
|
|||
|
suggestions than almost anyone else... even though many of
|
|||
|
them were not finally implemented :) )
|
|||
|
Chris Jarvis: For his effort in beta testing the tracker and producing
|
|||
|
Firestorm (released with v1.00 of the tracker)
|
|||
|
Pale Dreams! (released with v1.01 of the tracker)
|
|||
|
Firepower (released with v1.03 of the tracker)
|
|||
|
Sidewalk (released with v1.05 of the tracker) and
|
|||
|
Fallen World (released with v2.01 of the tracker)
|
|||
|
These are ALL amazing pieces of work! (Yes, I'm jealous!)
|
|||
|
Zilym Limms: For his technical help with the tracker and his love of
|
|||
|
Fast Tracker 2. Hahaha. :)
|
|||
|
Also for his information and source code for the PAS 16.
|
|||
|
Benjamin Bruheim: For his super list of contributions to v1.01
|
|||
|
ZaStaR: For his effort in putting together ITF - the font customiser!
|
|||
|
and ITTXT - the text file importer for IT's messages!
|
|||
|
Also for being the willing target of a barrage of beta
|
|||
|
versions, a great contributor of ideas, a musician with whom
|
|||
|
I could exchange work and for being a great dude all round!
|
|||
|
Emmanuel Giasson: For creating the utilities MMCMP/MMUNCMP/MMTSR -
|
|||
|
the music module compressor!
|
|||
|
Diablo: For creating the Impulse Tracker directories on ftp.cdrom.com!
|
|||
|
Siren: For providing me a contact to obtain an Interwave card!
|
|||
|
AMD: For providing me with an Interwave card to program for!
|
|||
|
|
|||
|
To the other beta testers:
|
|||
|
Eric Bonython Phorte
|
|||
|
Alistair Watts Julian Ellis
|
|||
|
Alex Bates David Rohrsheim
|
|||
|
Delta X GD (Grave Digger)
|
|||
|
Andy Chen ShawnM
|
|||
|
Clef Emmanuel Giasson
|
|||
|
KXMode
|
|||
|
|
|||
|
And anybody there who uses this program!!!
|
|||
|
|
|||
|
Big thanks and thumbs up to Advanced Gravis for releasing their
|
|||
|
Software Developer's Kit (SDK) free of charge!
|
|||
|
|
|||
|
Congratulations to Creative Labs for finally releasing their SDKs
|
|||
|
free of charge!
|
|||
|
|
|||
|
Especially *BIG* thanks to AMD for providing me with an Interwave
|
|||
|
card to use and the SDK!
|
|||
|
|
|||
|
Finally... I have a request.....
|
|||
|
If *YOU* write something with this program... share it with the
|
|||
|
rest of the world!!!
|
|||
|
|
|||
|
If you have an iNet account, you can upload your songs to:
|
|||
|
ftp.cdrom.com/pub/demos/incoming/music/songs/it
|
|||
|
- remember to ZIP up your song, to use a *lower* case filename
|
|||
|
and to also upload a short description of your song in a .txt
|
|||
|
file, otherwise your file will just be deleted.
|
|||
|
|
|||
|
If you know of any other places where modules can be uploaded to,
|
|||
|
let me know and I'll include them in the above list.
|
|||
|
|
|||
|
5. How to get the latest version of Impulse Tracker
|
|||
|
|
|||
|
There are several places around the internet where you can find the
|
|||
|
latest version of Impulse Tracker:
|
|||
|
|
|||
|
1) ftp.cdrom.com/pub/demos/incoming/music/programs } Check (1) first!
|
|||
|
2) ftp.cdrom.com/pub/demos/music/programs/trackers }
|
|||
|
|
|||
|
3) http://www.noisemusic.org/it
|
|||
|
- American Site
|
|||
|
4) http://www.maz-sound.com
|
|||
|
- Music and Tracking Site
|
|||
|
5) http://www.unidev.com/~logic/music/it
|
|||
|
- IT Resource Central
|
|||
|
6) http://www.musica.org/impulse
|
|||
|
- Spanish Site
|
|||
|
7) http://www.mixbbs.demon.co.uk
|
|||
|
- UK Site
|
|||
|
|
|||
|
If you want to have the latest version sent to you via EMail, or at least
|
|||
|
be notified of new releases, then you'll have to send $omething to me :)
|
|||
|
Check section 3 on how to contact me.
|
|||
|
|
|||
|
|
|||
|
6. Legal stuff
|
|||
|
|
|||
|
No matter what happens, no matter how bad, I'm not going to be held
|
|||
|
responsible.
|
|||
|
|
|||
|
That's basically the same as any other license agreement, except you
|
|||
|
should be able to understand this one without an interpreter :)
|
|||
|
|
|||
|
YOU MAY NOT CHARGE ANYTHING FOR THIS PROGRAM - DISTRIBUTORS WHO
|
|||
|
ARE INTERESTED IN THIS PROGRAM MUST WRITE TO ME FIRST AND HAVE MY
|
|||
|
APPROVAL! (yeah, even by snail mail if you don't have EMail access).
|
|||
|
|
|||
|
USE OF THIS PROGRAM COMMERCIALLY IS EXPRESSLY FORBIDDEN WITHOUT WRITTEN
|
|||
|
AND SIGNED APPROVAL FROM ME. COMMERCIAL USE INVOLVES ANY USE OF IMPULSE
|
|||
|
TRACKER IN WHICH MONEY IS INVOLVED (SPECIFICALLY THE CREATION OF ANY
|
|||
|
MUSIC WHERE PAYMENT IS INVOLVED). THIS PROGRAM IS ONLY FREEWARE FOR
|
|||
|
NON-COMMERCIAL USE.
|