dpvm/it/IT_F.ASM

5951 lines
162 KiB
NASM
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2024-01-30 11:24:04 -08:00
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
;<3B> Functions <20>
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Jumps
.386
include switch.inc
include network.inc
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
;<3B> Externals <20>
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF MEMORYDEBUG
Segment StartUp BYTE Public 'Code'
EndS
Segment InfoPage BYTE Public 'Code'
EndS
Segment Glbl BYTE Public 'Code'
EndS
Segment Help BYTE Public 'Code'
EndS
Segment Error BYTE Public 'Code'
EndS
Segment EMS BYTE Public 'Code'
EndS
Segment KeyBoard BYTE Public 'Code'
EndS
Segment InfoLine BYTE Public 'Code'
EndS
Segment Main BYTE Public 'Code'
EndS
ENDIF
Segment Pattern BYTE Public 'Code'
Extrn PatternDataArea:Word
EndS
Segment Inst BYTE Public 'Code'
Extrn MaxNode:Word
EndS
Segment Music BYTE Public 'Code'
Extrn SongDataArea:Word
Extrn MIDIDataArea:Word
EndS
Segment Disk BYTE Public 'Code'
Extrn DiskDataArea:Word
EndS
Segment Screen BYTE Public 'Code'
EndS
Segment Object1 BYTE Public 'Data'
EndS
;-------------------------------------------------------------------------------
Extrn LastInstrument:Byte
Extrn D_GetLoadSampleVars:Far
Extrn D_ClearFileName:Far
Extrn D_SaveSong:Far
Extrn D_ResetTimer:Far
Extrn E_UnInitEMS:Far
Extrn E_GetFreeEMS:Far
Extrn Glbl_F2_2:Far
Extrn Glbl_F3:Far
Extrn Glbl_Ctrl_F3:Far
Extrn Glbl_Ctrl_F4:Far
Extrn Glbl_F4:Far
Extrn Glbl_F5:Far
Extrn Glbl_Ctrl_F5:Far
Extrn Glbl_F6:Far
Extrn PE_F7:Far
Extrn Glbl_Shift_F6:Far
Extrn Glbl_Shift_F9:Far
Extrn Glbl_F9:Far
Extrn Glbl_F10:Far
Extrn Glbl_F11_2:Far
Extrn Glbl_F12:Far
Extrn Glbl_GetHeaderMode:Far
Extrn H_Help:Far
Extrn I_GetInstrumentOffset:Far
Extrn I_GetSampleOffset:Far
Extrn I_DrawWaveForm:Far
Extrn I_MapEnvelope:Far
Extrn D_DrawWaveForm:Far
Extrn S_InitScreen:Far
Extrn S_Set80x25Mode:Far
Extrn S_SetPalette2:Far
Extrn S_RedefineCharacters:Far
Extrn S_UnInitScreen:Far
Extrn S_DrawBox:Far
Extrn S_UpdateScreen:Far
Extrn S_OverrideVGADetection:Far
Extrn S_SetDirectMode:Far
Extrn S_DrawString:Far
Extrn S_HiLight:Far
Extrn S_GetDestination:Far
Extrn S_SaveScreen:Far
Extrn S_RestoreScreen:Far
Extrn Music_GetSongSegment:Far
Extrn Music_InitMixTable:Far
Extrn Music_InitMuteTable:Far
Extrn Music_ClearAllInstruments:Far
Extrn Music_SetGlobalVolume:Far
Extrn Music_InitStereo:Far
Extrn Music_Stop:Far
Extrn Music_RegetLoopInformation:Far
Extrn Music_ReleaseAllSamples:Far ; For New Song Function
Extrn Music_ReleaseAllPatterns:Far
Extrn Music_ClearAllInstruments:Far
Extrn Music_ClearAllSampleNames:Far
Extrn Music_GetFreeSoundCardMemory:Far
Extrn Music_SoundCardLoadAllSamples:Far
Extrn Music_ReinitSoundCard:Far
Extrn Music_TimeSong:Far
Extrn Glbl_DriverScreen:Far
Extrn Music_GetDriverVariable:Far
Extrn Music_SetDriverVariable:Far
Extrn M_Object1List:Far
Extrn Msg_ResetMessage:Far
Extrn O1_EmptyList:Far
Extrn O1_ThumbStringList:Far
Extrn O1_InitialiseInstrumentList:Far
Extrn O1_NewSongList:Far
Extrn O1_MainMenu:Far
Extrn O1_FileMenu:Far
Extrn O1_PlaybackMenu:Far
Extrn O1_SampleMenu:Far
Extrn O1_InstrumentMenu:Far
Extrn PE_ConvAX2Num:Far
Extrn PE_ResetOrderPattern:Far
Extrn DOSShell:Far
Extrn Quit:Far
Extrn MouseAddEvent:Far, AddMouseQueue:Far, MouseClearEvents:Far
Extrn SetKeyboardLock:Far, NewCharacterSet:Far
Extrn MouseRemoveEvents:Far, MouseRestoreEvents:Far
Extrn MultiChannelInfo:Byte
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
;<3B> Globals <20>
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Global F_MainMenu:Far
Global F_FileMenu:Far
Global F_PlaybackMenu:Far
Global F_SampleMenu:Far
Global F_InstrumentMenu:Far
Global F_DrawHeader:Far
Global F_InstrumentButtonHandler:Far
Global F_NewSong:Far
Global F_DrawStringInput:Far
Global F_PreStringInput:Far
Global F_PostStringInput:Far
Global F_RedrawScreen:Far
Global F_Nothing:Far
Global F_DrawBoxObject:Far
Global F_DrawTextObject:Far
Global F_PostExitObject:Far
Global F_SetDirectMode:Far
Global F_CharacterDefinitions:Far
Global F_CallFarFunction:Far
Global F_CallFarPreFunction:Far
Global F_CallFarPostFunction:Far
Global F_DrawToggle:Far
Global F_PreToggle:Far
Global F_PostToggle:Far
Global F_Draw5Num:Far
Global F_Pre5Num:Far
Global F_Post5Num:Far
Global F_Draw3Num:Far
Global F_Pre3Num:Far
Global F_Post3Num:Far
Global F_DrawButtonObject:Far
Global F_PreButtonObject:Far
Global F_PostButtonObject:Far
Global F_Return0:Far
Global F_Return1:Far
Global F_Return64:Far
Global F_Return192:Far
Global F_DrawThumbBar:Far
Global F_DrawScalableThumbBar:Far
Global F_PreThumbBar:Far
Global F_PreScalableThumbBar:Far
Global F_PostThumbBar:Far
Global F_PostScalableThumbBar:Far
Global F_DrawInfoLine:Far
Global F_ShowChannels:Far
Global F_GotoEmptyList:Far
Global F_DrawSMCChannels:Far
Global F_SetControlInstrument:Far
Global F_SetControlSample:Far
Global F_ConfigButtonSetup:Far
Global F_SetStereo:Far
Global F_SetMono:Far
Global F_SetAmiga:Far
Global F_SetLinear:Far
Global F_Reset5NumInputPos:Far
Global AddressInput:Byte
Global ThumbStringEnter:Byte
Global F_MessageEditor:Far
Global F_Help:Far ; Main menu
Global F_ViewPattern:Far
Global F_ViewVariables:Far
Global F_ViewOrderPan:Far
Global F_FileLoad:Far
Global F_FileNew:Far
Global F_FileSaveCurrent:Far
Global F_FileSaveAs:Far
Global F_FileDOSShell:Far
Global F_FileQuit:Far
Global F_InfoPage:Far ; Playback menu
Global F_PlaySong:Far
Global F_PlayPattern:Far
Global F_PlayOrder:Far
Global F_Stop:Far
Global F_PlayMark:Far
Global F_DriverScreen:Far
Global F_ReinitSoundCard:Far
Global F_CalculateLength:Far
Global F_SampleList:Far
Global F_SampleLibrary:Far
Global F_ReloadGravis:Far
Global F_InstrumentList:Far
Global F_InstrumentLibrary:Far
IF MEMORYDEBUG
Global F_DrawDebug:Far
Global F_DebugUp:Far
Global F_DebugDown:Far
Global F_DebugPgUp:Far
Global F_DebugPgDn:Far
Global F_DebugStringInput:Far
Public F_PostDebug
ENDIF
Public F_ShowMIDIZxxInput
Public F_MIDI_Up
Public F_MIDI_Down
Public F_MIDI_PgUp, F_MIDI_PgDn
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Segment Functions BYTE Public 'Code' USE16
Assume CS:Functions, DS:Nothing
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;<3B> Variables <20>
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ButtonVariables Label Word
DW 220h ; Standard SB Configs
DW 7
DW 1
DW 1 ; Clear patterns
DW 1 ; Clear samples
DW 1 ; Clear instruments
DW 1 ; Clear order list
ButtonTypes Label Word
DW Offset ButtonType0 ; Press/Release buttons
DW Offset ButtonType1 ; Toggle Press/Release
DW Offset ButtonType2 ; One of Selection
ButtonEffects Label Word
DW Offset ButtonEffect0 ; Return value
DW Offset ButtonEffect1 ; New object list
DW Offset ButtonEffect2 ; Call function
DW Offset ButtonEffect3 ; Set var at offset
DW Offset ButtonEffect4 ; Jump to function
DW Offset ButtonEffect5 ; Set var
DW Offset ButtonEffect6 ; Jump to function
ButtonWidth Label Word
DW 0, 0, 0, 0, 0, 0, 0, 0
DW 7, 7, 7, 7, 7, 7, 7, 7
DW 0, 0, 0, 0, 0, 0, 0, 0
DW 7, 7, 7, 7, 0, 0, 0, 0
MouseEventData DW 7 Dup (0), Functions
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GetThumbValues Label Word
DW Offset GetPanning
DW Offset GetPEVariables
DW Offset GetSampleVariables
DW Offset GetMusicVariables
DW Offset GetPanning ; ChannelVol
DW Offset GetLoadSampleVariables
DW Offset GetInstVariables
DW Offset GetScreenVariables
DW Offset GetInstrumentVariables
DW Offset GetDriverVariables
DrawThumbValues Label Word
DW Offset DrawPanning
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset DrawMIDIChannel
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
PreThumbFuncs Label Word
DW Offset HiLightPanning
DW Offset GetPEVariables
DW Offset GetSampleVariables
DW Offset GetMusicVariables
DW Offset GetPanning ; Channelvol
DW Offset GetLoadSampleVariables
DW Offset GetInstVariables
DW Offset GetScreenVariables
DW Offset GetInstrumentVariables
DW Offset GetDriverVariables
PostThumbFuncs Label Word
DW Offset SetPanning
DW Offset SetPEVariables
DW Offset SetSampleVariables
DW Offset SetMusicVariables
DW Offset SetPanning
DW Offset SetLoadSampleVariables
DW Offset SetInstVariables ; Inst
DW Offset SetScreenVariables
DW Offset SetInstrumentVariables ; Inst segment
DW Offset SetDriverVariables
PostThumbCheck Label Word
DW Offset PanningKeys
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset FilterKeys
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset F_NothingNear
ThumbStringEnter DB 0
DB 4 Dup (0)
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; LastStringData DD 0
StringInputOffset Label Word
DW Offset GetSIODiskSegment
DW Offset GetSampleString
DW Offset GetSIOInstSegment
DW Offset GetLoadSampleString
DW Offset GetMusicSegmentString ; Songsegment
DW Offset GetPatternSegmentString
DW Offset GetInstrumentString
DW Offset GetMIDIString
PostStringInput Label Word
DW Offset F_NothingNear
DW Offset SetSampleString
DW Offset F_NothingNear
DW Offset F_NothingNear
DW Offset SetMusicSegmentString ; Songsegment
DW Offset F_NothingNear
DW Offset SetInstrumentString
DW Offset F_NothingNear
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GetToggleStatus Label Word
DW Offset GetSampleToggle
DW Offset GetPatternSegmentToggle
DW Offset GetMusicSegmentToggle
DW Offset GetLoadSampleToggle
DW Offset GetInstrumentToggle
ToggleBit Label Word
DW Offset SampleToggle
DW Offset PatternSegmentToggle
DW Offset MusicSegmentToggle
DW Offset LoadSampleToggle
DW Offset InstrumentToggle
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TripleNumberPos DW 0
Get3NumValues Label Word
DW Offset GetInstrument3Num
Set3NumValues Label Word
DW Offset SetInstrument3Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
NumberPos DW 0
Get5NumValues Label Word
DW Offset GetSample5Num
DW Offset GetLoadSample5Num
Dw Offset GetInst5Num
Set5NumValues Label Word
DW Offset SetSample5Num
DW Offset SetLoadSample5Num
DW Offset SetInst5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
HeaderMsg1 Label Byte
IF SHOWVERSION
DB 0FFh, 9, ' ', "Impulse Tracker v2.14 Copyright (C) 1995-2000 Jeffrey Lim", 13
ELSE
DB 0FFh, 12, ' ', "Impulse Tracker Copyright (C) 1995-2000 Jeffrey Lim", 13
ENDIF
DB 0FFh, 9, ' ', 0FEh, 21h, 139, 0FFh, 25, 134, 138, 0FFh, 11, ' ', 139, 0FFh, 28, 134, 138, 13
DB 0FEh, 20h, "Song Name", 0FEh, 21h, 132, 0FEh, 5, 0FFh, 25, ' ', 0FEh, 23h, 131, 0FEh, 20h, 0
HeaderMsg2 DB " Instrument"
DB 0FEh, 21h, 132, 0FEh, 7, " :", 0FFh, 25, ' ', 0FEh, 23h, 131, 0
HeaderMsg3 DB 0FFh, 5, " Sample"
DB 0FEh, 21h, 132, 0FEh, 7, " :", 0FFh, 25, ' ', 0FEh, 23h, 131, 0
HeaderMsg4 DB "File Name", 0FEh, 21h, 132, 0FEh, 5, 0FFh, 18, ' ', 0FEh, 23h, 128, 0FFh, 6, 129, 136, 0FEh, 20h, "Speed/Tempo", 0FEh, 21h, 132, 0FEh, 5, " ", 0FEh, 1, "/", 0FEh, 5, " ", 0FEh, 23h, 128, 0FFh, 20, 129, 136, 13
DB 0FEh, 20h, 0FFh, 4, " Order", 0FEh, 21h, 132, 0FEh, 5, " ", 0FEh, 1, "/", 0FEh, 5, " ", 0FEh, 23h, 128, 0FFh, 10, 129, 136, 0FEh, 20h, 0FFh, 12, " Octave", 0FEh, 21h, 132, 0FEh, 5, " ", 0FEh, 23h, 128, 0FFh, 5, 129, 136, 13
DB 0FEh, 20h, " Pattern", 0FEh, 21h, 132, 0FEh, 5, " ", 0FEh, 1, "/", 0FEh, 5, " ", 0FEh, 23h, 131, 0FEh, 20h, " F1...Help F9.....Load ", 0FEh, 23h, 137, 129, 136, 0FEh, 20h, 0FFh, 11, " FreeMem ", 0FDh, "Dk ", 13
DB 0FEh, 20h, 0FFh, 6, " Row", 0FEh, 21h, 132, 0FEh, 5, " ", 0FEh, 1, "/", 0FEh, 5, " ", 0FEh, 23h, 131, 0FEh, 20h, " ESC..Main Menu F5/F8..Play / Stop", 0FFh, 8, " FreeEMS ", 0FDh, "Dk", 13
DB 0FEh, 23h, 0FFh, 9, ' ', 137, 0FFh, 7, 129, 136
DB 0
ChannelMsg DB "Channel "
ChannelNumbers DB "xx", 0
HexNumbers DB "0123456789ABCDEF"
SurroundMessage DB "Surround", 0
MutedMessage DB " Muted", 0
ForwardMsg DB "Forwards", 0
PingPongMsg DB "Ping Pong", 0
ZxxString DB "Z", 0FDh, "X", 0
NumberStorage DW 0, 0, 0, 0, 0, 0, 0, 0, 0
PitchMessage DB "Pitch", 0
FilterMessage DB "Filter", 0
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
;<3B> Functions <20>
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Nothing Far
Xor AX, AX
Ret
EndP F_Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_InstrumentButtonHandler Far
Test AX, AX
JZ F_InstrumentButtonHandler1
NetworkSendInstrument
F_InstrumentButtonHandler1:
Push DS
Call I_GetInstrumentOffset ; Returns DS:BX
Push DS
Pop ES
Mov DI, BX
Pop DS
Add DI, [SI+24]
Ret
EndP F_InstrumentButtonHandler
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_NothingNear
Xor AX, AX
Ret
EndP F_NothingNear
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_CallFarPreFunction Far
Call DWord Ptr [SI+6]
Ret
EndP F_CallFarPreFunction
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_CallFarPostFunction Far
Mov SI, [BX]
Call DWord Ptr [SI+10]
Ret
EndP F_CallFarPostFunction
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_CallFarFunction Far
Call DWord Ptr [SI+2]
Ret
EndP F_CallFarFunction
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawBoxObject Far
LodsW
Xor AH, AH
LodsB
Push AX
LodsB
Push AX
LodsB
Push AX
LodsB
Push AX
LodsB
Push AX
Call S_DrawBox
Add SP, 10
Ret
EndP F_DrawBoxObject
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawTextObject Far
LodsW
Mov BX, 3
Xor CX, CX ; CX = string length count
Xor DX, DX
F_DrawTextObject1:
Mov AL, [SI+BX]
Inc BX
Cmp AL, 0
JE F_DrawTextObject2
Cmp AL, 0FDh
JNE F_DrawTextObject1
Inc CX
Cmp Byte Ptr [SI+BX], 'L'
JNE F_DrawTextObject1
Inc CX
Jmp F_DrawTextObject1
F_DrawTextObject2:
JCXZ F_DrawTextObject3
Push Word Ptr [SI+BX]
Add BX, 2
Inc DX
Dec CX
Jmp F_DrawTextObject2
F_DrawTextObject3:
Mov AL, 80
Mul Byte Ptr [SI+1]
Add AL, [SI]
AdC AH, 0
Add AX, AX
Mov DI, AX
Mov AH, [SI+2]
Add SI, 3
Call S_DrawString
Add DX, DX
Add SP, DX
Ret
EndP F_DrawTextObject
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PostExitObject Far
Xor AX, AX
Test CH, 1
JNZ F_PostExitObject1
Mov SI, [BX]
Mov DX, [SI+2]
Mov AX, 4 ; Exit from MainProc
F_PostExitObject1:
Ret
EndP F_PostExitObject
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_SetDirectMode Far
LodsW
LodsB
Call S_SetDirectMode
Ret
EndP F_SetDirectMode
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_CharacterDefinitions Far
LodsW
LodsW
Mov BX, [SI]
Add SI, 2
Call S_RedefineCharacters
Ret
EndP F_CharacterDefinitions
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MouseButtonPress Far ; Given CX, DX = coords
; Given AX = Object number
; DS:SI points to mouse obj
Mov CX, 11Ch
Xor DX, DX
Call AddMouseQueue
Mov Word Ptr [SI+8], 1108h
Mov Word Ptr [SI+12], Offset MouseButtonRelease
Mov AL, 2
Call SetKeyboardLock
Xor AX, AX
Ret
EndP MouseButtonPress
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MouseButtonRelease Far
Mov CX, 01Ch
Xor DX, DX
Call AddMouseQueue
Mov Word Ptr [SI+8], 102h
Mov Word Ptr [SI+12], Offset MouseButtonPress
Xor AX, AX
Call SetKeyboardLock
Ret
EndP MouseButtonRelease
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawButtonObject Far ; AX = object number
; SI = object
Mov [CS:MouseEventData+10], AX ; Store object number
Cmp Word Ptr [SI+16], 5
JB F_DrawButtonObject1
Xor AX, AX
Call DWord Ptr [SI+18]
Mov AX, [SI+22]
ScasB
; Cmp [ES:DI], AL
SetE [SI+33]
F_DrawButtonObject1:
Mov BX, [SI+32]
And BX, 0FFh
Add SI, 28
Add BX, BX
Mov DX, [CS:ButtonWidth+BX]
Xor AH, AH
LodsB
LEA CX, [EAX*8+EDX]
Mov [CS:MouseEventData+0], CX
Push AX
LodsB
LEA CX, [EAX*8+EDX]
Mov [CS:MouseEventData+2], CX
Push AX
Sub DX, 7
LodsB
Mov CX, AX
ShL CX, 3
Sub CX, DX
Mov [CS:MouseEventData+4], CX
Push AX
LodsB
Mov CX, AX
ShL CX, 3
Sub CX, DX
Mov [CS:MouseEventData+6], CX
Push AX
LodsB ; Base Style
Mov BL, [SI] ; Up/Down
And BL, 1
Mov [SI], BL
Add AL, BL
Push AX
Call S_DrawBox
Add SP, 10
Inc SI
Mov AL, 80
Mul Byte Ptr [SI-5]
Add AL, [SI-6]
AdC AH, 0
Add AX, AX
Add AX, 162
Mov DI, AX
Mov AH, 20h
Call S_DrawString
Push CS
Pop DS
Mov SI, Offset MouseEventData
Mov [MouseEventData+8], 102h ; Left mouse button pressed
Mov [MouseEventData+12], Offset MouseButtonPress
Call MouseAddEvent
Ret
EndP F_DrawButtonObject
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PreButtonObject Far
Add SI, 28
Xor AH, AH
LodsB
Push AX
LodsB
Push AX
LodsB
Push AX
LodsB
Push AX
LodsB ; Base Style
Mov BL, [SI] ; Up/Down
And BL, 1
Add AL, BL
Push AX
Call S_DrawBox
Add SP, 10
Inc SI
Mov AL, 80
Mul Byte Ptr [SI-5]
Add AL, [SI-6]
AdC AH, 0
Add AX, AX
Add AX, 162
Mov DI, AX
Mov AH, 23h
Call S_DrawString
Ret
EndP F_PreButtonObject
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PostButtonObject Far
Mov SI, [BX]
Push SI
Push DI
Push BX
Push CX
Push DX
Add SI, 28
Mov AL, 80
Mul Byte Ptr [SI+1]
Add AL, [SI]
AdC AH, 0
Add AX, AX
Add AX, 162
Mov DI, AX
Mov AL, 20h
Mov CL, [SI+2]
Sub CL, [SI]
Dec CL
Xor CH, CH
Call S_HiLight
Pop DX
Pop CX
Pop BX
Pop DI
Pop SI
Test CH, 80h
JNZ F_PostButtonNoMIDI
Mov AL, [SI+33]
Cmp CL, 1Ch
JE F_PostButtonObject6 ; Enter
Test AL, 2
JNZ F_PostButtonObject7
Cmp CX, 1C8h ; Up pressed
JE F_PostButtonObject1
Cmp CX, 1D0h
JE F_PostButtonObject2 ; Down
Cmp CX, 1CBh
JE F_PostButtonObject3 ; Left
Cmp CX, 1CDh
JE F_PostButtonObject4 ; Right
Cmp CX, 10Fh ; Tab
JE F_PostButtonObject4
; Test CL, CL
; JZ F_PostButtonNOMIDI
Cmp DX, 0F00h ; Shift tab
JE F_PostButtonObject3
F_PostButtonNOMIDI:
Xor AX, AX
Ret
F_PostButtonObject7:
Test AL, 4
JZ F_PostButtonObject8
Test CH, 1
JZ F_PostButtonObject8
And AX, 1
Xor AL, 1
Mov [SI+33], AL
F_PostButtonObject8:
Mov AX, 2
Ret
F_PostButtonObject4:
LodsW
F_PostButtonObject3:
LodsW
F_PostButtonObject2:
LodsW
F_PostButtonObject1:
LodsW
LodsW
Cmp AX, 0FFFFh
JNE F_PostButtonObject5
Xor AX, AX
Ret
F_PostButtonObject5:
Mov [DI], AX
Mov AX, 2
Ret
F_PostButtonObject6: ; Enter pressed
Push BX
Mov BX, [SI+10]
Add BX, BX
Jmp [CS:ButtonTypes+BX]
EndP F_PostButtonObject
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonType0 Far
Pop BX
Test CH, 1
JZ ButtonType0_1
Or Byte Ptr [SI+33], 7
ButtonType0_2:
Mov AX, 2
Ret
ButtonType0_1:
Test AL, 1
JNZ ButtonType0_4
Test AL, 2
JZ ButtonType0_2
ButtonType0_4:
Mov Byte Ptr [SI+33], 0
Jmp ButtonEffect
EndP ButtonType0
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonType1 Far
Pop BX
And CH, CH
JZ ButtonType1_2
Test AL, 2
JNZ ButtonType1_1
Xor Byte Ptr [SI+33], 7
ButtonType1_1:
Mov AX, 2
Ret
ButtonType1_2:
And Byte Ptr [SI+33], 1
Jmp ButtonEffect
EndP ButtonType1
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect Far
Mov BX, [SI+16]
Add BX, BX
Jmp [CS:ButtonEffects+BX]
EndP ButtonEffect
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonType2 Far
Pop BX
And CH, CH
JZ ButtonEffect
Test AL, 2
JZ ButtonType2_1
Mov AX, 2
Ret
ButtonType2_1:
Add SI, 12
LodsW
Mov CX, AX
LodsW
Mov DX, AX
Add DX, DX
Add DI, 6
Add DX, DI
Add CX, CX
Add DI, CX
Xor AX, AX
ButtonType2_2:
Mov SI, [DI]
Mov [SI+33], AL
ScasW
; Add DI, 2
Cmp DI, DX
JBE ButtonType2_2
Mov SI, [BX]
Mov Byte Ptr [SI+33], 1
Mov AX, 1
Ret
EndP ButtonType2
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect0 Far
Mov DX, [SI+18]
Mov AX, 4
Ret
EndP ButtonEffect0
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect1 Far
Mov CX, [SI+20]
Mov DX, [SI+18]
Mov AX, 5
Mov SI, 1
Ret
EndP ButtonEffect1
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect2 Far
Push DS
Push SI
Mov AL, [SI+33]
Call DWord Ptr [SI+18]
Pop SI
Pop DS
Mov AX, 1
Ret
EndP ButtonEffect2
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect3 Far
Mov BX, [SI+18] ; Var number
Mov AX, [SI+20]
Add BX, BX
Mov [CS:ButtonVariables+BX], AX
Mov AX, 1
Ret
EndP ButtonEffect3
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect4 Far
Jmp DWord Ptr [SI+18]
EndP ButtonEffect4
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect5 Far
Mov AX, 1
Call DWord Ptr [SI+18]
Mov AX, [SI+22]
StosB
; Mov [ES:DI], AL
Mov AX, 1
Ret
EndP ButtonEffect5
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc ButtonEffect6 Far
Jmp DWord Ptr [SI+24]
EndP ButtonEffect6
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetPanning ; DI = channel no.
Push DS
Call Music_GetSongSegment
Mov DS, AX
Mov DL, [DI+64]
Xor DH, DH
Pop DS
Ret
EndP GetPanning
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetPEVariables
Push DS
Mov DX, Pattern
Mov DS, DX
; Call PE_GetPatternSegment
Mov DL, [DI]
Xor DH, DH
Pop DS
Ret
EndP GetPEVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetScreenVariables
Push DS
Mov DX, Screen
Mov DS, DX
Mov DL, [DI]
Xor DH, DH
Pop DS
Ret
EndP GetScreenVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetScreenVariables
Push DS
Push AX
Mov AX, Screen
Mov DS, AX
Pop AX
Mov [DI], AL
Call S_SetPalette2
Pop DS
Ret
EndP SetScreenVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetPanning
Push DS
Push AX
Call Music_GetSongSegment
Mov DS, AX
Pop AX
Add DI, 64
Mov [DI], AL
IF NETWORKENABLED
Mov CX, 1
Mov DX, DI
Call Network_SendSongDataInformation
ENDIF
Pop DS
Ret
EndP SetPanning
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetPEVariables
Push DS
Push AX
Mov AX, Pattern
Mov DS, AX
; Call PE_GetPatternSegment
Pop AX
Mov [DI], AL
Pop DS
Ret
EndP SetPEVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetInstVariables
Push DS
Push AX
Push BX
Call I_GetInstrumentOffset
Mov DX, [BX+DI]
Cmp DI, 19h
JNE GetInstVariables1
And DX, 7Fh
GetInstVariables1:
; If DI = 3Ah or 3Bh, the XOR top bit.
Cmp DI, 3Ah
JB GetInstVariables4
Cmp DI, 3Bh
JA GetInstVariables4
Xor DL, 80h
Jmp GetInstVariables3
GetInstVariables4:
Cmp DI, 14h
JE GetInstVariables2
Xor DH, DH
Cmp DI, 3Dh
JAE GetInstVariables3
Cmp DI, 16h
JNE GetInstVariables2
GetInstVariables3:
MovSX DX, DL
GetInstVariables2:
Pop BX
Pop AX
Pop DS
Ret
EndP GetInstVariables
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetSampleVariables
Push DS
Push AX
Push BX
Call I_GetSampleOffset
Mov DL, [BX+DI]
Xor DH, DH
Cmp DI, 2Fh
JNE GetSampleVariables1
And DL, 7Fh
GetSampleVariables1:
Pop BX
Pop AX
Pop DS
Ret
EndP GetSampleVariables
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetMusicVariables
Push DS
Call Music_GetSongSegment
Mov DS, AX
Xor DX, DX
Mov DL, [DI]
Pop DS
Ret
EndP GetMusicVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetInstrumentVariables
Push DS
Mov AX, Inst
Mov DS, AX
Mov DX, [DI]
Pop DS
Ret
EndP GetInstrumentVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetDriverVariables
Call Music_GetDriverVariable
Mov DX, AX
Ret
EndP GetDriverVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetDriverVariables
Call Music_SetDriverVariable
Ret
EndP SetDriverVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetLoadSampleVariables
Push DS
Push SI
Push BX
Call D_GetLoadSampleVars
Mov BX, SI
Mov DL, [BX+DI]
Xor DH, DH
Pop BX
Pop SI
Pop DS
Ret
EndP GetLoadSampleVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetInstVariables
Push DS
Push BX
Push AX
Call I_GetInstrumentOffset
Pop AX
IF FILTERENVELOPES
Cmp DI, 3Ah
JB SetInstVariables3
Cmp DI, 3Bh
JA SetInstVariables3
Xor AL, 80h
ELSE
And Word Ptr [BX+3Ah], 7F7Fh
ENDIF
SetInstVariables3:
Mov [BX+DI], AL
Cmp DI, 14h
JNE SetInstVariables1
SetInstVariables2:
Mov [BX+DI], AX
SetInstVariables1:
NetworkSendInstrument
Pop BX
Pop DS
Ret
EndP SetInstVariables
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetSampleVariables
Push DS
Push BX
Push AX
Call I_GetSampleOffset
Pop AX
Cmp DI, 2Fh
JNE SetSampleVariables1
Or AL, 80h ; Turn on.
SetSampleVariables1:
Mov [BX+DI], AL
Pop BX
Pop DS
NetworkSendSample
Ret
EndP SetSampleVariables
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetMusicVariables
Push DS
Push AX
Call Music_GetSongSegment
Mov DS, AX
Pop AX
Mov [DI], AL
IF NETWORKENABLED
Mov CX, 1
Mov DX, DI
Call Network_SendSongDataInformation
ENDIF
Cmp DI, 31h
JNE SetMusicVariables1
Call Music_InitMixTable
Jmp SetMusicVariablesEnd
SetMusicVariables1:
Cmp DI, 30h
JNE SetMusicVariables3
Call Music_SetGlobalVolume
SetMusicVariables3:
SetMusicVariablesEnd:
Pop DS
Ret
EndP SetMusicVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetInstrumentVariables
Push DS
Push AX
Mov AX, Inst
Mov DS, AX
Pop AX
Mov [DI], AX
Pop DS
Ret
EndP SetInstrumentVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetLoadSampleVariables
Push DS
Push SI
Push BX
Call D_GetLoadSampleVars
Mov BX, SI
Mov [BX+DI], AL
Pop BX
Pop SI
Pop DS
Ret
EndP SetLoadSampleVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MousePressThumbBar Far
Mov DX, CX
Mov CX, 8010h
Call AddMouseQueue
Mov Word Ptr [SI+8], 1109h ; move or release
Mov Word Ptr [SI+12], Offset MouseHeldThumbBar
Mov AL, 1
Call SetKeyboardLock
Xor AX, AX
Ret
EndP MousePressThumbBar
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MouseHeldThumbBar Far
Test BH, 8
JNZ MouseHeldThumbBar2
MouseHeldThumbBar1:
Mov DX, CX
Mov CX, 8010h
Call AddMouseQueue
Ret
MouseHeldThumbBar2:
Mov CX, 8001h ; Redraw screen
Call AddMouseQueue
; Mov Word Ptr [SI+8], 102h
; Mov Word Ptr [SI+12], Offset MousePressThumbBar
Xor AX, AX
Call SetKeyboardLock
Ret
EndP MouseHeldThumbBar
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawThumbBar Far
Mov [CS:MouseEventData+10], AX ; Store object number
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:GetThumbValues+BX] ; DX returns thumbbar value
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; ES:DI points to area...
Cmp DX, [SI+6]
JG F_DrawThumbBar2
Cmp DX, [SI+4]
JL F_DrawThumbBar2
Mov CX, [SI+6]
Sub CX, [SI+4]
Add CX, 15
ShR CX, 3
Mov BX, CX
Mov AX, 300h
; Xor AX, AX
Push DI
Push DI
Rep StosW
Pop DI
Push BX
Push DI
Mov BX, DX ; DX = value to show.
Sub BX, [SI+4]
Inc BX
Mov AX, BX
ShR BX, 3
Add BX, BX
Add DI, BX
And AX, 7
Add AX, 155
Mov AH, 2
StosW
Cmp AL, 157
JBE F_DrawThumbBar1
Add AL, 5
StosW
F_DrawThumbBar1:
Pop DI
Pop BX
LEA DI, [EDI+EBX*2+2]
Mov CH, 21h
Mov AX, DX
Call PE_ConvAX2Num
Pop DI
F_DrawThumbBar2:
Mov BX, [SI+8]
Add BX, BX
Call [CS:DrawThumbValues+BX] ; DX returns pan value
Mov CX, [SI+6]
Sub CX, [SI+4]
Add CX, 15
ShR CX, 3
Xor AH, AH
Mov AL, [SI+2]
ShL AX, 3
Mov [CS:MouseEventData+0], AX
ShL CX, 3
Add AX, CX
Dec AX
Mov [CS:MouseEventData+4], AX
Xor AH, AH
Mov AL, [SI+3]
ShL AX, 3
Mov [CS:MouseEventData+2], AX
Add AX, 7
Mov [CS:MouseEventData+6], AX
Push CS
Pop DS
Assume DS:Functions
Mov SI, Offset MouseEventData
Mov Word Ptr [SI+8], 102h
Mov Word Ptr [SI+12], Offset MousePressThumbBar
Call MouseAddEvent
Ret
EndP F_DrawThumbBar
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawScalableThumbBar Far
Mov [CS:MouseEventData+10], AX ; Store object number
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:GetThumbValues+BX] ; DX returns thumbbar value
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; ES:DI points to area...
Cmp DX, [SI+6]
JG F_DrawScalableThumbBar2
Cmp DX, [SI+4]
JL F_DrawScalableThumbBar2
Push DI
Push DI
Mov AX, 300h
Mov CX, [SI+24] ; Display length
Inc CX
Rep StosW
; Volume bar position = Value*Width / (MaxVal-MinVal)
Pop DI
Push DI
Push DX
Mov AX, [SI+24]
ShL AX, 3
Sub DX, [SI+4]
Mul DX
Mov CX, [SI+6]
Sub CX, [SI+4]
Div CX
Inc AX
Mov BX, AX
ShR BX, 3
Add BX, BX
Add DI, BX
And AX, 7
Add AX, 155
Mov AH, 2
StosW
Cmp AL, 157
JBE F_DrawScalableThumbBar1
Add AL, 5
StosW
F_DrawScalableThumbBar1:
Pop DX
Pop DI
Mov AX, [SI+24]
LEA DI, [EDI+EAX*2+4]
Mov CH, 21h
Mov AX, DX
Call PE_ConvAX2Num
Pop DI
F_DrawScalableThumbBar2:
Mov BX, [SI+8]
Add BX, BX
Call [CS:DrawThumbValues+BX] ; DX returns pan value
Xor AH, AH
Mov AL, [SI+2]
Mov CX, AX
ShL AX, 3
Mov [CS:MouseEventData+0], AX
Mov CX, [SI+24]
Inc CX
ShL CX, 3
Add AX, CX
Dec AX
Mov [CS:MouseEventData+4], AX
Xor AH, AH
Mov AL, [SI+3]
ShL AX, 3
Mov [CS:MouseEventData+2], AX
Add AX, 7
Mov [CS:MouseEventData+6], AX
Push CS
Pop DS
Assume DS:Functions
Mov SI, Offset MouseEventData
Mov Word Ptr [SI+8], 102h
Mov Word Ptr [SI+12], Offset MousePressThumbBar
Call MouseAddEvent
Ret
EndP F_DrawScalableThumbBar
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc HiLightPanning
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Sub AX, 11
Add AX, AX
Mov DI, AX
Mov AL, 23h
Mov CX, 10
Call S_HiLight
Ret
EndP HiLightPanning
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PreThumbBar Far
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:GetThumbValues+BX] ; DX returns thumbbar value
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; ES:DI points to area...
Cmp DX, [SI+6]
JG F_PreThumbBar2
Cmp DX, [SI+4]
JL F_PreThumbBar2
Mov CX, [SI+6]
Sub CX, [SI+4]
Add CX, 15
ShR CX, 3
Mov BX, CX
Mov AX, 300h
; Xor AX, AX
Push DI
Push DI
Rep StosW
Pop DI
Push BX
Push DI
Mov BX, DX ; DX = value to show.
Sub BX, [SI+4]
Inc BX
Mov AX, BX
ShR BX, 3
Add BX, BX
Add DI, BX
And AX, 7
Add AX, 155
Mov AH, 3
StosW
Cmp AL, 157
JBE F_PreThumbBar1
Add AL, 5
StosW
F_PreThumbBar1:
Pop DI
Pop BX
LEA DI, [EDI+EBX*2+2]
Mov CH, 21h
Mov AX, DX
Call PE_ConvAX2Num
Pop DI
F_PreThumbBar2:
Mov BX, [SI+8]
Add BX, BX
Call [CS:DrawThumbValues+BX] ; DX returns pan value
; Ret
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:PreThumbFuncs+BX] ; DX returns pan value
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; ES:DI points to area...
F_PreThumbBar3:
Mov CX, [SI+6]
Sub CX, [SI+4]
Add CX, 15
ShR CX, 3
Mov AL, 3
Call S_HiLight
Ret
EndP F_PreThumbBar
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Proc F_PreScalableThumbBar Far
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:GetThumbValues+BX] ; DX returns thumbbar value
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; ES:DI points to area...
Cmp DX, [SI+6]
JG F_PreScalableThumbBar2
Cmp DX, [SI+4]
JL F_PreScalableThumbBar2
Push DI
Push DI
Mov AX, 300h
Mov CX, [SI+24] ; Display length
Inc CX
Rep StosW
; Volume bar position = Value*Width / (MaxVal-MinVal)
Pop DI
Push DI
Push DX
Mov AX, [SI+24]
ShL AX, 3
Sub DX, [SI+4]
Mul DX
Mov CX, [SI+6]
Sub CX, [SI+4]
Div CX
Inc AX
Mov BX, AX
ShR BX, 3
Add BX, BX
Add DI, BX
And AX, 7
Add AX, 155
Mov AH, 2
StosW
Cmp AL, 157
JBE F_PreScalableThumbBar1
Add AL, 5
StosW
F_PreScalableThumbBar1:
Pop DX
Pop DI
Mov AX, [SI+24]
LEA DI, [EDI+EAX*2+4]
Mov CH, 21h
Mov AX, DX
Call PE_ConvAX2Num
Pop DI
F_PreScalableThumbBar2:
Mov BX, [SI+8]
Add BX, BX
Call [CS:DrawThumbValues+BX] ; DX returns pan value
; Ret
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:PreThumbFuncs+BX] ; DX returns pan value
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; ES:DI points to area...
F_PreScalableThumbBar3:
Mov CX, [SI+24]
Inc CX
Mov AL, 3
Call S_HiLight
Ret
EndP F_PreScalableThumbBar
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Proc F_PostScalableThumbBar Far
Cmp CX, 8010h
JE F_PostScalableThumbBarMouse1
Jmp F_PostThumbBar
F_PostScalableThumbBarMouse1: ; DX = pixel...
Mov SI, [BX]
Xor AX, AX
Mov AL, [SI+2] ; Left point
ShL AX, 3 ; Left pixel
Add AX, 4
Sub DX, AX
JNC F_PostScalableThumbBarMouse2
Xor DX, DX
F_PostScalableThumbBarMouse2: ; Value = (Pixel / NumPixels)*(Max-Min)+Min
Mov CX, [SI+24] ; Length
ShL CX, 3 ; AX = MaxPixel
Cmp DX, CX
JB F_PostScalableThumbBarMouse3
Mov DX, CX
F_PostScalableThumbBarMouse3:
Mov AX, [SI+6]
Sub AX, [SI+4]
Mul DX
Div CX
ShR CX, 1
Cmp CX, DX
AdC AX, 0
Add AX, [SI+4]
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:PostThumbFuncs+BX]
Mov AX, 2
Ret
EndP F_PostScalableThumbBar
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Proc F_PostThumbBar Far
Mov SI, [BX]
Push ES
Push DI
Call S_GetDestination
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Push BX
Push DX
Call [CS:GetThumbValues+BX] ; AX contains value.
Mov AX, DX
Pop DX
Pop BX
Pop DI
Pop ES
Push AX
Push BX
Call [CS:PostThumbCheck+BX]
Test AX, AX
JNZ F_PostThumbBar23
Pop BX
Pop AX
Cmp CX, 8010h
JE F_PostThumbBarMouse1
Cmp CX, 8001h
JE F_PostThumbBarMouseRedrawScreen
Cmp CX, 1CBh
JE F_PostThumbBar2
Cmp CX, 1CDh
JE F_PostThumbBar4
Cmp CX, 1C7h
JE F_PostThumbBar10
Cmp CX, 1CFh
JE F_PostThumbBar11
Cmp CX, 1C8h
JE F_PostThumbBar5
Cmp CX, 1D0h
JE F_PostThumbBar6
Cmp CX, 10Fh
JE F_PostThumbBar7
Cmp CX, 1C9h
JE F_PostThumbBar21
Cmp CX, 1D1h
JE F_PostThumbBar22
Test CL, CL
JZ F_PostThumbBar20
Cmp DX, 0F00h
JE F_PostThumbBar8
Cmp DX, '0'
JB F_PostThumbBar50
Cmp DX, '9'
JA F_PostThumbBar50
Jmp F_PostThumbBar30
F_PostThumbBar50:
Test CX, 600h
JNZ F_PostThumbBar17
Test CX, 1800h
JNZ F_PostThumbBar16
F_PostThumbBar20:
Xor AX, AX
Ret
F_PostThumbBar23:
Pop BX
Pop AX
F_PostThumbBarMouseRedrawScreen:
Mov AX, 1
Ret
F_PostThumbBar16:
Mov DI, CX
And DI, 1FFh
Cmp DI, 1CBh
JE F_PostThumbBar14
Cmp DI, 1CDh
JE F_PostThumbBar12
Jmp F_PostThumbBar20
F_PostThumbBar17:
Mov DI, CX
And DI, 1FFh
Cmp DI, 1CBh
JE F_PostThumbBar18
Cmp DI, 1CDh
JE F_PostThumbBar19
Jmp F_PostThumbBar20
F_PostThumbBar2:
Dec AX
Cmp AX, [SI+6]
JG F_PostThumbBar9
Cmp Ax, [SI+4]
JL F_PostThumbBar9
F_PostThumbBar15:
Cmp AX, [SI+6]
JG F_PostThumbBarMin
Cmp AX, [SI+4]
JGE F_PostThumbBar3
F_PostThumbBarMin:
Mov AX, [SI+4]
F_PostThumbBar3:
Mov DI, [SI+10]
Call [CS:PostThumbFuncs+BX]
F_PostThumbBar9:
Mov AX, 1
Ret
F_PostThumbBar10:
Mov AX, [SI+4]
Jmp F_PostThumbBar3
F_PostThumbBar11:
Mov AX, [SI+6]
Jmp F_PostThumbBar3
F_PostThumbBar4:
Inc AX
Cmp AX, [SI+4]
JL F_PostThumbBar9
Cmp AX, [SI+6]
JG F_PostThumbBar9
F_PostThumbBar13:
Cmp AX, [SI+4]
JL F_PostThumbBarMax
Cmp AX, [SI+6]
JLE F_PostThumbBar3
F_PostThumbBarMax:
Mov AX, [SI+6]
Jmp F_PostThumbBar3
F_PostThumbBar12:
Add AX, 2
Jmp F_PostThumbBar13
F_PostThumbBar14:
Sub AX, 2
Jmp F_PostThumbBar15
F_PostThumbBar18:
Sub AX, 4
Jmp F_PostThumbBar15
F_PostThumbBar19:
Add AX, 4
Jmp F_PostThumbBar13
F_PostThumbBar22:
LodsW
F_PostThumbBar21:
LodsW
F_PostThumbBar8:
LodsW
F_PostThumbBar7:
LodsW
F_PostThumbBar6:
LodsW
F_PostThumbBar5:
Add SI, 12
LodsW
Cmp AX, 0FFFFh
JE F_PostThumbBar20
Mov [DI], AX
Jmp F_PostThumbBar9
F_PostThumbBarMouse1: ; DX = pixel...
Xor AX, AX
Mov AL, [SI+2] ; Left point
ShL AX, 3 ; Left pixel
Sub DX, AX
Sub DX, 4
Mov AX, [SI+4]
Add AX, DX
Cmp AX, [SI+4]
JG F_PostThumbBarMouse2
Mov AX, [SI+4]
Jmp F_PostThumbBarMouse3
F_PostThumbBarMouse2:
Cmp AX, [SI+6]
JL F_PostThumbBarMouse3
Mov AX, [SI+6]
F_PostThumbBarMouse3:
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:PostThumbFuncs+BX]
Mov AX, 2
Ret
F_PostThumbBar30:
Push DS
Push SI
Call S_SaveScreen
Mov DI, Offset ThumbStringEnter
Push CS
Pop ES
Mov AL, DL
StosB
Xor AL, AL
Mov CX, 4
Rep StosB
Mov DI, Offset O1_ThumbStringList
Mov CX, 3
Call M_Object1List
Call S_RestoreScreen
Pop SI
Pop DS
And DX, DX
JZ F_PostThumbBar31
; Now get value...
Xor CX, CX
Mov DI, Offset ThumbStringEnter
F_PostThumbBar32:
Mov AL, [CS:DI]
And AL, AL
JZ F_PostThumbBar33
Inc DI
Push AX
Mov AX, 10
Mul CX
Mov CX, AX
Pop AX
Cmp AL, '0'
JB F_PostThumbBar31
Cmp AL, '9'
JA F_PostThumbBar31
Sub AL, '0'
Xor AH, AH
Add CX, AX
Jmp F_PostThumbBar32
F_PostThumbBar33: ; now save value.
Cmp DI, Offset ThumbStringEnter
JE F_PostThumbBar31
Mov AX, CX
Cmp AX, [SI+4]
JL F_PostThumbBar31
Cmp AX, [SI+6]
JG F_PostThumbBar31
Mov BX, [SI+8]
Mov DI, [SI+10]
Add BX, BX
Call [CS:PostThumbFuncs+BX]
F_PostThumbBar31:
Mov AX, 1
Ret
EndP F_PostThumbBar
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Proc F_DrawInfoLine Far
Push ES
LodsW
Push SI
Xor DX, DX
F_DrawInfoLine1:
LodsB
Inc DX
And AL, AL
JNZ F_DrawInfoLine1
Dec DX
Pop SI ; DX contains length of string
Call S_GetDestination
Mov DI, (1+11*80)*2
Mov BX, 78
Mov CX, BX
Cmp Byte Ptr [SI], 0
JE F_DrawInfoLine3
Sub CX, DX
ShR CX, 1
Sub BX, CX
Sub BX, DX
Sub BX, 2
Mov AX, 219Ah
Rep StosW
Mov AX, 2020h
StosW
F_DrawInfoLine2:
LodsB
StosW
Dec DX
JNZ F_DrawInfoLine2
Mov AX, 2020h
StosW
Mov CX, BX
F_DrawInfoLine3:
Mov AX, 219Ah
Rep StosW
Pop ES
Ret
EndP F_DrawInfoLine
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Proc F_ShowChannels Far
Push DS
Push CS
Pop DS
Assume DS:Functions
Mov DI, (20+15*80)*2
Mov CX, 32
Mov AX, 3130h
Mov Word Ptr ChannelNumbers, AX
Mov AH, 20h
Call F_ShowChannel1
Mov DI, (54+15*80)*2
Mov CX, 32
Call F_ShowChannel1
Pop DS
Assume DS:Nothing
Ret
EndP F_ShowChannels
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Proc F_ShowChannel1
Assume DS:Functions
F_ShowChannel1_1:
Mov SI, Offset ChannelMsg
Call S_DrawString
Inc Byte Ptr [ChannelNumbers+1]
Cmp Byte Ptr [ChannelNumbers+1], '9'
JBE F_ShowChannel1_2
Inc Byte Ptr [ChannelNumbers]
Mov Byte Ptr [ChannelNumbers+1], '0'
F_ShowChannel1_2:
Add DI, 140
Loop F_ShowChannel1_1
Assume DS:Nothing
Ret
EndP F_ShowChannel1
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Proc F_RedrawScreen Far
Mov AX, 1
Ret
EndP F_RedrawScreen
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Proc F_Return0 Far ; ESC pressed on opening scrn
Xor DX, DX
Mov AX, 4
Ret
EndP F_Return0
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Proc F_Return64 Far
Mov DX, 64
Mov AX, 4
Ret
EndP F_Return64
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Proc F_Return192 Far
Mov DX, 192
Mov AX, 4
Ret
EndP F_Return192
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc PanningKeys
Push AX
Mov AX, DX
Cmp AX, 'a'
JB PanningKeys1
Cmp AX, 'z'
JA PanningKeys3
Sub AX, 32
PanningKeys1:
Cmp AL, 'L'
JE PanningKeysLeft
Cmp AL, 'R'
JE PanningKeysRight
Cmp AL, 'M'
JE PanningKeysMiddle
Cmp AL, 'S'
JE PanningKeysSurround
Cmp AL, ' '
JE PanningKeysSpace
PanningKeys3:
Pop AX
Xor AX, AX
Ret
PanningKeysLeft:
Xor AX, AX
Jmp PanningKeys2
PanningKeysRight:
Mov AX, 64
Jmp PanningKeys2
PanningKeysMiddle:
Mov AX, 32
Jmp PanningKeys2
PanningKeysSurround:
Mov AX, 100
PanningKeys2:
Mov DI, [SI+10]
Call SetPanning
Pop AX
Mov AX, 1
Ret
PanningKeysSpace:
Pop AX
Xor AL, 128
Push AX
Mov BX, [ES:DI]
Cmp BX, 74
JAE PanningKeys2
Inc Word Ptr [ES:DI]
Jmp PanningKeys2
EndP PanningKeys
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc FilterKeys
Push DI
Mov DI, [SI+10]
Cmp DI, 3Ah
JB FilterKeys1
Cmp DI, 3Bh
JA FilterKeys1
Cmp DX, ' '
JNE FilterKeys1
Xor AL, 80h
Call SetInstVariables
Mov AX, 1
Jmp FilterKeysEnd
FilterKeys1:
Xor AX, AX
FilterKeysEnd:
Pop DI
Ret
EndP FilterKeys
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc DrawPanning
Push DS
Push SI
Push CS
Pop DS
Test DL, 128
JZ DrawPanning2
Mov SI, Offset MutedMessage
Mov AH, 5
Call S_DrawString
Jmp DrawPanning1
DrawPanning2:
Cmp DX, 100
JNE DrawPanning1
Mov SI, Offset SurroundMessage
Mov AH, 5
Call S_DrawString
DrawPanning1:
Pop SI
Pop DS
Ret
EndP DrawPanning
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc DrawMIDIChannel
Mov AX, [SI+0Ah]
Cmp AX, 3Fh
JA DrawMIDIChannel2
Cmp AX, 3Ah
JB DrawMIDIChannel2
Cmp AX, 3Ch
JNE DrawMIDIChannel4
DrawMIDIChannel1:
Cmp DL, 17
JNE DrawMIDIChannel5
Add DI, 22
Mov AX, 200h+'M'
StosW
Mov AL, 'a'
StosW
Mov AL, 'p'
StosW
StosW
Mov AL, 'e'
StosW
Mov AL, 'd'
StosW
DrawMIDIChannel5:
Test DL, DL
JZ DrawMIDIChannel3
Jmp DrawMIDIChannel2
DrawMIDIChannel4:
Test DX, DX
JNS DrawMIDIChannel2
DrawMIDIChannel3:
Mov AX, 200h+'O'
StosW
Mov AL, 'f'
StosW
StosW
Jmp DrawMIDIChannel2
DrawMIDIChannel2:
Ret
EndP DrawMIDIChannel
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Return1 Far
Mov DX, 1
Mov AX, 4
Ret
EndP F_Return1
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetSIOInstSegment
Mov SI, Inst
Mov DS, SI
Mov SI, CX
Ret
EndP GetSIOInstSegment
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetSIODiskSegment
Mov SI, Disk
Mov DS, SI
Mov SI, CX
Ret
EndP GetSIODiskSegment
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetLoadSampleString ; Returns DS:SI
Call D_GetLoadSampleVars ; Gets SI = currentsample offset
; DS = DiskDataArea
Add SI, CX
Ret
EndP GetLoadSampleString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetMusicSegmentString
Call Music_GetSongSegment
Mov DS, AX
Mov SI, CX
Ret
EndP GetMusicSegmentString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetMusicSegmentString
IF NETWORKENABLED
Mov CX, 26
Mov DX, 4
Call Network_SendSongDataInformation
ENDIF
Ret
EndP SetMusicSegmentString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetPatternSegmentString
Push CS
Pop DS
Mov SI, CX
Ret
EndP GetPatternSegmentString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetSampleString
Call I_GetSampleOffset
Mov SI, BX
Add SI, CX
Ret
EndP GetSampleString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetSampleString
NetworkSendSample
Ret
EndP SetSampleString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetInstrumentString
Call I_GetInstrumentOffset
Mov SI, BX
Add SI, CX
Ret
EndP GetInstrumentString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetInstrumentString
NetworkSendInstrument
Ret
EndP SetInstrumentString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TopMIDIMacro DW 80h
Proc GetMIDIString ; CX = select2
Push Music
Pop DS
Assume DS:Music
Mov DS, MIDIDataArea
Assume DS:Nothing
Mov SI, CX
Test CX, CX
JNS GetMIDIString1
Mov CX, CS:TopMIDIMacro
Sub SI, 8000h+80h*20h
ShL CX, 5
Add SI, CX
GetMIDIString1:
Ret
EndP GetMIDIString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MouseSelectString Far
Mov CX, 8010h
Xor DX, DX
Call AddMouseQueue
Xor AX, AX
Ret
EndP MouseSelectString
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PostStringFunction DW 0
Proc F_GetStringInputOffset
Mov BX, [SI+4]
Mov CX, [SI+6]
Mov [CS:PostStringFunction], Offset F_NothingNear
Cmp BX, 10h
JA F_GetStringInputOffset1
Add BX, BX
Push AX
Mov AX, [CS:PostStringInput+BX]
Mov PostStringFunction, AX
Pop AX
Call [CS:StringInputOffset+BX] ; DS:SI points to string
Ret
F_GetStringInputOffset1:
Mov DS, BX
Mov SI, CX
Ret
EndP F_GetStringInputOffset
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawStringInput Far
Mov [CS:MouseEventData+10], AX ; Store object number
Push DS
Push SI
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX
Call S_GetDestination
Call F_GetStringInputOffset
Mov AH, 2h
F_DrawStringInput1:
LodsB
Test AL, AL
JZ F_DrawStringInput2
Cmp AL, 226
JB F_DrawStringInput3
Mov AL, ' '
F_DrawStringInput3:
StosW
Jmp F_DrawStringInput1
F_DrawStringInput2:
Pop SI
Pop DS
Xor AH, AH
Mov AL, [SI+2] ; XValue
Mov CX, AX
ShL CX, 3
Mov [CS:MouseEventData+0], CX
Add AL, [SI+8]
Mov CX, AX
ShL CX, 3
Dec CX
Mov [CS:MouseEventData+4], CX
Mov AL, [SI+3]
ShL AX, 3
Mov [CS:MouseEventData+2], AX
Add AX, 7
Mov [CS:MouseEventData+6], AX
Push CS
Pop DS
Assume DS:Functions
Mov SI, Offset MouseEventData
Mov [MouseEventData+8], 102h
Mov [MouseEventData+12], Offset MouseSelectString
Call MouseAddEvent
Ret
EndP F_DrawStringInput
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PreStringInput Far
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX
Call S_GetDestination
Call F_GetStringInputOffset
F_PreStringInput1:
LodsB
And AL, AL
JZ F_PreStringInput2
ScasW
; Add DI, 2
Jmp F_PreStringInput1
F_PreStringInput2:
Inc DI
Mov AL, 30h
StosB
Ret
EndP F_PreStringInput
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PostStringInput Far
Test CL, CL
JZ F_PostStringInput9
Mov SI, [BX]
Cmp CX, 8010h
JE F_PostStringInput5
Cmp CX, 1C8h
JNE F_PostStringInput1
Mov AX, [SI+14]
Jmp F_PostStringInput4
F_PostStringInput1:
Cmp CX, 1D0h
JNE F_PostStringInput2
Mov AX, [SI+16]
Jmp F_PostStringInput4
F_PostStringInput2:
Cmp CX, 10Fh ; Tab
JNE F_PostStringInput3
Mov AX, [SI+18]
Jmp F_PostStringInput4
F_PostStringInput3:
Cmp DX, 0F00h
JNE F_PostStringInput6
Mov AX, [SI+20]
F_PostStringInput4:
Cmp AX, 0FFFFh
JE F_PostStringInput12
; Mov Word Ptr CS:LastStringData, 0
; Mov Word Ptr CS:LastStringData+2, 0
Mov [DI], AX
F_PostStringInput5:
Mov AX, 1
Ret
F_PostStringInput6:
Cmp CX, 11Ch ; Enter
JNE F_PostStringInput7
Cmp Word Ptr [SI+10], 0
JNE F_PostStringInput13
Cmp Word Ptr [SI+12], 0
JE F_PostStringInput12
F_PostStringInput13:
Jmp DWord Ptr [SI+10]
F_PostStringInput7:
Cmp CX, 10Eh ; Backspace
JNE F_PostStringInput8
Call F_GetStringInputOffset
Cmp Byte Ptr [DS:SI], 0
JE F_PostStringBackSpace2
F_PostStringBackSpace1:
LodsB
And AL, AL
JNZ F_PostStringBackSpace1
Mov [SI-2], AL
F_PostStringBackSpace2:
Jmp F_PostStringInput11
F_PostStringInput8:
Cmp DX, 127 ; Ctrl-Backspace
JNE F_PostStringInput12
Mov DX, [SI+8]
Call F_GetStringInputOffset
Mov CX, DX
Mov AX, DS
Mov ES, AX
Mov DI, SI
Xor AL, AL
Rep StosB
Jmp F_PostStringInput11
F_PostStringInput12:
Test CL, CL
JZ F_PostStringInput9
Cmp DL, 32
JB F_PostStringInput9
Mov DI, [SI+8]
Call F_GetStringInputOffset
Xor BX, BX
F_PostStringInput10:
LodsB
Inc BX
And AL, AL
JNZ F_PostStringInput10
Dec SI
Cmp BX, DI
JAE F_PostStringInput11
Mov AL, DL
Xor AH, AH
Mov [DS:SI], AX
F_PostStringInput11:
Call [CS:PostStringFunction]
Mov AX, 1
Ret
F_PostStringInput9:
Xor AX, AX
Ret
EndP F_PostStringInput
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Proc F_GotoEmptyList Far
Mov AX, 5
Mov SI, 1
Mov DI, AX
Mov CX, Object1
Mov DX, Offset O1_EmptyList
Ret
EndP F_GotoEmptyList
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Proc GetSampleToggle
Push DS
Call I_GetSampleOffset
Xor CL, CL
Mov DH, [BX+DI]
Test DH, DL
JZ GetSampleToggle1
Inc CX
Cmp DI, 2Fh
JE GetSampleToggle1
ShL DL, 1
ShL DL, 1
Pop DS
Push DS
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
LEA DI, [EAX+6] ; DI points to screen part.
Push DS
Push SI
Mov SI, Offset ForwardMsg
Test DH, DL
JZ GetSampleToggle2
Mov SI, Offset PingPongMsg
GetSampleToggle2:
Push CS
Pop DS
Mov AH, 2
Call S_DrawString
Pop SI
Pop DS
GetSampleToggle1:
Pop DS
Ret
EndP GetSampleToggle
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Proc GetInstrumentToggle
Push DS
Call I_GetInstrumentOffset
Xor CL, CL
Mov DH, [BX+DI]
Test DH, DL
JZ GetInstrumentToggle1
Inc CX
Cmp DI, 1D4h
JNE GetInstrumentToggle1
Cmp DL, 1
JNE GetInstrumentToggle1
Push DS
Push SI
Push CS
Pop DS
Mov DI, (28*80+57)*2
Mov AH, 2
Mov SI, Offset PitchMessage
Test DH, DH
JNS GetInstrumentToggle3
Mov SI, Offset FilterMessage
GetInstrumentToggle3:
Call S_DrawString
Pop SI
Pop DS
GetInstrumentToggle1:
Cmp DI, 19h
JNE GetInstrumentToggle2
Xor CL, 1
GetInstrumentToggle2:
Pop DS
Ret
EndP GetInstrumentToggle
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Proc GetLoadSampleToggle
Push DS
Push SI
Call D_GetLoadSampleVars ; Gets SI = currentsample offset
; DS = DiskDataArea
Mov BX, SI
Pop SI
Xor CL, CL
Mov DH, [BX+DI]
Test DH, DL
JZ GetLoadSampleToggle1
Inc CX
ShL DL, 1
ShL DL, 1
Pop DS
Push DS
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
LEA DI, [EAX+6] ; DI points to screen part
Push DS
Push SI
Mov SI, Offset ForwardMsg
Test DH, DL
JZ GetLoadSampleToggle2
Mov SI, Offset PingPongMsg
GetLoadSampleToggle2:
Push CS
Pop DS
Mov AH, 2
Call S_DrawString
Pop SI
Pop DS
GetLoadSampleToggle1:
Pop DS
Ret
EndP GetLoadSampleToggle
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Proc GetPatternSegmentToggle
Push DS
Mov AX, Pattern
Mov DS, AX
Xor CL, CL
Test [DS:DI], DL
JZ GetPatternSegmentToggle1
Inc CX
GetPatternSegmentToggle1:
Pop DS
Ret
EndP GetPatternSegmentToggle
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Proc GetMusicSegmentToggle
Push DS
Call Music_GetSongSegment
Mov DS, AX
Xor CL, CL
Test [DS:DI], DL
JZ GetMusicSegmentToggle1
Inc CX
GetMusicSegmentToggle1:
Pop DS
Ret
EndP GetMusicSegmentToggle
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Proc SampleToggle
Push DS
Call I_GetSampleOffset
Cmp DI, 2Fh
JNE SampleToggle6
Xor [BX+DI], DL
Jmp SampleToggleEnd
SampleToggle6:
Mov DH, DL
ShL DH, 1
ShL DH, 1
Test [BX+DI], DL
JZ SampleToggle3
Test [BX+DI], DH
JNZ SampleToggle3
Xor [BX+DI], DH
Call Music_RegetLoopInformation
Jmp SampleToggleEnd
SampleToggle3:
Xor [BX+DI], DL
Test [BX+DI], DL
JZ SampleToggle1
; Something was just toggled On.
Not DH
And [BX+DI], DH
Cmp DL, 10h
JE SampleToggle2
Cmp DL, 20h
JNE SampleToggle1 ; Safety Check.
; Sustain Loop.
Mov EAX, [BX+40h] ; SusLBeg
Cmp EAX, [BX+30h]
JB SampleToggle4
Xor EAX, EAX
Mov [BX+40h], EAX
SampleToggle4:
Cmp EAX, [BX+44h]
JB SampleToggle1
Mov EAX, [BX+30h]
Mov [BX+44h], EAX
Jmp SampleToggle1
SampleToggle2: ; Normal Loop
Mov EAX, [BX+34h]
Cmp EAX, [BX+30h]
JB SampleToggle5
Xor EAX, EAX
Mov [BX+34h], EAX
SampleToggle5:
Cmp EAX, [BX+38h]
JB SampleToggle1
Mov EAX, [BX+30h]
Mov [BX+38h], EAX
SampleToggle1:
Call Music_RegetLoopInformation
Call I_DrawWaveForm
SampleToggleEnd:
NetworkSendSample
Pop DS
Ret
EndP SampleToggle
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Proc InstrumentToggle
Push DS
Call I_GetInstrumentOffset
IF FILTERENVELOPES
Cmp DI, 1D4h
JNE InstrumentToggle2
Cmp DL, 1
JNE InstrumentToggle2
Xor Byte Ptr [BX+DI], 80h
JNS InstrumentToggle3
Test [BX+DI], DL
JZ InstrumentToggle2
And Byte Ptr [BX+DI], 7Fh
InstrumentToggle2:
ELSE
And Byte Ptr [BX+1D4h], 7Fh
ENDIF
Xor [BX+DI], DL
InstrumentToggle3:
Call I_MapEnvelope
NetworkSendInstrument
Pop DS
Ret
EndP InstrumentToggle
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Proc LoadSampleToggle
Push DS
Push SI
Call D_GetLoadSampleVars ; Gets SI = currentsample offset
; DS = DiskDataArea
Mov BX, SI
Pop SI
Mov DH, DL
ShL DH, 1
ShL DH, 1
Test [BX+DI], DL
JZ LoadSampleToggle3
Test [BX+DI], DH
JNZ LoadSampleToggle3
Xor [BX+DI], DH
Pop DS
Ret
LoadSampleToggle3:
Xor [BX+DI], DL
Test [BX+DI], DL
JZ LoadSampleToggle1
; Something was just toggled On.
Not DH
And [BX+DI], DH
Cmp DL, 10h
JE LoadSampleToggle2
Cmp DL, 20h
JNE LoadSampleToggle1 ; Safety Check.
; Sustain Loop.
Mov EAX, [BX+40h] ; SusLBeg
Cmp EAX, [BX+30h]
JB LoadSampleToggle4
Xor EAX, EAX
Mov [BX+40h], EAX
LoadSampleToggle4:
Cmp EAX, [BX+44h]
JB LoadSampleToggle1
Mov EAX, [BX+30h]
Mov [BX+44h], EAX
Jmp LoadSampleToggle1
LoadSampleToggle2: ; Normal Loop
Mov EAX, [BX+34h]
Cmp EAX, [BX+30h]
JB LoadSampleToggle5
Xor EAX, EAX
Mov [BX+34h], EAX
LoadSampleToggle5:
Cmp EAX, [BX+38h]
JB LoadSampleToggle1
Mov EAX, [BX+30h]
Mov [BX+38h], EAX
LoadSampleToggle1:
Call D_DrawWaveForm
Pop DS
Ret
EndP LoadSampleToggle
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Proc PatternSegmentToggle
Push DS
Mov AX, Pattern
Mov DS, AX
Assume DS:Pattern
Xor [DS:DI], DL
Cmp DI, Offset MultiChannelInfo
JB PatternSegmentToggle1
Cmp DI, Offset MultiChannelInfo+64
JAE PatternSegmentToggle1
Test CX, 8000h
JNZ PatternSegmentToggle1
Inc Word Ptr [ES:BP]
PatternSegmentToggle1:
Pop DS
Ret
EndP PatternSegmentToggle
Assume DS:Nothing
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Proc MusicSegmentToggle
Push DS
Call Music_GetSongSegment
Mov DS, AX
Xor [DS:DI], DL
IF NETWORKENABLED
Mov CX, 1
Mov DX, DI
Call Network_SendSongDataInformation
ENDIF
Pop DS
Ret
EndP MusicSegmentToggle
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Proc MouseToggle Far
Mov CX, 8010h
Mov DX, ' '
Call AddMouseQueue
Xor AX, AX
Ret
EndP MouseToggle
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Proc F_DrawToggle Far
Mov [CS:MouseEventData+10], AX ; Store object number
Call S_GetDestination
Mov BX, [SI+4] ; Segment no.
Mov DI, [SI+6]
Mov DL, [SI+8]
Add BX, BX
Call [CS:GetToggleStatus+BX] ; Returns CL with 0=off, 1=on
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX ; DI points to screen part.
Mov AX, 200h+'O'
StosW
And CL, CL
JZ F_DrawToggle1
Mov AL, 'n'
StosW
Jmp F_DrawToggle2
F_DrawToggle1:
Mov AL, 'f'
StosW
StosW
F_DrawToggle2:
Xor AH, AH
Mov AL, [SI+2] ; XValue
ShL AX, 3
Mov [CS:MouseEventData+0], AX
Add AX, 23
Mov [CS:MouseEventData+4], AX
Xor AH, AH
Mov AL, [SI+3]
ShL AX, 3
Mov [CS:MouseEventData+2], AX
Add AX, 7
Mov [CS:MouseEventData+6], AX
Push CS
Pop DS
Assume DS:Functions
Mov SI, Offset MouseEventData
Mov [MouseEventData+8], 102h
Mov [MouseEventData+12], Offset MouseToggle
Call MouseAddEvent
Ret
EndP F_DrawToggle
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Proc F_PreToggle Far
Call S_GetDestination
Mov BX, [SI+4] ; Segment no.
Mov DI, [SI+6]
Mov DL, [SI+8]
Add BX, BX
Call [CS:GetToggleStatus+BX] ; Returns CL with 0=off, 1=on
Xor CH, CH
Neg CL
Add CL, 3 ; CL = number to hilight
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX
Mov AL, 30h
Call S_HiLight
Ret
EndP F_PreToggle
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Proc F_PostToggle Far
Mov SI, [BX]
Test CL, CL
JZ F_PostToggle7
Cmp DX, ' '
JNE F_PostToggle1
Mov BP, DI
Mov BX, [SI+4] ; Segment no.
Mov DI, [SI+6]
Mov DL, [SI+8]
Add BX, BX
Call [CS:ToggleBit+BX]
Mov AX, 1
Ret
F_PostToggle1:
Cmp CX, 1C8h
JE F_PostToggle5
Cmp CX, 1D0h
JE F_PostToggle4
Cmp CX, 10Fh ; Tab
JE F_PostToggle3
Cmp CX, 1CDh
JE F_PostToggle3
Cmp DX, 0F00h
JE F_PostToggle2
Cmp CX, 1CBh
JE F_PostToggle2
F_PostToggle7:
Xor AX, AX
Ret
F_PostToggle2:
LodsW
F_PostToggle3:
LodsW
F_PostToggle4:
LodsW
F_PostToggle5:
Add SI, 9
LodsW
Cmp AX, 0FFFFh
JE F_PostToggle7
Mov [DI], AX
F_PostToggle6:
Mov AX, 1
Ret
EndP F_PostToggle
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetInstrument3Num
Push DS
Call I_GetInstrumentOffset
Mov AL, [BX+DI]
Xor AH, AH
Pop DS
Ret
EndP GetInstrument3Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetInstrument3Num ; AX = value.
Push DS
Push SI
Push AX
Mov AX, Inst
Mov DS, AX
Assume DS:Inst
Mov CX, MaxNode
Dec CL
Assume DS:Nothing
Call I_GetInstrumentOffset
Pop AX
Cmp AL, CL
JB SetInstrument3Num1
Mov AL, CL
SetInstrument3Num1:
Mov [BX+DI], AL
Mov SI, 132h
Call Near Ptr SetInstrument3Num2
Mov SI, 134h
Call Near Ptr SetInstrument3Num2
Mov SI, 184h
Call Near Ptr SetInstrument3Num2
Mov SI, 186h
Call Near Ptr SetInstrument3Num2
Mov SI, 1D6h
Call Near Ptr SetInstrument3Num2
Mov SI, 1D8h
Call Near Ptr SetInstrument3Num2
Call I_MapEnvelope
Pop SI
Pop DS
Ret
SetInstrument3Num2:
Mov AL, [BX+SI]
Cmp AL, [BX+SI+1]
JBE SetInstrument3Num3
Mov [BX+SI+1], AL
SetInstrument3Num3:
RetN
EndP SetInstrument3Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetSample5Num
Push DS
Call I_GetSampleOffset
Mov EAX, [BX+DI]
Pop DS
Ret
EndP GetSample5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetLoadSample5Num
Push DS
Push SI
Call D_GetLoadSampleVars ; Gets SI = currentsample offset
; DS = DiskDataArea
Mov BX, SI
Mov EAX, [BX+DI]
Pop SI
Pop DS
Ret
EndP GetLoadSample5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc GetInst5Num
Push DS
Mov AX, Inst
Mov DS, AX
Mov EAX, [DI]
Pop DS
Ret
EndP GetInst5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetSample5Num ; AX = value.
Push DS
Push AX
Call I_GetSampleOffset
Pop AX
Mov [BX+DI], EAX
Pop DS
NetworkSendSample
Ret
EndP SetSample5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetLoadSample5Num ; AX = value.
Push DS
Push SI
Call D_GetLoadSampleVars ; Gets SI = currentsample offset
Mov BX, SI
Mov [BX+DI], EAX
Pop SI
Pop DS
Ret
EndP SetLoadSample5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc SetInst5Num
Push DS
Mov BX, Inst
Mov DS, BX
Mov [DI], EAX
Pop DS
Ret
EndP SetInst5Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MouseNumberDecrement Far
Mov CX, 8010h
Mov DX, '-'
Call AddMouseQueue
Xor AX, AX
Ret
EndP MouseNumberDecrement
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc MouseNumberIncrement Far
Mov CX, 8010h
Mov DX, '+'
Call AddMouseQueue
Xor AX, AX
Ret
EndP MouseNumberIncrement
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Draw3Num Far
Mov [CS:MouseEventData+10], AX ; Store object number
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Call [CS:Get3NumValues+BX] ; AX = value.
Push AX
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX
Call S_GetDestination
Pop AX
Xor DX, DX
Mov CH, 2
Call PE_ConvAX2Num
Xor AX, AX
Mov AL, [SI+2] ; X value
ShL AX, 3
Mov [CS:MouseEventData+0], AX
Add AX, 3*8-1
Mov [CS:MouseEventData+4], AX
Xor AX, AX
Mov AL, [SI+3]
ShL AX, 3
Mov [CS:MouseEventData+2], AX
Add AX, 7
Mov [CS:MouseEventData+6], AX
Push CS
Pop DS
Mov SI, Offset MouseEventData
Mov Word Ptr [SI+8], 102h
Mov Word Ptr [SI+12], Offset MouseNumberDecrement
Call MouseAddEvent
Mov Word Ptr [SI+8], 110h
Mov Word Ptr [SI+12], Offset MouseNumberIncrement
Call MouseAddEvent
Ret
EndP F_Draw3Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Pre3Num Far
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Mov DI, AX
Add DI, CS:TripleNumberPos
Add DI, DI
Mov CX, 1
Mov AL, 30h
Call S_HiLight
Ret
EndP F_Pre3Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Post3Num Far
Mov SI, [BX]
Test CL, CL
JZ F_Post3Num7
Cmp DX, 8
JE F_Post3Num16
Cmp CX, 1CBh ; Left
JNE F_Post3Num1
F_Post3Num16:
Mov AX, CS:TripleNumberPos
Dec AX
JS F_Post3Num2
F_Post3Num5:
Mov CS:TripleNumberPos, AX
F_Post3Num2:
Mov AX, 1
Ret
F_Post3Num1:
Cmp CX, 1CDh ; Right
JNE F_Post3Num3
F_Post3Num4:
Mov AX, CS:TripleNumberPos
Inc AX
Cmp AX, 2
JA F_Post3Num2
Jmp F_Post3Num5
F_Post3Num3:
Cmp CX, 1C8h ; Up
JE F_Post3Num14
Cmp CX, 1D0h ; Down
JE F_Post3Num13
Cmp CX, 10Fh
JE F_Post3Num12
Cmp DX, 0F00h
JNE F_Post3Num6
LodsW
F_Post3Num12:
LodsW
F_Post3Num13:
LodsW
F_Post3Num14:
Add SI, 12
LodsW
Cmp AX, 0FFFFh
JE F_Post3Num7
Mov [DI], AX
F_Post3Num15:
Mov AX, 1
Ret
F_Post3Num18:
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Push BX
Call [CS:Get3NumValues+BX] ; AX = value.
Pop BX
Add AX, 1
JC F_Post3Num15
Call [CS:Set3NumValues+BX] ; AX = value.
Call Near Ptr F_Post3Num20
Jmp F_Post3Num15
F_Post3Num19:
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Push BX
Call [CS:Get3NumValues+BX] ; AX = value.
Pop BX
Sub AX, 1
JC F_Post3Num15
Call [CS:Set3NumValues+BX] ; AX = value.
Call Near Ptr F_Post3Num20
Jmp F_Post3Num15
F_Post3Num6:
Cmp DX, '+'
JE F_Post3Num18
Cmp DX, '-'
JE F_Post3Num19
Cmp DX, '0'
JL F_Post3Num7
Cmp DX, '9'
JLE F_Post3Num8
F_Post3Num7:
Xor AX, AX
Ret
F_Post3Num8: ; OK... a number was inputted.
Push DX
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Call [CS:Get3NumValues+BX] ; AX = value.
Mov CX, 3
Mov BX, 10
Mov DI, Offset NumberStorage+6
F_Post3Num9:
Xor DX, DX
Div BX
Sub DI, 2
Mov [CS:DI], DX
Loop F_Post3Num9
Mov BX, CS:TripleNumberPos
Add BX, BX
Pop DX
Sub DX, '0'
Mov [CS:DI+BX], DX
Xor AX, AX
Mov BX, 10
Mov CX, 3
Xor DX, DX
F_Post3Num10:
Mul BX
Add AX, [CS:DI]
AdC DX, 0
ScasW
; Add DI, 2
Loop F_Post3Num10
And DX, DX
JZ F_Post3Num11
Mov AX, 0FFFFh
F_Post3Num11:
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Call [CS:Set3NumValues+BX] ; AX = value.
Call Near Ptr F_Post3Num20
Jmp F_Post3Num4
F_Post3Num20:
Cmp Word Ptr [SI+8], 0
JNZ F_Post3Num17
Cmp Word Ptr [SI+10], 0
JZ F_Post3Num21
F_Post3Num17:
Call DWord Ptr [SI+8]
F_Post3Num21:
RetN
EndP F_Post3Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_ConvEAX2Num Far
Push EAX ; CH = colour
Push EBX ; DX:AX = number
Push CX
Push EDX
Mov EBX, 10
Mov CL, 7
F_ConvEAX2Num1:
Xor EDX, EDX
Div EBX
Push DX
Dec CL
JNZ F_ConvEAX2Num1
Mov CL, 7
F_ConvEAX2Num2:
Pop AX
Add AL, '0'
Mov AH, CH
StosW
Dec CL
JNZ F_ConvEAX2Num2
Pop EDX
Pop CX
Pop EBX
Pop EAX
Ret
EndP F_ConvEAX2Num
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Draw5Num Far
Mov [CS:MouseEventData+10], AX
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Call [CS:Get5NumValues+BX] ; AX = value.
Push AX
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Add AX, AX
Mov DI, AX
Call S_GetDestination
Pop AX
Xor DX, DX
Mov CH, 2
Call F_ConvEAX2Num
Xor AX, AX
Mov AL, [SI+2] ; X value
ShL AX, 3
Mov [CS:MouseEventData+0], AX
Add AX, 7*8-1
Mov [CS:MouseEventData+4], AX
Xor AX, AX
Mov AL, [SI+3]
ShL AX, 3
Mov [CS:MouseEventData+2], AX
Add AX, 7
Mov [CS:MouseEventData+6], AX
Push CS
Pop DS
Mov SI, Offset MouseEventData
Mov Word Ptr [SI+8], 102h
Mov Word Ptr [SI+12], Offset MouseNumberDecrement
Call MouseAddEvent
Mov Word Ptr [SI+8], 110h
Mov Word Ptr [SI+12], Offset MouseNumberIncrement
Call MouseAddEvent
Ret
EndP F_Draw5Num
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Proc F_Pre5Num Far
Mov AL, 80
Mul Byte Ptr [SI+3]
Add AL, [SI+2]
AdC AH, 0
Mov DI, AX
Add DI, CS:NumberPos
Add DI, DI
Mov CX, 1
Mov AL, 30h
Call S_HiLight
Ret
EndP F_Pre5Num
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Proc F_Post5Num Far
Mov SI, [BX]
Test CL, CL
JZ F_Post5Num7
Cmp DX, 8
JE F_Post5Num16
Cmp CX, 1CBh ; Left
JNE F_Post5Num1
F_Post5Num16:
Mov AX, CS:NumberPos
Dec AX
JS F_Post5Num2
F_Post5Num5:
Mov CS:NumberPos, AX
F_Post5Num2:
Mov AX, 1
Ret
F_Post5Num1:
Cmp CX, 1CDh ; Right
JNE F_Post5Num3
F_Post5Num4:
Mov AX, CS:NumberPos
Inc AX
Cmp AX, 6
JA F_Post5Num2
Jmp F_Post5Num5
F_Post5Num3:
Cmp CX, 1C8h ; Up
JE F_Post5Num14
Cmp CX, 1D0h ; Down
JE F_Post5Num13
Cmp CX, 10Fh
JE F_Post5Num12
Cmp DX, 0F00h
JNE F_Post5Num6
LodsW
F_Post5Num12:
LodsW
F_Post5Num13:
LodsW
F_Post5Num14:
Add SI, 12
LodsW
Cmp AX, 0FFFFh
JE F_Post5Num7
Mov [DI], AX
F_Post5Num15:
Mov AX, 1
Ret
F_Post5Num18:
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Push BX
Call [CS:Get5NumValues+BX] ; AX = value.
Pop BX
Inc EAX
Call [CS:Set5NumValues+BX] ; AX = value.
Call Near Ptr F_Post5Num20
Jmp F_Post5Num15
F_Post5Num19:
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Push BX
Call [CS:Get5NumValues+BX] ; AX = value.
Pop BX
Sub EAX, 1
JC F_Post5Num15
Call [CS:Set5NumValues+BX] ; AX = value.
Call Near Ptr F_Post5Num20
Jmp F_Post5Num15
F_Post5Num6:
Cmp DX, '+'
JE F_Post5Num18
Cmp DX, '-'
JE F_Post5Num19
Cmp DX, '0'
JL F_Post5Num7
Cmp DX, '9'
JLE F_Post5Num8
F_Post5Num7:
Xor AX, AX
Ret
F_Post5Num8: ; OK... a number was inputted.
Push DX
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Call [CS:Get5NumValues+BX] ; EAX = value.
Mov CX, 7
Mov EBX, 10
Mov DI, Offset NumberStorage+14
F_Post5Num9:
Xor EDX, EDX
Div EBX
Sub DI, 2
Mov [CS:DI], DX
Loop F_Post5Num9
Mov BX, CS:NumberPos
Add BX, BX
Pop DX
Sub DX, '0'
Mov [CS:DI+BX], DX
Xor EAX, EAX
Mov BX, 10
Mov CX, 7
F_Post5Num10:
IMul EAX, 10
MovZX EBX, Word Ptr [CS:DI]
Add EAX, EBX
; Add DI, 2
ScasW
Loop F_Post5Num10
F_Post5Num11:
Mov BX, [SI+4]
Add BX, BX
Mov DI, [SI+6]
Call [CS:Set5NumValues+BX] ; AX = value.
Call Near Ptr F_Post5Num20
Jmp F_Post5Num4
F_Post5Num20:
Cmp Word Ptr [SI+8], 0
JNZ F_Post5Num17
Cmp Word Ptr [SI+10], 0
JZ F_Post5Num21
F_Post5Num17:
Call DWord Ptr [SI+8]
F_Post5Num21:
RetN
EndP F_Post5Num
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Proc F_DrawHeader Far
; Call MouseClearEvents
Call Music_GetSongSegment
Mov DS, AX
Mov DL, [DS:2Ch]
Push CS
Pop DS
Call E_GetFreeEMS
Push AX
Mov AH, 48h
Mov BX, 0FFFFh
Int 21h
ShR BX, 6
Push BX
Mov AH, 20h
Mov SI, Offset HeaderMsg1
Mov DI, ((1*80)+2)*2
Call S_DrawString
Mov SI, Offset HeaderMsg2
Call Glbl_GetHeaderMode
And AH, AH
JNZ F_DrawHeader1
Mov SI, Offset HeaderMsg3
F_DrawHeader1:
Mov AH, 20h
Call S_DrawString
Mov SI, Offset HeaderMsg4
Mov DI, ((4*80)+2)*2
Call S_DrawString
Add SP, 4
Call Music_GetFreeSoundCardMemory
; Returns DS:SI, Carry set if nothing to show
JC F_DrawHeader2 ; and AX = value to print.
Push BX
Push AX
Mov AH, 20h
Mov DI, (63+8*80)*2
Call S_DrawString
Pop AX
Pop BX
F_DrawHeader2:
Ret
EndP F_DrawHeader
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Proc F_DrawSMCChannels Far
; Call MouseClearEvents
Push CS
Pop DS
Xor CX, CX
F_DrawSMCChannels1:
Mov AL, CL
Inc AX
Xor AH, AH
Mov BH, 10
Div BH
Add AX, 3030h
Mov Word Ptr ChannelNumbers, AX
Mov BX, CX
And BX, 0Fh
Mov AX, 160 ; Calculate DI (offset on screen)
Mul BX
Mov DI, AX
Add DI, (22*80+9)*2
Mov BX, CX
And BX, 00F0h
ShL BX, 1
Add DI, BX
Mov SI, Offset ChannelMsg
Mov AH, 20h
Call S_DrawString
Inc CX
Cmp CX, 64
JB F_DrawSMCChannels1
Ret
EndP F_DrawSMCChannels
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Proc F_ConfigButtonSetup Far
Call Music_GetSongSegment
Mov DS, AX ; OK... now check for
; control mode first.
Mov CL, [DS:2Ch] ; CL = Flags.
Add DI, 50 ; ES:DI points to inst button
Mov BX, [ES:DI] ; ES:BX points to inst button data
; Add DI, 2
ScasW
Xor CH, CH
Test CL, 4
JZ F_ConfigButtonSetup1
Inc CH
F_ConfigButtonSetup1:
Mov [ES:BX+33], CH ; Instrument button
Xor CH, 1
Mov BX, [ES:DI]
; Add DI, 2
ScasW
Mov [ES:BX+33], CH ; Sample button
Mov BX, [ES:DI]
; Add DI, 2
ScasW
Xor CH, CH
Test CL, 1
JZ F_ConfigButtonSetup2
Inc CH
F_ConfigButtonSetup2:
Mov [ES:BX+33], CH ; Stereo button
Xor CH, 1
Mov BX, [ES:DI]
; Add DI, 2
ScasW
Mov [ES:BX+33], CH ; Mono button
Mov BX, [ES:DI]
; Add DI, 2
ScasW
Xor CH, CH
Test CL, 8 ; Slides...
JZ F_ConfigButtonSetup3
Inc CH
F_ConfigButtonSetup3:
Mov [ES:BX+33], CH
Xor CH, 1
Mov BX, [ES:DI]
; Add DI, 2 ; Compression reasons
ScasW
Mov [ES:BX+33], CH
Ret
EndP F_ConfigButtonSetup
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IF NETWORKENABLED
Proc F_SendSongFlags
Push CX
Push DX
Mov CX, 1
Mov DX, 2Ch
Call Network_SendSongDataInformation
Pop DX
Pop CX
Ret
EndP F_SendSongFlags
SendSongFlags EQU Call F_SendSongFlags
ELSE
SendSongFlags EQU ;
ENDIF
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Proc F_SetControlSample Far
Call Music_GetSongSegment
Mov DS, AX
And Byte Ptr [DS:2Ch], NOT 4
SendSongFlags
Ret
EndP F_SetControlSample
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Proc F_SetControlInstrument Far
Call Music_GetSongSegment
Mov DS, AX
Or Byte Ptr [DS:2Ch], 4
Push DS
Mov DI, Offset O1_InitialiseInstrumentList
Mov CX, 3
Call M_Object1List
; DX = 0 -> don't initialise
; DX = 1 -> initialise
Pop DS ; DS = SongDataSegment
SendSongFlags
Test DX, DX
JZ F_SetControlInstrument3
Call Music_ClearAllInstruments
; OK.. for samples 1..99
; check if sample exists.
; if so, copy name&set all
; notes of instrument.
Push DS
Pop ES ; ES = SongDataSegment
Xor DX, DX
F_SetControlInstrument1:
Mov BX, DX
Add BX, BX
Mov SI, [DS:BX+64912] ; SI points to sample
Mov DI, [DS:BX+64712] ; DI points to instrument
Test Byte Ptr [DS:SI+12h], 1
JZ F_SetControlInstrument2
; No sample there!
; Copy name
Mov CX, 26
Add SI, 14h
Add DI, 20h
Rep MovsB
Add DI, 7
Mov AL, DL ; DL = sample number
Inc AX
Mov CX, 120
F_SetControlInstrument4:
StosB
Inc DI
Loop F_SetControlInstrument4
F_SetControlInstrument2:
IF NETWORKENABLED
Call Network_GetSendQueue
JZ F_SetControlInstrument5
Mov AX, 400h
StosW
Mov AX, DX
StosB
F_SetControlInstrument5:
Call Network_FinishedSendQueue
ENDIF
Inc DX
Cmp DX, 99
JBE F_SetControlInstrument1
F_SetControlInstrument3:
Ret
EndP F_SetControlInstrument
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Proc F_SetStereo Far
Call Music_GetSongSegment
Mov DS, AX
Or Byte Ptr [DS:2Ch], 1
Call Music_InitStereo
SendSongFlags
Ret
EndP F_SetStereo
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Proc F_SetMono Far
Call Music_GetSongSegment
Mov DS, AX
And Byte Ptr [DS:2Ch], NOT 1
Call Music_InitStereo
SendSongFlags
Ret
EndP F_SetMono
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Proc F_SetLinear Far
Call Music_GetSongSegment
Mov DS, AX
Or Byte Ptr [DS:2Ch], 8
SendSongFlags
Ret
EndP F_SetLinear
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_SetAmiga Far
Call Music_GetSongSegment
Mov DS, AX
And Byte Ptr [DS:2Ch], NOT 8
SendSongFlags
Ret
EndP F_SetAmiga
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Proc F_Reset5NumInputPos Far
Mov CS:NumberPos, 0
Ret
EndP F_Reset5NumInputPos
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_NewSong Far
EnsureNoNetwork
Mov DI, Offset O1_NewSongList
Mov CX, 11 ; OK Button..
Call M_Object1List
And DX, DX
JZ F_NewSongEnd
Call Music_Stop
Cmp Word Ptr [CS:ButtonVariables+8], 0
JE F_NewSong2
Call Music_ReleaseAllSamples
Call Music_ClearAllSampleNames
F_NewSong2:
Cmp Word Ptr [CS:ButtonVariables+10], 0
JE F_NewSong3
Call Music_ClearAllInstruments
F_NewSong3:
Cmp Word Ptr [CS:ButtonVariables+12], 0
JE F_NewSong1
Call D_ClearFileName
Call D_ResetTimer
Call Music_GetSongSegment
Mov ES, AX
Mov DI, 4 ; Clear song name
Mov CX, 13
Xor AX, AX
Rep StosW
Mov DI, 3Ch ; Clear Time
Xor AX, AX
StosW
StosW
Mov CX, 64
Mov AL, 32
Rep StosB
Mov CX, 64 ; Channel volume
Mov AL, 64
Rep StosB
Mov DI, 100h ; Orders.
Mov AL, 0FFh
Mov CX, 256
Rep StosB
Call Music_InitMuteTable
Call Msg_ResetMessage
F_NewSong1:
Cmp Word Ptr [CS:ButtonVariables+6], 0
JE F_NewSongEnd
; Clear patterns.
Call D_ClearFileName
Call D_ResetTimer
Call Music_ReleaseAllPatterns
Call PE_ResetOrderPattern
F_NewSongEnd:
Mov AX, 1
Ret
EndP F_NewSong
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_MainMenu Far
Call S_SaveScreen
Mov CX, 0FFFFh
Mov DI, Offset O1_MainMenu
Call M_Object1List
Call S_RestoreScreen
Mov AX, 1
Ret
EndP F_MainMenu
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_ViewPattern Far
Call MouseRestoreEvents
Add SP, 20
Jmp Glbl_F2_2
EndP F_ViewPattern
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_ViewVariables Far
Call MouseRestoreEvents
Add SP, 20
Jmp Glbl_F12
EndP F_ViewVariables
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_ViewOrderPan Far
Call MouseRestoreEvents
Add SP, 20
Jmp Glbl_F11_2
EndP F_ViewOrderPan
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_MessageEditor Far
Call MouseRestoreEvents
Add SP, 20
Jmp Glbl_Shift_F9
EndP F_MessageEditor
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Help Far
Call S_RestoreScreen
Call MouseRestoreEvents
Add SP, 20
Jmp H_Help
EndP F_Help
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PlaybackMenu Far
Mov CX, 0FFFFh
Mov DI, Offset O1_PlaybackMenu
Call M_Object1List
Call S_RestoreScreen
Mov AX, 1
Ret
EndP F_PlaybackMenu
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_InfoPage Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_F5
EndP F_InfoPage
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PlaySong Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_Ctrl_F5
EndP F_PlaySong
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PlayPattern Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_F6
EndP F_PlayPattern
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PlayOrder Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_Shift_F6
EndP F_PlayOrder
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PlayMark Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp PE_F7
EndP F_PlayMark
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_Stop Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Music_Stop
EndP F_Stop
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_ReinitSoundCard Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Music_ReinitSoundCard
EndP F_ReinitSoundCard
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_CalculateLength Far
Call S_RestoreScreen
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Music_TimeSong
EndP F_CalculateLEngth
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DriverScreen Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_DriverScreen
EndP F_DriverScreen
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_SampleMenu Far
Mov CX, 0FFFFh
Mov DI, Offset O1_SampleMenu
Call M_Object1List
Call S_RestoreScreen
Mov AX, 1
Ret
EndP F_SampleMenu
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_InstrumentMenu Far
Mov CX, 0FFFFh
Mov DI, Offset O1_InstrumentMenu
Call M_Object1List
Call S_RestoreScreen
Mov AX, 1
Ret
EndP F_InstrumentMenu
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_SampleList Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_F3
EndP F_SampleList
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_InstrumentList Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_F4
EndP F_InstrumentList
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_InstrumentLibrary Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_Ctrl_F4
EndP F_InstrumentLibrary
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_ReloadGravis Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Music_SoundCardLoadAllSamples
EndP F_ReloadGravis
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_SampleLibrary Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_Ctrl_F3
EndP F_SampleLibrary
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileMenu Far
Mov CX, 0FFFFh
Mov DI, Offset O1_FileMenu
Call M_Object1List
Call S_RestoreScreen
Mov AX, 1
Ret
EndP F_FileMenu
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileLoad Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_F9
EndP F_FileLoad
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileNew Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Call S_RestoreScreen
Add SP, 48
Jmp F_NewSong
EndP F_FileNew
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileSaveCurrent Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Call S_RestoreScreen
Add SP, 48
Jmp D_SaveSong
EndP F_FileSaveCurrent
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileSaveAs Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Add SP, 48
Jmp Glbl_F10
EndP F_FileSaveAs
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileDOSShell Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Call S_RestoreScreen
Add SP, 48
Jmp DOSShell
EndP F_FileDOSShell
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_FileQuit Far
Call MouseRestoreEvents
Call MouseRestoreEvents
Call S_RestoreScreen
Add SP, 48
Jmp Quit
EndP F_FileQuit
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IF MEMORYDEBUG
DebugOffset DW 0
DebugSegment DW 0
AddressInput DB 0
DB 19 Dup (0)
SegmentMsg DB "Segment: ", 0FDh, 'Xh', 0
DebugSegmentNames DB 10, "STARTUP", 0
DW Startup
DB 11, "KEYBOARD", 0
DW Keyboard
DB 10, "PATTERN", 0
DW Pattern
DB 7, "DISK", 0
DW Disk
DB 6, "EMS", 0
DW EMS
DB 8, "ERROR", 0
DW Error
DB 7, "INST", 0
DW Inst
DB 12, "FUNCTIONS", 0
DW Functions
DB 9, "GLOBAL", 0
DW Glbl
DB 7, "HELP", 0
DW Help
DB 11, "INFOLINE", 0
DW InfoLine
DB 7, "MAIN", 0
DW Main
DB 8, "MUSIC", 0
DW Music
DB 9, "SCREEN", 0
DW Screen
DB 10, "OBJECT1", 0
DW Object1
DB 11, "INFOPAGE", 0
DW InfoPage
DB 11, "SONGDATA", 0
DebugSongDataSegment DW 0
DB 11, "DISKDATA", 0
DebugDiskDataSegment DW 0
DB 14, "PATTERNDATA", 0
DebugPatternDataSegment DW 0
DB 0FFh ; End of list.
DebugMsg DB "CX: ", 0FDh, "X, DX: ", 0FDh, "X ", 0
DebugCX DW 0
DebugDX DW 0
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DrawDebug Far
Push CS
Pop DS
Assume DS:Functions
Call S_GetDestination
Mov SI, Offset SegmentMsg
Mov DI, (4+13*80)*2
Push DebugSegment
; Mov AX, DebugSegment
; Push AX
Mov AH, 21h
Call S_DrawString ; OK segment done
Pop AX ; Clear stack.
; Put offsets on screen.
; Work out digits.
Mov CX, 1E04h
Mov DI, (3+15*80)*2
Mov DX, DebugOffset
Xor BH, BH
Mov AH, 2
F_DrawDebug1:
Push DI
Mov BL, DH
ShR BL, CL
Mov AL, [HexNumbers+BX] ; Blah.. how inefficient
StosW
Mov BL, DH
And BL, 0Fh
Mov AL, [HexNumbers+BX]
StosW
Mov BL, DL
ShR BL, CL
Mov AL, [HexNumbers+BX]
StosW
Mov BL, DL
And BL, 0Fh
Mov AL, [HexNumbers+BX]
StosW ; Offset is on screen.
Mov AL, ':'
StosW
Pop DI
Add DI, 160
Add DX, 16
Dec CH
JNZ F_DrawDebug1
; Now to shove debug stuff.
Mov SI, DebugOffset
Mov DS, DebugSegment
Assume DS:Nothing
Mov DI, (10+15*80)*2
Mov DX, 30
F_DrawDebug2:
Push DI
Push SI
Mov CX, 1004h
F_DrawDebug3:
Cmp CH, 8
JNE F_DrawDebug4
Mov AL, '-'
StosW
Xor AL, AL
StosW
F_DrawDebug4:
LodsB ; Number.
Mov BL, AL
ShR BL, CL
Mov BL, [CS:HexNumbers+BX]
XChg AL, BL
And BL, 0Fh
StosW
Mov AL, [CS:HexNumbers+BX]
StosW
Xor AL, AL
StosW
Dec CH ; Hex number loop
JNZ F_DrawDebug3
StosW
Pop SI
Mov CX, 16
F_DrawDebug5:
LodsB
StosW
Loop F_DrawDebug5
Pop DI
Add DI, 160 ; Next line.
Dec DX ; line loop.
JNZ F_DrawDebug2
Push CS
Pop DS
Push DebugDX
Push DebugCX
Mov SI, Offset DebugMsg
Mov AH, 20h
Mov DI, (40+47*80)*2
Call S_DrawString
Pop AX
Pop AX
Mov AX, 1
Ret
EndP F_DrawDebug
Assume DS:Nothing
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_PostDebug Far
Mov CS:DebugCX, CX
Mov CS:DebugDX, DX
Xor AX, AX
Ret
EndP F_PostDebug
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DebugUp Far
Sub CS:DebugOffset, 16
Mov AX, 1
Ret
EndP F_DebugUp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DebugDown Far
Add CS:DebugOffset, 16
Mov AX, 1
Ret
EndP F_DebugDown
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DebugPgUp Far
Sub CS:DebugOffset, 16*30
Mov AX, 1
Ret
EndP F_DebugPgUp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DebugPgDn Far
Add CS:DebugOffset, 16*30
Mov AX, 1
Ret
EndP F_DebugPgDn
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Proc F_DebugStringInput Far
Mov AX, Disk
Mov DS, AX
Assume DS:Disk
Mov DX, DiskDataArea
Xor BP, BP ; BP = ':' count.
Mov AX, Music
Mov DS, AX
Assume DS:Music
Mov BX, SongDataArea
Mov AX, Pattern
Mov DS, AX
Assume DS:Pattern
Mov SI, PatternDataArea
Push CS
Push CS
Pop DS
Pop ES
Assume DS:Functions ; ES = functions also.
Mov DebugSongDataSegment, BX
Mov DebugDiskDataSegment, DX
Mov DebugPatternDataSegment, SI
Mov SI, Offset DebugSegmentNames
Xor BX, BX
F_DebugStringInput1:
Mov DI, Offset AddressInput
LodsB
Cmp AL, 0FFh
JE F_DebugStringInput2
Mov BL, AL
Push SI
; OK.. compare in here..
F_DebugStringInput4:
LodsB
Mov AH, [DI]
And AL, AL
JZ F_DebugStringInput3
And AH, AH
JZ F_DebugStringInput6
Cmp AH, 'a'
JB F_DebugStringInput6
Cmp AH, 'z'
JA F_DebugStringInput6
Add AH, 'A'-'a'
F_DebugStringInput6:
Inc DI
Cmp AH, AL
JE F_DebugStringInput4
F_DebugStringInput5:
Pop SI
Add SI, BX
Jmp F_DebugStringInput1
F_DebugStringInput3:
And AH, AH
JNZ F_DebugStringInput6
LodsW
Pop SI
Mov DebugSegment, AX
Mov DebugOffset, 0
Mov AX, 1
Ret
F_DebugStringInput2: ; We have a hex address(?)
Mov SI, Offset AddressInput
Cmp Byte Ptr [SI], 0
JE F_DebugStringInput15
F_DebugStringInput7:
LodsB
And AL, AL
JZ F_DebugStringInput10
Cmp AL, '0'
JB F_DebugStringInput8
Cmp AL, '9'
JBE F_DebugStringInput7
F_DebugStringInput8:
Cmp AL, 'A'
JB F_DebugStringInput9
Cmp AL, 'F'
JBE F_DebugStringInput7
F_DebugStringInput9:
Cmp AL, 'a'
JB F_DebugStringInput16
Cmp AL, 'f'
JBE F_DebugStringInput7
F_DebugStringInput16:
Cmp AL, ':'
JE F_DebugStringInput7
F_DebugStringInput15:
Xor AX, AX
Ret
F_DebugStringInput10: ; Hex address
Mov BX, DebugSegment
Mov CL, 4
Xor DX, DX ; BX:DX contains address
Xor AX, AX
Mov SI, Offset AddressInput
F_DebugStringInput11:
LodsB
And AL, AL
JZ F_DebugStringInput12
Cmp AL, ':'
JE F_DebugStringInput13
Sub AL, '0'
Cmp AL, 9
JBE F_DebugStringInput14
Sub AL, '@'-'9'
Cmp AL, 15
JBE F_DebugStringInput14
Sub AL, 32
F_DebugStringInput14:
ShL DX, CL
Add DX, AX
Jmp F_DebugStringInput11
F_DebugStringInput13:
Inc BP
Cmp BP, 2
JAE F_DebugStringInput17
Mov BX, DX
Xor DX, DX
Jmp F_DebugStringInput11
F_DebugStringInput17:
Mov DebugSegment, BX
Mov DebugOffset, DX
Xor DX, DX
Jmp F_DebugStringInput11
F_DebugStringInput12:
Cmp BP, 2
JB F_DebugStringInput18
LDS SI, DWord Ptr [DebugOffset]
Mov [SI], DL
Jmp F_DebugStringInput19
F_DebugStringInput18:
Mov DebugSegment, BX
Mov DebugOffset, DX
F_DebugStringInput19:
Mov AX, 1
Ret
EndP F_DebugStringInput
ENDIF
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Proc F_ShowMIDIZxxInput Far
Push CS
Pop DS
Assume DS:Functions
Mov SI, Offset ZxxString
Mov AX, TopMIDIMacro
Add AX, 6
Mov CX, 7
F_ShowMIDIZxxInput1:
Push AX
Dec AX
Loop F_ShowMIDIZxxInput1
Mov CX, 7
Mov DI, (13+42*80)*2
F_ShowMIDIZxxInput2:
Mov AH, 20h
Call S_DrawString
Pop AX
Add DI, (80-3)*2
Loop F_ShowMIDIZxxInput2
Ret
EndP F_ShowMIDIZxxInput
Assume DS:Nothing
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Proc F_MIDI_Up Far
Cmp CS:TopMIDIMacro, 80h
JBE F_MIDI_Up1
Dec CS:TOPMIDIMacro
Jmp F_MIDI_Up2
F_MIDI_Up1:
Mov Word Ptr [ES:DI], 33
F_MIDI_Up2:
Mov AX, 1
Ret
EndP F_MIDI_Up
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Proc F_MIDI_Down Far
Cmp CS:TopMIDIMacro, 0F9h
JAE F_MIDI_Down1
Inc CS:TOPMIDIMacro
F_MIDI_Down1:
Mov AX, 1
Ret
EndP F_MIDI_Down
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Proc F_MIDI_PgUp Far
Cmp Word Ptr [ES:DI], 33
JBE F_MIDI_PgUp1
Sub Byte Ptr [CS:TopMIDIMacro], 7
JS F_MIDI_PgUp1
Mov Byte Ptr [CS:TopMIDIMacro], 80h
F_MIDI_PgUp1:
Mov AX, 1
Ret
EndP F_MIDI_PgUp
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Proc F_MIDI_PgDn Far
Cmp Word Ptr [ES:DI], 33
JBE F_MIDI_PgDn1
Add [CS:TopMIDIMacro], 7
Cmp [CS:TopMIDIMacro], 0F9h
JB F_MIDI_PgDn1
Mov [CS:TopMIDIMacro], 0F9h
F_MIDI_PgDn1:
Mov AX, 1
Ret
EndP F_MIDI_PgDn
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EndS
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End